Originally Posted by
hotdamjam
I mean, 1 person dying is 25% of the team dps/mit gone. If its a tank dies good luck surviving autos, if the healer dies, good luck recovering before the next raid wide comes in as they have to heal themselves and the rest of the party.
Death limits in criterion are a way to remove cheese, to remove the ability of just using rez to skip mechanics. It allows a normal progression into the fight. My group has been blind progging AMT and the deaths offer a way for us to experience the fight without both dps being forced onto rez classes. Since everyone has access to rez, its not just the healers responsibility.
I'd rather have 'artificial crutch'(es) in AMT via limited rez options as they provide stakes into each fight than people getting dragged through the finish lime via unlimited rez.
Also, because the cadence of these mechanics play off of 4 players, I believe its intended to have limited rez as the mechanics through the fight lose out on their novelty if the intended 4 player mechanic is resolved by 3/only has 2 of the 4 assignments get deployed (ie chains during sword master).