What is the reason we cannot meld AF gear? I mean its great gear and looks awesome but its pretty much worthless endgame because you cant meld it.
And wahts with the +mp to a tank class? Can you change PLD af +mp to +hp >.>
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What is the reason we cannot meld AF gear? I mean its great gear and looks awesome but its pretty much worthless endgame because you cant meld it.
And wahts with the +mp to a tank class? Can you change PLD af +mp to +hp >.>
I support this only, if you can spectacularly blow it up.
I could not possibly agree more. It's horrifically depressing that the job-unique, iconic gear of FF is shoved aside and obsolete in favor to ugly, generic gear melded with good materia.
Personally, it should have the option to meld and reacquire by returning to the spots you first got them from or, most reasonably, pay a sum of gil to a particular "Artifact Reacquisition vendor".
I'd be interested in seeing what could be done with this as well.
if you blew up at melding, would you cry about repeatable collecting af gear quests?
I bet it's upgradeable later and they want us to not blow it to bits before then
I'd hope, big guy... Lominsan pride! <3
I agree with this, but lets be reasonable, instead of blowing gear, why can we just have the materia system as other games, why not add slots to the equipment, you would be limited by the amount of slots your gear piece have, if you talk about crafted gear if you make a gear +1 it would have an extra slot, i know they want gil sinks, but its really annoying collecting gil to buy a really good piece of gear and when you want to double or triple meld it, it blows up and you have to start from scratch.
I can live with the idea of having certain materia for certain pieces of gear but would be better if simple materias like STR VIT, etc that only adds 1 stat could be melded anywhere you wanted or give special effects for mixed materias in a single piece.
Yeah, I was rather sad that once I got all my AF I was just going to replace it for materia based generic gear.
Why not make materia like enchanting and just need someone from a certain trade skill to infuse it onto the armor.
Yeah, or just more like how it was in FF7. Put it, take it, do whatever.
Too much (in my opinion) of FFXIV is based on chance. More skill (or predictable dedication) please, so like a materia smith job class who melds and makes materia - if anything else make it a mini game to attach (then you would just go to a person good at melding game/or crafting).
As to actual AF melds - I think if the system is changed so you cant break it (via FF7 or a job class similar to enchanting) then yeah sounds good. But also keep in mind that they will likely do upgrade quests like there were in FF11.
My beef with the materia system in FFXIV is that it is too overly complicated for its own good.
Most MMOs or RPGs that have gear with sockets which you put some item in those sockets to increase their stats use a system similar to FFVII. Each piece of gear or weapon has a set amount of sockets and anyone can socket the item into their own gear.
What they should do with FFXIV is drop the whole chance to brake the item. Let anyone who has materia socket it into their gear. Make each item in the game have a set number of sockets. Lets say AF gear has 1 or 2 sockets for materia. Crafted items could then work like this, say if I NQ it only has 1 socket, but if I hq it and make it a +1 then it has 2 sockets and better stats, if I do really good and +2 it then maybe it has 3 sockets. Maybe raid dropped gear has 3 sockets to make it better then like AF.
I can remember getting my first job to 50 and buying gear then having no way of socketing materia in it because, I didn't know anyone with all those crafts leveled. This was before there was even AF or anything obviously.
I'll just point to the vanity slots link in my sig.
Indeed. KOTOR has a great foundation for a socket/mod system, for example.
They added the chance to break to increase movement of gear in and out of the game. I don't see that changing, sadly. The economic backlash of such a change would be pretty big. While I would be indifferent to that, the developers seem to really care for crafters. =/Quote:
What they should do with FFXIV is drop the whole chance to break the item. Let anyone who has materia socket it into their gear. Make each item in the game have a set number of sockets. Lets say AF gear has 1 or 2 sockets for materia. Crafted items could then work like this, say if I NQ it only has 1 socket, but if I hq it and make it a +1 then it has 2 sockets and better stats, if I do really good and +2 it then maybe it has 3 sockets. Maybe raid dropped gear has 3 sockets to make it better then like AF.
This is pretty much exactly how FFVII worked lol - and I would really like this system in place (with some changes to make sure some weird excess of materia doesnt happen).
To the economic backlash - for us right now yes but doing it in 2.0 in advance would prevent a large backlack.