GO NOW!!
http://lodestone.finalfantasyxiv.com/rc/personal/home
**Transferring Character Data to FINAL FANTASY XIV: A Realm Reborn (06/05/2013)
**Regional Data Centers and World Transfers (06/05/2013)
Yeah i know LODESTONE!!!.....
Printable View
GO NOW!!
http://lodestone.finalfantasyxiv.com/rc/personal/home
**Transferring Character Data to FINAL FANTASY XIV: A Realm Reborn (06/05/2013)
**Regional Data Centers and World Transfers (06/05/2013)
Yeah i know LODESTONE!!!.....
Blog update to
▼New Worlds (Enemies from FINAL FANTASY)
Group JP Group NA/EU
Atomos Adamantoise
Bahamut Behemoth
Chocobo Cactuar
Garuda Coeurl
Ifrit Diabolos
Mandragora Gilgamesh
Ramuh Goblin
Tiamat Leviathan
Titan Malboro
Tonberry Midgardsormr
- Ultros
- Cerberus (EU)
- Moogle (EU)
- Odin (EU)
- Shiva (EU)
▼Legacy Worlds (used for 1.0 data transfer)
Group JP Group NA/EU
Aegis (LEGACY) Balmung (LEGACY)
Durandal (LEGACY) Excalibur (LEGACY)
Gungnir (LEGACY) Hyperion (LEGACY)
Masamune (LEGACY) Sargatanas (LEGACY)
Ridill (LEGACY) Ragnarok (LEGACY/EU)
Hmm... North America/Europe. Is the server in America or Europe then?
I wonder if there will be a difference in latency for Oceanics between the JP or NA servers...
back to Masamune ^^
;-; I think SE should let the community vote on which servers get to go where, All the current NA server names are... unfavorable.
Yeah so Masamune is a JP data centre.
Latency should'nt be too bad to either JP or NA (as long as it is based on the west coast)
I believe all servers have the same latency regardless of which regional server you access the game from
" Senior Vice President Hiromichi Tanaka, “The game system itself copes with all the lag so it doesn’t matter which region the players are accessing the game from–it’s not going to affect the user’s game play experience.” Kurosawa chimed to further alleviate concerns, “Yeah, it will be fair to everyone. Lag is normally not so much the distance, it’s the number of people in an area...” --- Interview 2010, PC Gamer at E3
Lets support global servers for a global game
http://forum.square-enix.com/ffxiv/t...gional-Servers
I don't want everyone segregated D: I wanna play with people from all walks of life around the world like in 11! True adventuring comes from mingling with different people not all the same.
I honestly hope they keep that a secret. Last thing I want is people moving to servers depending on where the physical server is actually located at. I'm considering this as an attempt on S-E part to avoid splitting up the western community. Although I'm going to miss the japanese if they all leave the current non-JP servers.
yeah JP servers i already know how great they are.... Ifrit for example Hey look a crack, run a mile away, im dead........
But in all seriousness you'd be suprised what difference in speed there from general server tests. N/A is by far the fastest to connect with. EU isn't worth my time & jp is bearly average for connect speeds.
i'll cheak speeds & pings in phase 3 tho to be 100% sure.
My guess is that "NA/EU" is translation of "overseas" from the Japanese perspective. Servers designated "(EU)" or "LEGACY/EU" are physically located in Europe.... is my guess.
Edit: I'm still not sure, but it seems more likely NA and EU are in one data center. And the "(EU)" is a recommendation so EU prime times will be busier on those servers.
Not sure what place Australia should choose. East coast (Aus) currently has about the same pings to the US & Tokyo. West coast (Aus) has a nicer ping to Tokyo than the US.
Tokyo is a rather congested city when it comes to internet traffic, so LA may still get better responses.
There is another catch... if our connections are being routed via London by virtue of Australia being part of the European service territory, it means using a European server could actually be quicker. >_>
I wouldn't suggest using ping time samples (round-trip Internet latency) as the only criterion, and certainly not just one-time samples, but fwiw here's times within the past hour (times in milliseconds):
To Perth from:
Santa Clara, USA: 254
New York, USA: 278
London, UK: 344
Tokyo, Japan: 127
To Sydney from:
Santa Clara, USA: 222
New York, USA: 247
London, UK: 316
Tokyo, Japan: 241
To Auckland from:
Santa Clara, USA: 168
New York, USA: 197
London, UK: 276
Tokyo, Japan: 227
To Singapore:
n/a
To Kuala Lumpur from:
Santa Clara, USA.: 237
New York, USA.: 249
London, UK: 259
Tokyo, Japan: 103
SO MUCH INFO. This is a good thing though I've never been more excited with news from SE this year.
The server locations don't matter for lag, they are for peak time play and language. The reason the servers are listed as EU/NA is because they are for mostly English speaking players in our peak time zones noon-midnite. It doesn't matter which one is where because your extra 100ms ping isn't going to effect you in the slightest.
Just pick a server that has players playing the same time as you and speaking the same language. It just sort of makes sense to design the game that way and with the duty finder you will still probably come across JP players all the time from the JP servers and EU players from the EU servers and NA players from the NA servers.. Unless they are segregating them too? Possibly.
I play on a private server for wow that was based only a few hour from my house in NA and I had 30-40ms ping and they moved to Netherlands EU and now I have 140 ping. It literally makes no difference in ping if the game is designed correctly this time and it should be. The old game was so 'laggy' because of poor data structure and infrastructure, not because it was based out of Japan.
On a side note, I would gladly make characters on a Fernehalwes server. The All-Reading Eye of in-game lore deserves a nice allusion.
I wouldn't exactly use a quote from the former development team on a totally different infrastructure. It was widely known that people in Europe were seeing over 300ms to the Japanese servers. This wasn't an issue so much since it's not a FPS game, but the netcode of the former game was so bad that it compounded their latency issue, especially in fights like Ifrit where the game thought you were standing in a spot when you had actually moved.
Sure, ill grant you that. But the same stuff still happens in ARR. You move and cast and the game still thinks your moving so it interupts. You have to move stop and then cast. There is always going to be latency issues. And deaths in ifrit don't matter too too much you can always recover
Still, id much rather see no regionals and only world servers.
For those in Oceanics area, players been using the SE regional site servers to ping and get an idea of latency. It is believe that the NA/EU server location is in Montreal but not confirm since there were news of SE opening a datacenter in Montreal. Here are the addresses that other people are using to get and idea of posible latency.
square-enix.montreal.com / 184.107.107.167
eu.square-enix.com / 209.130.141.243
jp.square-enix.com / 202.67.53.202
Maybe some of you guys can ping from your locations and post the results to help everyone else decided which server to go to.