Originally Posted by
Valence
People (and the devs) always forget that BRD and MCH, while having an easier time with no uptime issues, also have a harder time with actual movement (mobility) with no gap closers or teleports of any sort, which in the current heavy DDR model that's only getting more and more slanted toward that kind of gameplay over time, means that this tends to leave them with zero margin for error, most notably figuring something out too late, unlike other roles that can just recover from that kind of issue. For some mechanics on those jobs, you need to be on point especially in hard content.