Booting 500 people AFK won't help when you have 5000 people trying to log in.
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Booting 500 people AFK won't help when you have 5000 people trying to log in.
Might not, but it will remove 500 selfish people.
BTW, the # of AFK appears to be way more than 500. Just reboot every 4 hours and let everyone get a chance, stop whining
yea now you can return to afk...
AFKers are selfish people and if not fully the problem , they are definitely apart of it !
500 afkers? More like 4500 afkers spread across every single sanctuary. Servers can hold 5,000 players at any given time. And now a majority of them are selfish kids who apparently were never tought the values of sharing. They are the problem.
SE's total failure to plan for a successful launch is the problem. They actually planned for the launch to NOT be successful.
Forum dwellers instead focus all their internet rage on their fellow players since they know SE can't fix it fast.
Why rage about AFK players when everything will be fixed on Wednesday and it won't matter anymore? People will all be playing the game and the AFK issue will be forgotten.
Logging off would give everyone a EQUAL Chance at playing the game , WE ALL PAID FOR IT .....................
Selfishness is the leading cause of misery in the world !
Windows Update: Our only savior?
yes they are and even if by some chance they aren't, they are contributing to the problem.
It's all a cycle, people afk because once they log off they may never get back on, causing more people to afk. If they restart the servers, they will get a rush of people logging on making it fastest finger first to log on.
Also blaming afkers is just pointing blame, if I log on in the morning or early afternoon I will get onto Ragnarok straight away, come EU primetime I will be very lucky to log on, this shows that the problem is not afkers, if it was the problem would be round the clock.
I can't talk for other servers but this is the case with Ragnarok.
I think you're missing the point Delsus.
AFK'ers are still present at prime time. So if there were say, 500 AFK players logged in at that point, and 700 people trying to log in, it becomes 500 people playing, 200 people trying to log in, and we can bring back a global queue.
Add to it that AFK'ers only ever seem to go up, and people actually playing the game is gradually decreasing. Its a marvel that SE is even able to keep the servers alive with their current stance on the idle queue.
to be clear, you are no more entitled to play than the people sitting AFK. if they got in there first before you and just didn't leave that's a sad day for you but they get to play and you don't opposed to you getting to play and they don't.
i think it's just as selfish to blame the afk people as it is to sit afk so you don't lose your spot online. fact is there is a limit resource and the only fair way to handle it is first come first serve.
Sorry but I agree with the OP, I was logged in all weekend because I was tired of paying to play a game I could never get into. Today I crashed and now can't even get the world server list. So flame at me all you want but the true cause of the issue of AFK'ers is not the people going AFK but SE for their poor open beta and release.
Flame away at SE if you are pissed about AFK'ers not the AFK'ers
Copy and pasted from another post I replied to
The world is restricted to 5000 players at one time, if 500 are AFK that means that 10% of the players logged on are not doing anything. If you do not see that as a problem (from a business standpoint of attempting to provide good customer service) then I don't know what else to tell you. So while it is not a major problem. Using your math: 50 worlds x 500 people = 25,000 people logged on are AFK.
That is 25,000 people that are upset they could be playing that are unable to. Which (at $10 a month) is roughly $250,000 (or $3 million a year) in lost revenue if those people get upset enough to leave.
I am currently logged on and waiting for the 1:00 AM unspoiled mining spot to pop (sorry to those who aren't). So this isn't me griping about not being able to log. This is about me explaining why it IS a problem.
I'm on Balmung (Legacy) and it is a problem all day. Guess your world doesn't have as many people attempting to log in. So while I am happy for you, don't assume because your world isn't that way that the other 49 must be in the same situation.
It'll help quite a bit, I'd love to go into detail but I'm afraid you and many others would get lost in the sheer amount of numbers and equations with their amazing College Algebra requirement.
Removing AFK'ers won't solve everything but will help to alleviate it quite a bit. The key idea is to get the numbers balanced and currently there's nothing outside of natural logging out or bugs to keep one side from getting overflowed.
Adding more servers while noble is also a waste of money since there's nothing to dictate that the current volume is the new standard for this games traffic and if it isn't that's a lot of money that could have been placed elsewhere
This topic again!
http://i831.photobucket.com/albums/z...ps92dbca9e.gif
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
I have no problem with AFK'ers. It's 100% SE's fault for not implementing an Auto-kick for AFK people before release. It is 100% SE's fault that their servers can't handle the amount of people SE know pre-ordered the game.
When I come home from work and it takes at least an hour of spamming my 0 key to be able to play I don't get angry at the AFK people, I get angry with SE.
If I have to run to the store for 30 minutes, you're damn right I'm not logging out when it takes twice that to log back in.
You do realize, an auto-kick function would only stop the AFKers for like 5 minutes right? All you would have to do to beat it is auto-run in a corner.
Every little bit helps. Booting the AFKers will allow more ppl to log in and actually play the game. If someone's just gonna sit there for 15-20mins and do nothing they should get booted. But more importantly…get rid of the botters, gilfarmers and gilspammers. Getting those parasites off the servers will make plenty of room for real live human beings. Not to mention how good it'd be for the fledgling economy.
OP is wrong, there are about 50% people on my server are afkers. that's the problem, thing is getting worse and worse
What they are saying is all you would need to do is auto-run in a corner and you won't get kicked. I am personally against an idle timer, they aren't needed if you have the capacity for the amount of users logging in. Yes right now SE don't have that capacity, however they are looking to rectify that, and once they start charging the game will cover the cost of this increased capacity, whilst still covering the development costs and making SE money in the process, the upside of no afk timer is that we can go to the shop for 15 minutes without having to log in again, we can have some food and get straight back to playing.
Also when they increase capacity there will be less afkers because we won't be getting 1017 any more.
Wanting to play isnt selfish, intentionally forcing others not to play when you arent even there (while you sleep for instance) IS selfish.
But hey the lifes of some people revolves around a game, so even if these AFK'ers do get to play, untimately the joke is on them.
I played roughly 2 hours since Friday and I logged out everytime, Im happy, I didnt even bother to try today, I have plenty of alternatives.
Yeah you are right, it's not the problem.
Just like not using condoms is not the problem, HIV is.
First of all, funny enough, your own statement here explains why you wont be affected by an afk timer after they increased capacity, since you will be able to log straight in.
Second, currently an afk timer would have resolved part of the problem, it would reduce the artificial congestions atleast to some part.
But if you really want to get technical, they are within their rights to take disciplinairy actions against the AFK'ers, they probebly wont but they have grounds to suspent an acount for a X period of time because of it.
Btw, autorunning doesnt counter AFK timers, the system CAN tell the player is idle.
I understand why people are mad about people going AFK but that really isn't the issue, it's a side effect of the real issue which is the servers cannot handle enough characters logged in.
Everyone that gets mad about people staying logged in try considering this hypothetical situation. What if 100% of the people that were logged in were actively playing the game (I don't mean auto-run in a corner or whatever else one might do to stay logged in but actually at their keyboard/controller playing) and then you still couldn't log in because it was full? Would you get the picture then that the issue is the servers are not optimized to allow enough people in and not just point at the people who stay logged in? Let's say that there really are 500 people that are inactive for more than an hour at any given moment, do you really believe less than 500 people are trying to log in right now and having this same issue? Would you start complaining that someone else has been playing for more than 6 hours and they should be kicked to let someone else in? Bottom line is we need to see how this is handled in the maintenance tomorrow. It's probably not going to be perfect but a move in the right direction is progress.
Ill give you 1/2 for thinking like this. Too bad if they add an auto-kick function it would kick people after 30 mins ~ 1 hour of no keys being hit. As in, if you auto run, no keys are being hit.
P.S. I log in at 6-7am and afk till i want to play, it works and i have no complaints. If people REALLY wanted to play, they could do the same.
Too many people expect to come home from work at 3-8 and expect to log right on, do you think this is a game?
It will be easy to just AFK even if they put in a system where it kicks you. Just autorun in an inn room.
honestly, if you want to cry and complain about the people that are going afk there's only one thing to blame. the full blame for people going afk is the fault of se and not being able to handle the amount of players in game. i'm right beside everyone in that i log off at night before bed and fight the stupid login the next day. the majority of people that i know that won't log off started doing it a few days after release because they got tired of fighting for a spot. i don't blame them at all honestly because i'm tired of dealing with hours to log in myself.
You can set up a macro that hits a key very easily. People will do it if the servers continue to be as awful as they are now. You can't even log on to the JP servers anymore without getting 1017 so now that their precious JP players are being inconvenienced they will definitely do something to fix it hopefully.
Ya let's just always reset the servers every x amount of hours to get back to square one each time. Makes so much sense... not!
If you can't get in, try again later or wait till they fix the server problems tomorrow. Typical first world problems individuals.
I find those "AFK people are the problem" threads quite hilarious considering over half the complainers would ironically do the same thing if they were playing right now haha.
If I could get in, I would probably AFK at this point. I've been attempting to play since Friday night with no luck. I was able to play on a JP server for a little bit but it's not my main character.