Originally Posted by
LeonRegulus
I don't know about you guys, but I use almost all of my spells regularly throughout AV/CC speed-runs. No they're not all OMFGWTFHAXORBBQ powerful, but they all have their uses.
Thunder combo: Most damaging, and quickest to fire off. Makes sense considering that's kind of how lightning works in RL.
Blizzard/Blizzara: Blizzara sees the most use to finish off groups of near dead mobs without having to cast the slower fire spells. Entire line is for slowing down/immobilizing targets. Once again kind of ice's thing.
Fire Combo: Great AOE damage for trash mobs. Most utilized in CC for trash mobs/Princess. Set something on fire, it spreads, hence AOE.
Burst: Solid damage for a fast spell that has a relatively low MP cost. Not as strong as thundaga crits yes, but can be used to help quickly finish off bosses. So far any boss that you can use BLM on, burst comes in handy. Not the most powerful 15min, but still probably gets more use than say Dragonfire Dive or Hundred Fists.
Freeze: Amazing ability to lower enmity while still dealing fair damage.
Flare: Probably the most reliably controlled AOE in the game, adds DoT. Only downside is proximity to mobs. Not everything can be OP.
Therefore calling the current design of BLM/THM bad, is in itself. Could it be better? Yes, which class couldn't? If you ask me just making all spells do same damage with different elements, and having an AOE toggle, like you are asking for, is the real dumbed down system. At that point you only have two decisions per fight. One: What's it weak to? Two: Single or multi?
As for the complaint that not all elements are present or have same amount of tiers, well there's a limit on abilities per class, for balancing purposes, and who's to say they won't be added in later with expansions/jobs/lvl cap increase? They can't just give you everything off the bat. And using the argument about wizards vs. mages is just a lol concept.
All in all BLM is a fairly complex class when played right, so the question is: Is the system broken or is it the player's concept?