Just so I get what this whole FATE thing is, could it be compared to the Atomos fights near the end of 1.0?
If not, can anyone give me an idea of what it will be?
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Just so I get what this whole FATE thing is, could it be compared to the Atomos fights near the end of 1.0?
If not, can anyone give me an idea of what it will be?
From: Letter from the Producer LIVE Part IV & Q&A Summary
Quote:
A: We’ll continue to add content like Skirmish that can be played in parties of four, and those that can be enjoyed without worrying about numbers.
We are preparing content known as a “Full Active Time Event.” It borrows the words “active time” from the FINAL FANTASY series. I think this will be appearing very often in our PR activities from here on out.
It will be difficult to explain the system without a video. For example, an NM pops. A notification of this is sent to all players in the zone, who then converge on the NM. Parties are automatically formed, and a battle begins. The NM is defeated, rewards are doled out, and the players go their separate ways.
Things like Hamlet Defense and Caravan Security will be considered Full Active Time Events. With this system, many different things will take place in many different places. That’s how I’d like you to think of it for now.
Players will be able to experience it in the Beta Test.
Play guild wars 2, take part in a dynamic event, pretty much same thing
Planned Content:
- Hamlet Defense
- Chocobo Caravan
- Notorious Monster Fights (e.g. Behemoth)
- "Content where settlements come under attack" (Outpost Defense)
Do we know more about the whole "Parties will automatically form" thing? Do we get any say in who we're partying with? Or do we just get stuck with whoever depending on our current class/job?
I haven't heard anything.
I would like it to work this way:
- If you are in full existing party then party will remain the same.
- If you are in existing party that is not full then players are added to party till it's full. Optimized to have one healer and tank.
- If you're not in a party you get added to a existing party or a new party if formed automatically. Optimized for one tank and healer.
I'd assume that auto-grouping would be a voluntary option, too.
I don't know what kind of algorithms Rift used, but when I played a trial of that, once you got in range of a Rift, it would ask you if you want to join a group, then you get auto-grouped somehow.
We will find out more details on how it works once beta starts ...
jc
*Resists urge to make smart-@$$ comment*
I think the auto-group of FATE system and the Auto-group feature (for dungeons for example) are 2 different things.
They said that we'll auto-group automaticaly in FATE, but for the feature that will be tested at the end of beta, it will be a voluntary option to find/auto-invite people. :o
that means even thouse people with bad reps will be able to get parties.
Instead of saying GW2/TERA/Rift, I think long time ago the seasonal events already ran that way.
They are just "Apple" it and made it sounds like their own invention. (but they also Apple it and made it better tho...)
So ya... it's just play like old seasonal/special events. they will go on by itself's pace, and players can join in anytime. Maybe there is a convenient button say "join public party" as in Rift.
Hopefully its nothing like GW2 dynamic events and more like Rift's system cause rift's system is 100x better.
If it's anything like rift, if you're in a pre-existing party you will just be merged with other parties (to form somewhat of a raid, which is basically all it was)
If your not in one, you get put with others. However the healign etc is done much like a WoW raid with a list of members on left that you can click target to heal etc.
Not saying that is how the FATE system is going to work, just my understanding of it
Like GW2 public quests i think.
Yoshi P. was holding this:
http://d1vr6n66ssr06c.cloudfront.net...63-630x393.jpg
into the camera in one of the live letters. as a concept screenshot for full active time events ("Fate").
this was pre alpha.
Or maybe, just maybe, everyone that is participating in the FATE event gets dragged into a single gigantic party :D
With a variety of sub-parties in case you were in one beforehand but stuff like party-wide effects affects everyone and everyone is treated as being in the same party for whatever it is worth :D
Just because you're in a party though doesn't mean you're not working with the rest of the people there. I rather see them do a alliance with everyone when it's possible. I get the feeling that once you get into a party some will act like they are competing with the other parties doing the FATE, brings back great memories from the Imperial Event in 1.0. -_-
If your party gets a lousy tank then chances are another tank at the scene will be doing the tanking and from my experience WHMs heal when they see someone low on HP even if that person is not in the party.
My point is, a party might make it easier for members to keep one another alive but don't think of it as a party vs the other party when doing FATE.
Edit: This was in no way directed at anyone.
I also remember reading that rewards will be based on effort so leechers will probably get the reward they deserve.
Perhaps, but I'm not sure how that would stop leeching o_o I mean, in a big party/alliance they could get away with it even easier than, for example, they could during 1.0 caravan. . . . I wonder just how big the "one" party will be, if that indeed is the case. Sounds like fun.
Eh, leechers will be leechers, more fun for me, that is my opinion.
But I also think that SE had some sort of contribution-based reward in mind? I'm not sure but my memory tells me they were planning something, unsure what.
I just hop it scales in difficulty. More players make its lvl go up giving it acces to different abilities. Would also be nice if some of them grew. Say it's a dragon, after so many people it grows another head or something. I doubt they'll do any of that though. Seems like its gonna be purely for the casual crowd like skirmish
I remember interview back then,the difficulty will scale based on participant, and level sync will be applied
Man, i prefer that is akin to a GW2 public event, where you do not need to join in PT but still able to get the EXP/Loots.
This type of content has been around long b4 gw2... it'll be a good addition to XIV!
I was hoping they'd abandon the party model for this type of content and just base things on each individual's contribution, with buffs affecting everyone in range and everyone sauntering up at any time to participate equally with all others. The idea of limiting that interaction in any way with only 7 or 23 other set individuals for the duration of the event is disappointing to say the least.
When I first heard about Hamlet in 1.xx, I imagined people walking into a non instanced event at any time and able to freely interact with all others there. Even just running through the event spamming buffs and cures to the dozens of players close enough to them at any one moment. Just people walking in mid event and helping and having fun without having to worry about which team they're in as everyone was on the same team working together.
When Yoshi-P said they were frustrated and disappointed with the server coding getting in the way of how they really wanted to do Hamlet (and that that was why it strayed so far from what was originally announced as the plans for the event), I thought it was this same restriction issue that had bothered me and I was looking forward to seeing it remedied in 2.0.
Even if there are 20 parties all working towards a common goal, that's still 20 separate groups. It just isn't what I imagined and hope for. I still hope that they'll leave the party system behind one day, if not in the overall scheme of the game at least for massive events like these are supposed to be. Parties, as they are, only lock people out.
Say you're after a certain monster for a certain drop but it's an NM so only spawns like once a day. If you're in the party that lays claim to it, no one else can get it that day. If your party is a fraction of a second too slow, the other party gets it and you don't get it that day. Whereas, is the emphasis was on contribution and not parties, both groups could work together as one big entity, the individuals contribute their fair share (not the groups as people tend to contribute inequally so the contribution should not be averaged), get their chances at drops depending on how well they as individuals did, and pat each other on the back afterwards for a job well done.
That doesn't have to be restricted to combat group events either. The exact same concept could be applied to group crafting and group gathering.
I really dislike restrictions and have seen more open models work just fine so don't see the need for them at all... This isn't a single player game; multi player content should be with any other players participating in the same content if they wish to team up. If they don't wish to team up then they don't work together with you as a team. It's that simple.
I'm mostly in favor of parties if you're joining a FATE with a bunch of your friends. Graphically it makes it easier for healing too.
So many people complaining about the lack of community in this game, and then those wanting FATEs to be more self-oriented doesn't really help towards this cause.
Well the autogrouping is not likely to be based on your class, since people could have ran up after chopping a local tree to join the party. hopefully there will be a grace period for members to change classes before the fight actually starts.
in TERA nexus events, groups are never balanced and your group coulda been without a healer. Hopefully that wont become a problem with ARR FATE system.
Yeah, I think this would be fun as well. Being in a party with your friends definitely makes you feel more united and enhances the community sort of feel. I think this could be combined though with what mbncd was saying. You can enhance that community feeling even more by making spell healing/buffs and group oriented job abilities not just available to your party, but to everyone involved in the fight. The whole "party" thing to me should be more just hanging out together, not an actual strategic group that needs to be perfectly balanced in order to succeed in the fight.
As long as the contribution system works properly. Earlier versions of FFXI's Campaign and particularly Walk of Echoes were completely broken and suffered horribly from people abusing it.
In Campaign Battle people woudl sit in a corner with a BRD support job spamming songs on themselves and get max points. In WoE an alliance would turn up to win a flux, but a solo leech dancer would turn up, contribute nothing to the fight, yet get placed top and have the best personal chest while a WHM healing the whole alliance would invariably be the lowest placed.
I seriously hope square enix puts their own neat spin on this FATE system, because in warhammer, rifts, guild wars 2 n watever else ive played in the last year there public events/quests are just not all that intriguing.