so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
Bring back the good ol times
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Are you asking because you read something that states otherwise?
Or just making a thread because you want to start a troll fest? lol
Something about that tone warns of troll fest 2013.
If you read something that says agro is being thrown out, please post a link to substantiate your topic.
lol troll look whos talking. I dont need a link either.Are you asking because you read something that states otherwise?
Or just making a thread because you want to start a troll fest? lol
Something about that tone warns of troll fest 2013.
If you read something that says agro is being thrown out, please post a link to substantiate your topic.
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There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
Some mobs aggro by sight - you can jump up and down behind them and they won't aggro.lol troll look whos talking. I dont need a link either.
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There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
Some mobs aggro by sound - you can walk around waving your arms in their face and they won't aggro.
Some mobs aggro by sight & sound - you can only walk behind them.
You don't need spells to avoid aggro, just intelligence. Spells took the risk out of it to be honest, and I personally would rather not see those spells in the game.
Smell I think was an old concept in XI that didn't really work very well because there were very few mobs in the game that aggro'd by scent. I can't recall ever casting "Deodorize" for an actual reason other then to annoy people.
Just thought this was funny. Even with spells and items that also had the same effect, the risk was definitely still there in XI. At times it really did require a certain finesse to get around due to monster aggro of differing types - despite there being spells/items to prevent it. Unless they really up the monster difficulty in XIV I see no reason to bother though.
You could use it when trying to stay hidden from the undead!
They detect by sound and blood, meaning they will aggro if your hp fall below a certain percentage.
If you used Deodorize when you were weakened and you became un-weakened, you wouldn't have to worry about aggro ^^ pretty awesome!
Everyone probably knows that already, but I thought it was really cool when I found out years ago. ^^
That's not what it does.
Scent is a method of pursuit, not detection. Deodorize was used to drop aggro after sleeping and/or gaining distance, as the monster would follow your scent after it woke up, or to find where you went. Alongside deodorize, you could drop scent trails without it by crossing a body of water, and rain and double-snow weathers remove scent in the area as well.
It did not remove blood aggro. This was a common misconception in XI.
You got them all right aside from Sight/sound there are Truesound mobs that agro if you get too close (Front or back) but if your walking have a reduced agro range compared to if you are running.
Personally I prefered when monsters had better AI including mobs that would warn you, or search for you if you got too close.
Might of been a good idea to post that in the OP, don't you think?lol troll look whos talking. I dont need a link either.
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There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
Instead of the vague sentence you posted.
Helps to clarify what you are talking about, if you want a sensible response.
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
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