so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
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so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
Are you asking because you read something that states otherwise?
Or just making a thread because you want to start a troll fest? lol
Something about that tone warns of troll fest 2013.
If you read something that says agro is being thrown out, please post a link to substantiate your topic.
lol troll look whos talking. I dont need a link either.
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There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
Some mobs aggro by sight - you can jump up and down behind them and they won't aggro.
Some mobs aggro by sound - you can walk around waving your arms in their face and they won't aggro.
Some mobs aggro by sight & sound - you can only walk behind them.
You don't need spells to avoid aggro, just intelligence. Spells took the risk out of it to be honest, and I personally would rather not see those spells in the game.
Smell I think was an old concept in XI that didn't really work very well because there were very few mobs in the game that aggro'd by scent. I can't recall ever casting "Deodorize" for an actual reason other then to annoy people.
(As far as I know)
Mobs will still aggro in different ways/with different senses.
Example: Some mobs detect by direct line of sight, others by sound. So you need a little knowledge and skill to safely navigate a group of strong aggressive monsters.
What you're requesting is a simplification - the ability to navigate safely simply by using an item/ability. They have already said that they will not be adding these types of item, IIRC.
Wait what am I doing this is a troll post damnit I'm bored. BETA PLEASE :(
I just want the feature of "where the hell did that come from, I swear to god that wasn't there a second ago" to be removed. It's hard enough to sneak around as is. Jeez.
You do need a link when you make claims with no basis- you make a wild and instigative statement, then when asked to back up your claim, you refuse. That's a recipe for trolling. Asking for proof of your claims, on the other hand, is not trolling.
They're not removing different kinds of aggro.
You avoid mobs by being clever and careful with your movements. That's more "complexity" than casting a spell to make aggro go away.Quote:
There hasnt been any spells besides the ones given to DOH to avoid mobs.
It may or may not, but they are making this game fit in and having mechanics like that, sadly, just annoys the playerbase they're trying to target.
Mobs aggro sight and sound in XIV.
Mobs USED to aggro you but give you a "You're too damn close, you better back off before I eat you" type warning before eating your face.
Comparatively, in FFXI you have:
-Sound
-Sight
-Magic
-Blood
-Ability
-Job (Used only once as far as I remember.)
-Smell (Tracking mainly)
Of course throw in the true detection and well, that about covers the types. In XI some things also grow aggressive based on your actions, the Fomor mobs in Tavnazia area for example won't care for you until you start farming them, then they becomes true sound aggro and gain a boost to their defense down move (dropping your defense to 0.) or if you go to Tu'lia and step into the light..well, depending...that's your ass.
Just a large variety of mob detection that may or may not make its way into ARR since if you've seen recent MMOs, how much attention to detail were put in compared to when SE made XI and XIV? XIV had its faults but SE didn't skip on attention to detail.
You mean by hitting x or hopping on your chocobo/gobbue or using your DoL ability instead, right?
Just thought this was funny. Even with spells and items that also had the same effect, the risk was definitely still there in XI. At times it really did require a certain finesse to get around due to monster aggro of differing types - despite there being spells/items to prevent it. Unless they really up the monster difficulty in XIV I see no reason to bother though.
You could use it when trying to stay hidden from the undead! :D
They detect by sound and blood, meaning they will aggro if your hp fall below a certain percentage. :o
If you used Deodorize when you were weakened and you became un-weakened, you wouldn't have to worry about aggro ^^ pretty awesome! :D
Everyone probably knows that already, but I thought it was really cool when I found out years ago. ^^
That's not what it does.
Scent is a method of pursuit, not detection. Deodorize was used to drop aggro after sleeping and/or gaining distance, as the monster would follow your scent after it woke up, or to find where you went. Alongside deodorize, you could drop scent trails without it by crossing a body of water, and rain and double-snow weathers remove scent in the area as well.
It did not remove blood aggro. This was a common misconception in XI.
I liked that mobs could aggro by smell, and that you could wait for rainy weather to pass by them in FFXI.
On a slightly different but similar topic -
I think when a mob aggro's you, they should make some kind of sound. To make it a lot less work, an option would be to recycle a random sound the monster would normally make when delivering or receiving an attack.. This would not only give a more "immersive" feel but also reduce the "where the hell did that come from?" moments. It also feels more realistic as the monster is presumably "startled" or "surprised" when they first aggro.
I was trying to think back to any mobs that did this but the only one I could actually think of was actually Ifrit..
xiv too, until they started to remove collision/curious monsters. It was gone along with them for some reason, I even assumed they removed the different aggro types until I started hunting nodes for the achievement.
I can remember the dragons would light up and hiss at you before attacking
if add soo many detection's ways, will also has to improved the ways to avoid confrontation as invisible sneak deodorize
You got them all right aside from Sight/sound there are Truesound mobs that agro if you get too close (Front or back) but if your walking have a reduced agro range compared to if you are running.
Personally I prefered when monsters had better AI including mobs that would warn you, or search for you if you got too close.