Since most of us can't get in, I figured I would ask those of you who are in currently trying out dungeons... How hard are they really? and why?
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Since most of us can't get in, I figured I would ask those of you who are in currently trying out dungeons... How hard are they really? and why?
Incredibly easy for the first couple. Of course it is PvE so it should be expected.
The only way to die in those is if your healer goes afk, your tank goes afk, and your dps forgets they have defensive cooldowns/pots.
Not even joking. I had my healer go afk and the tank died on 2 of the bosses in the 15 dungeon once and I tanked them on my puglist.
any word on dungeons after brayflox longstep?
Dungeons do get harder, especially once you've reached Toto-Rak. Poison ticks 44/sec for the bosses and it can be hard to manage for the healer. And the last boss requires quite some strategic placing of the tank as well of the poisoned floor with be taking up too much space in the middle and it can be quite chaotic.
All the dungeon requires strategic knowledge to be fair (ex Hatalilalalila - avoid the water when fighting the electric lizard). Overall, all dungeons are fun and enjoyable which is what games are for (:
I did the Stone Vigil and the final boss was definitely intense and pretty fun. Our healer had a really hard time with it, we wiped the first time but killed it the second time once we knew the mechanics. Also I heard the Tonberry King is very hard from another instance, the post I was reading there group couldn't beat it.
So yes, they do get a lot harder.
Glad to hear i want this game to last for a long time :)
I was doing darkhold before the servers went down we took down the 2 first bosses rather easy..... it was the Floating eye (had to fight him on crystal patches) and the ogre(had to constantly be moving while the tank could stay in place and i mean move lol. Really it wasnt hard at all but people are gettin use to controls and jobs still. On a side note I dislike pting w/ archers/brds they have no sense and the class/job seems rather useless w/ its poor utility I dont understant wth this class/job is even suspose to do but wake sleep mobs and aggro crap that they shouldnt be w/ aoe attacks they shouldnt be using in narrow hallways full of aggro.
Stone Vigil - Fun and not easy
Garuda - quite hard
Cape Westwind - fairly easy if everyone does what he has to do
Castrum Meridianum - in queue x.x
Since I can't seem to start a thread due to my character level (which is ridiculous), I guess i'll point it out in here - the LFG tool needs work. The queues for DPS are ridiculous due to the 4-person make up (having 1 tank and 1 healer for 2 dps as opposed to 1 tank and 1 healer for 3 dps, for example). I've had the tool drop me into dungeons without a full party, with the timer going and waiting for (usually) a tank or a healer.
I know Yoshi has stated before the solution is for 'more people to play tanks and healers', but that's not how the distribution goes. There is also no penalty for dropping groups, which means that a tank or a healer with a (presumably) shorter queue can drop for any reason (not getting the loot they want for example), and requeue.
So far, I have uploaded almost all of the dungeons boss battle. it is not the whole dungeon run, but you could guess the difficulty from boss battle.
Story and instance dungeon boss battle all
(I only record full cut-scene and boss battle only, else the video would be too long)
For the OP question though. Yes, it does getting harder and harder. I could notice the different while stepping up the stone. Especially level 40-50 ones are all quite intense in the fight.
Note: I will always start my video name with "[FF14AR]" so if you plan to watch any update, then you can search youtube using that keyword. I plan to record all the available dungeon and important boss battle such as primal.
Note-2: I just added the latest story scene video, because the Ultima Weapon is too interesting.
Wanderer's Palace sated my need for Endgame difficulty. The Giant Slime and Goobbue's were really hard the first time we did them; some of my friends are even still struggling with a certain mechanic of the Goobbue, lol. I haven't done many of the the others(aside from the story ones up to Brayflox), I do know that Brayflox actually had the boss get a little harder with a change to his poison pools.
Titan, as it stands, has been fun for me. I went with two Pick Up Groups and we kept wiping 'cause they'd get knocked off so I'm probably going to be running with my FC. I'm looking forward to the BCoB and all the other dungeons. I'm very pleased right now with the dungeon difficultly to the point that I'm smirking at all the "Too Easy" posts of the past.
NDA is still up. You should remove those quickly from YT.
I did Stone Vigil with a PuG, crashed in flames at first boss. I was the healer.
I've had zero problems healing any other dungeon.
This dungeon, the first boss (Chun-Yun or something) does a flame attack that hits the tank for 80-90% hp and then kills him with an autoattack before I can even get a Physicks heal off. DPS blackmage called me "fucking noob healer!" and quit.
Did I have bad luck and got a tank made of paper tissue, or is that flame breath attack he does intended to hit for 80% of a tank's health? Because the damage was plain unhealable unless I was turreting heal even if the tank was full and by some luck one of the heals landed as soon as he took damage. Can't react at all to that kind of damage.
I've only done the first two (Sas and TTD), and while they're not difficult mechanically, I feel they are well tuned and not "too easy" (i.e. not WoW easy), at least as a healer. Your mileage may vary, depending on the groups (and especially tank) you get. If your tank can't hold agro a lot of mobs seem to interrupt your heals which can make it difficult, and the GCD means that you have less of an "oh sh*t" window.
The dungeons get harder, although I'd say a lot of the difficulty is with random parties; sometimes a bad member can bring down the group whereas with the initial dungeons you could overcome that. Will be a lot easier when I can routinely party with my FC.
^
Nah, NDA lifted as soon as the beta test end.
Well, not plan to talk about this since it is not relate to topic, but this used to be posted before in the beta test forum, and some had clarify this out. A lot of people thought it doesn't, but it does. In the NDA letter, it use the word "testers".
Early access players are no longer "testers", they play the real game as customer already. Only that some people get to play first, this is normal MMO strategy to reduce amount of population on the beginner zone.
Ive done dungeons up to Dzamael Darkhold and I can only praise the developers for the mechanics they came up with so far... I never though I would enjoy a tab target game so much after playing action ones
I have no idea how they did it but the game is very much skill based... I can say Ive had the luck of getting good parties most of the time (well, it helps that I am the healer, LOL /modesty off), but every time I get a subpar party... Oh my god, I just feel like quitting in the first 5 minutes
So far I have only played from the point of view of a White Mage, but its an absolute blast... Due to the way they design most boss fights, having to constantly move around and dodge stuff and keeping the entire party alive, it gets really overwhelming at times, and I really hope people acknowledge the work a healer has to put into keeping the party alive
Its a complete 180 from the first few dungeons, where you basically just spam cure and fall asleep... At higher dungeons there are so many decisions you have to make due to the long GCD, since making a wrong move means you sit there for 2.5 second and someone could die
Im planning on trying Gladiator/Paladin next, since I like roles with responsibility... Or rather I cant stand the idea of going in with a DPS and being completely dependent on the tank/healer being competent
Im sure many of you have felt that hopelessness of having a terrible healer and there is nothing you can do about it? Thats the main reason I play one, at least that scenario will never happen
Oh and btw to Crescent_dusk: that tank was horribad... Are you sure he wasnt naked? Or maybe it was a paladin with sword oath? (that happened to me... guy used sword oath instead of shield oath, died faster than I could blink)
From my experience the fire breath usually does about 40%~ dmg, though it also casts debuff so you need to Esuna right away
The last boss has a frost breath that hits for quite a bit more (sometimes 70% of tank hp), so that guy would probably insta die LOL
Dzamael Darkhold is definately more challenging that it used to be, although the final boss is sadly a lot easier, but all in all the dungeon had a decent learning curve.
Wanderers Palace was interesting because of that damn wandering Tonberry lol.
Yeah, did encounter with other tanks and they did fine, losing no more than 30% HP. I'm a scholar I've even healed Dzamael without any issues.
That tank probably was wearing lancer gear or doing something horribly wrong and I got blamed for it. The life of a healer ;(
Hello everyone. Yes, the first difficult dungeon is Sunken Temple (lv 35). Good luck =)
Note: Watch out for the laser beams (last boss fight).
Other challenging content? The Titan Primal (normal).
I've been pleasantly suprised at the difficulty. Especially Sunken Temple and Stone Vigil. Haven't done the rest yet.
Dungeons aren't really worth doing more than once. The loot tables are huge and random, meaning you could run it dozens of time and never get an item for yourself. Once you stop getting chains from mobs inside of them the experience gains are extremely lackluster when compared to Fates.
Grinding Fates at level 34 nets you about 8k experience, 300 gil and a chance for HQ loot every 3 minutes (or less) for just zerging stuff and spamming aoes. So yeah.. either Fates are broken or Dungeons need to reward more experience because as of now they aren't worth the effort.
They are rewarding and challenging.. I failed with bad players before and succeed after. I have reached stone vigil so far and it is clear you will see players sink or swim because the mechanics just about kill anybody who screws up which is nice.. If done at the proper level. I REALLY enjoyed stone vigil as it starts to force CCing on the pulls and adds pathing and interesting mechanics. The best thing to see and understand is how we are slowly being trained to look at cast bars and animations and make guesses as to what is going to happen. If you haven't notice TP/abilities at the start always showed the red circle or cone.. Now certain bosses only display cones and circles during some abilities not all. So its not always AVOID red you have to start paying attention.. I really like how they are training people to pay attention in group play.