http://www.youtube.com/SquareEnixPresents
Printable View
not many actual XIV players in that team... (I also noted lvl.30 8 man Ifrit, though that may just be because demo battle)
I couldn't help but yell at my tv >_>
Put us in there! We'll make the fight look good! lol
I just want that darn polo :(
is it just me, or were they lagging? the archer was well out of the eruptions, and still got hit.
Should have hit the spikes..
I was yelling, "HIT THE DAMN NAIL" the entire time. (e_e);
Darn, I missed it...I don't suppose there's a way to view it again is there?
That was fun and frustrating to watch... can't wait to play again!
is there no ustream url for it? we from germany cant watch live streams on youtube !
Ustream for you:
http://www.ustream.tv/squareenix
So i'm guessing that each of those bars in the Limit Break gague are individual levels after watching some of that battle.
Did anyone record it? I have friends who missed it =$
EDIT:
The wonderful Doctor Mog assisted =)
It looks like they weren't familiar with their abilities even, so I did feel some pity for them at first... But they should have learned from their mistakes by reading the Archer's messages and listening to announcers telling them to focus on the fetter-nails; which should have allowed them to win on the second attempt. Soooo...
NO SHIRT FOR YOU!
The intention for the Ifrit fight might now rely more on reading when he's readying Eruption and immediately moving - if its position now stays on the point where the target was when it started casting.
Jumping doesn't avoid attacks from what we've been told. Especially the "older" content and not until they design content specifically with Jump in mind. Especially true since it has to calculate your position in order to jump over/off of things so it calculates you mid-air.
Posting on fiancés account because mine is security token locked. We were in the 2nd group of of the day but the first to get ifrit kill, I healed and fiancé tanked we both have done ifrit extreme in 1.0 so we knew full well what to do. It was just a matter of telling the others with us what to do to succeed. Internet is kinda crap here at e3 but i will post our tshirts later. nail has a ton of hp- really need a dps who knows what there doing or everyone to switch. Also helped that we told others to let us deal with the limit break so we gave pld defence right before hellfire
Okay, back home where the internet isn't crap and I actually have my token~ so I'm just going to post it in here since I"d rather not start a new thread~
Unfortunately taken with iPhone5 and Kaiyoko couldn't take a non-shaky pic
https://fbcdn-sphotos-c-a.akamaihd.n...86744499_n.jpg
https://fbcdn-sphotos-b-a.akamaihd.n...99095951_n.jpg
https://fbcdn-sphotos-e-a.akamaihd.n...59843241_n.jpg
http://i110.photobucket.com/albums/n...psfdbbcb12.jpg
https://sphotos-b.xx.fbcdn.net/hphot...49431541_n.jpg
THANK YOU Yoshi, Square Enix & the XIV team!!! Your booth made my E3 this year! Phase 3 cannot start soon enough, and I'll be anxiously awaiting the early access release of FFXIV: ARR!
Awesome, I wish I could get a picture with Yoshi and foxclon!
=w= does that mean level 50 have 1 nail only ??? if that happen i am happy
I just hope they open up the shirts to be obtained in some other way.
all i can say is that jump needs removed...
The new battle area and graphics for the Ifrit fight along with of course the new graphics for Ifrits attacks are INSANE! Did you see how they re-did the flooring?! It's all dried up and hot looking with cracks all over, and the ring of fire looks so real o_o I am VERY impressed.
Along with the fact that I saw players running off the exploding cracks LAST SECOND and didn't get hit, thank god! No more lagging :O
yeah, the only times they seem to get hit are when they are still in the cracked area when ifrit's cast bar finishes.
Looking good :)
Watching it again I also love how Ifrit has a chat bubble so it's easier to read his commands to know when certain attacks are coming up.
It also has a little loading circle at the end of the chat bubble to let you know how much longer you have to read it before it disappears, it's small but that makes a huge difference in battles where you have to think quickly.
The user interface and windows and whatnot all look enhanced and fixed up and polished, awesome :)
People are being stupid about this in...other...forums. Crying about how lag is back and blah blah. They aren't even paying attention to the fact that the game locks your character's position if you're still in the AoE when the casting bar fills.
The animation and the casting bar don't line up perfectly, but I really don't think this is a lag thing.
Hvinire said out loud during the livestream that one of the characters was out of range of radiant plume but still got hit. Don't know how you can really deny it now.
http://www.youtube.com/user/SquareEn...Xmw&t=6h35m10s
Watch the video at 6h35m
The archer was still in the area when Ifrit finished casting Eruption -
http://i.imgur.com/pWH1sOF.jpg
She was in range when Ifrit finished casting, so she got hit.
If she had gotten out before the cast bar finished like she did on the previous AOE circles, she wouldn't have taken damage.
Edit -
The one after that the Archer was just on the edge of the radiant flames when the cast bar finished.
I don't think she was completely out of it (was really close, though) We can all test this ourselves soon enough, I think.
The youtube video is a little too pixellated to see perfectly clearly. I feel like we're analyzing footage to see whether or not someone got the first down when they were millimeters away from the line...
Are we all sure about where the Servers are? Maybe they are playing on Japanese Worlds, and it could explain some bad old memories that the fight brought back to our minds...
EDIT:
You should be hit when Eruption explodes, so the lag is between the end of the cast and the explosion animation. :p
That was my first thought, but as the post above noted, it's about where you are when the monster's cast time bar finishes, not whether you were touching the visual effect or not. It seems that the visual effect only begins to play when the bar finishes, even though the damage is done at that moment.