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Because i switch Mainjobs every Expansion, it keeps me entertaint and i dont need to farm every tier gear for 10 classes, so every expansion a new job and everything is gucci for me but it depends what you like, for me i love it to opti every content i do that keeps me rolling and the fun up
I don't. Waiting on 8.0.
I don't. But I can pick the least annoying job that allows me to not care as much about all the obnoxious DDR as others.
I sprinkle in some level of role-play into my gaming process.
That doesn't mean I necessarily go around talking like my character, to be clear. But he does have a background story written out for him, and generally, things I do while I'm online have some sort of meaning. I'm not just doing dailies - he's there on some kind of a comission, and it has a little story to it. Liking my main job's aesthetic and playing around with glamours in the process helps, too.
Call it copium or weird, but it does keep things fresh and entertaining for me, even at times when the gameplay can feel a bit "eh".
It does kind of require that you're interested in RP to begin with, though.
I used to main Paladin and would just always play that most of the time. What kept it interesting was at first the intricacies we used to have such as needing to face for auto attacks, combos expiring after 3 seconds or when using ranged attacks, separate combos for enmity/strength down and applying Goring Blade. And originally in Heavensward, Clemency was one of the few ways to save your party from wiping by healing a healer on the brink of death, whereas now just almost everyone can heal eachother and themselves so it's irrelevant.
As Paladin evolved, it had this varied physical > magic loop and it just felt better and better to play. By Endwalker, it just felt amazing to play. I was pressing entirely different attacks for the whole 60 seconds, cycling from Goring Blade, Requiescat, Holy Spirit, the Confiteor combo, Royal Authority, Atonement, Goring Blade, repeat. Just felt like it had a wide variety and felt good to use. Then they changed it and it didn't feel as good. The improvement to the Atonement animations help a lot in Dawntrail, but it's affected it a lot at lower levels now.
The changes to Paladin caught me off guard, because I was doing Savage, so I switched to Warrior to prevent me relearning the job being an issue, since Warrior doesn't need any thought and all roads lead to more Fell Cleave.
Using Warrior made content pretty boring, especially when one of the dungeons in Expert roulette had been in there for over 13 months by Dawntrail release, and the other for 9 months. I solved it by just playing different jobs.
I spent some time playing: Ninja, Black Mage, Dragoon, Reaper, Bard and a bit of Red Mage. I already tended to play Machinist, Summoner fairly often against FATEs, alliance raids or hunts, Gunbreaker on an alt and Scholar for mentor roulette.
The shake up and job switching helped make up for the lack of depth these days. In Dawntrail I've played Pictomancer, Sage, Black Mage and Viper a lot and I use Red Mage for hunts so I can rez. I rarely get bored of Pictomancer so I gravitate to it a lot, but I need to gear up my other jobs so I can switch around again.
As for aesthetic, I actually find the jobs I dislike the aesthetic of the most fun. Bard, Pictomancer, Monk... I didn't like their aesthetic, but through leveling them I was compelled to keep playing them purely on the basis of their job mechanics.
I used to enjoy bouncing between several jobs during roulettes because they were all engaging enough to make most content interesting. Now it feels like a slog no matter what you play because they're all so mindless. Hopefully 8.0 delivers on bringing back fun job design.
I dont. Usually what keeps me from falling asleep in roulettes is a video on the second monitor, some YT channel recommendations:
- Izzzyzzz
- Im a blissy ._.
- SmallAnt
- Papa Meat
- RadicalSoda
I don’t, because MCH DPS has been painful for years now. It feels so unrewarding to try and play “well” while
other jobs deal more damage just by breathing.
Back in EW, I tested Ninja on the raid dummies. I had no clue what I was doing since I never played Ninja before.
And still, I easily did more DPS than with MCH, the job I actually knew very well at the time.
Since DT, Machinist has been in an extremely bad spot, and the second boss of the new dungeon shows it perfectly.
No matter how well I play, I always end up being the last.
But I don’t want to change my main job just because they can’t get the balance right. But feels bad.
Easy, for me I pick a job and strive to be an orange/pink parse by the end of the expansion. I find learning and improving to be fun
played dragoon since 5.0. but my fun with it decreased over the years. still dislike a lot of the small changes they did.
now i play monk more often than dragoon. a job i mained back in HW but.... without all of the positionals its just not as much fun as it was.
in dungeons i play often as a tank, bosses jumping around and positioning themselves ALL THE TIME annoys me a lot though.
i do like playing healer in normal trials, normal raids and alliance raids, but fight design just got sooo boring over the years.
All jobs are a cosmetic choice at this point, they're not designed to be fun or unique.
Only encounter design matters sadly.
I've tried to get back into Astrologian ever since Shadowbringers. I leveled it all the way to 100 just because of the role quest completion and decided to try it out in a more serious way.
I know about the infamous healer strike movement, but heck - I'm wondering how people enjoy healing? Like, how don't we get an "organic" healer strike, because the role is so busted...
Here's my impression on AST after so long:
- I don't particularly feel as if the healer role is rewarding. The predictable patterns of damage only challenge you to memorize where to use your ogcds. You press, damage done is negated. There's no deep thinking or strategic play... That's in high end fights. For the casual content the opposite happens - players take so much avoidable damage that it becomes triage mode, which can fulfill my urge to be a healer... but somehow it doesn't, because I know that what's challenging is not the encounter's healing checks, but just player intervention. I don't know if that makes sense to somebody else? That's a feeling I have.
- Okay, so if being a healy-healer is not fulfilling... green dps then? Nope. Malefic spam with some Combust / E. Stars now and then just don't make it for me. I actually like the fact that there's no more RNG fluctuations with the cards, but the big adrenaline rush, that is to give a damage card to a dpser, only happens now in the 2min burst windows, which is disappointing. The defensive cards are fine, but as single-target healing tools they feel redundant unless the co-healer is sleeping. It's a dead horse being beaten but while I don't wish to be as complex as a Red Mage, I wanted healers to have just a little more.
The job almost asks me to play it wrong, by sorting damage cards outside of the 2min meta, because that was what made me enjoy it most. Maybe if when Divination ended, the 3 main Play actions automatically swapped into a specific set of other minor arcana suits, according to the AST lore
https://i.imgur.com/wM5HbBX.png
3 direct damage buffing cards (one for the tank, one for a healer and one for a dpser) that you must use in the next 60s. Basically something to spice up the burst window downtime.
Actually that is really a necessity even in many dps jobs like Ninja or Dancer when the burst window downtime is a snooze fest.
I have fun with my main job because it's among the few Square has yet to butcher, now that I've said it out loud, I expect it to be dead by next patch.
In all seriousness, if I do get bored of RDM, I swap over to PLD or VPR for a little while, or just not play.
I be cheeky with my jobs... of course not every player likes a cheeky manoeuvre but if you randomly find fun players... they are great in learning lotsa cheeky ways to play, and you learn a new thing everyday. So play by ear if you find fun players, just remember not every players likes cheeky players. Heh.
DDR phased me out of healing and support, a role I have always gravitated towards in tabletop (Pathfinder 1e) and found satisfying; too much of liability to be a proper healer in Dawntrail these days and keep both eyes on the boss plus players through the glittery fug. A caster at heart.
Anyway, I keep having fun by zipping through old content properly level sync'd as a red mage. Out of the classes it feels like the one most unchanged and its natural versatility means what is left of the battle system it can gamely adopt. When progression is required, Dancer.
I usually pray it's not going to be reworked/updated/revised or showing up on patch notes at all.
The less occasions it gets tinkered with, the better.
I rotate pretty regularly through three different jobs, each a different role: PLD, SCH, and RDM. Even when I'm not leveling an alt job or something, it still means I'm never settling into doing the same exact thing over and over again. I also don't play much per week compared to most of the playerbase I would imagine, so it takes a lot longer for even "samey" things to feel stale to me.
I just enjoy the aesthetic and lore. I havent enjoyed pve in this game much from the point of view of playing my main job.
Everything from gearing, statplay, talents and self-expresssion during combat is not there like in other mmos and games. Except in pvp which is hilarious its more diverse than pve.
I preferred Monk before any of its changes too. Stormblood, Shadowbringers, etc. It was one of those jobs where I didn't like the fists aesthetic but I just found the whole thing fun.
Once I tried out the new version of it while leveling, I did find that fun as well. I had to adjust my approach to playing it to press what lights up though. Most of my experience of the revamped version of it is in leveling dungeons, where a lot of players struggled with the mechanics, so it was fun doing the mechanics flawlessly while also getting the job mechanics and positionals right, when others were struggling even on jobs that involve pressing 1 button.
But since I haven't played it as a regular DPS since the revamp, maybe it could become boring I don't know.
> How do you keep having fun with your job(s)?
By primarily playing PvP
They allegedly have big plans for jobs in 8.0 but they also dont want any big changes for fight design and the 2 minute burst for all jobs is kinda rooted in fight design so I am not exactly hopeful.
I can understand how people get bored. However, I main Dancer which is essentially facerolling my keyboard and possibly En Avant off of whichever cursed platform we're on. Or alternatively, SCH, in which case, I'm usually distracted by something that nearly sends my party to the graveyard and then I have some healing action. Other than that, it's rinse and repeat. Watch YouTube or TikTok on the side honestly.
That's the neat part, I don't.
I wish I could say I was joking, I just play what bothers me the least to play, which ends up being my 5 mains of choice: Dragoon, Bard, Black Mage, Dark Knight, and Scholar.
I like to double weave, so I play dragoon and bard. I get mad when I don't crit on all my big hit buttons, and feel like I'm doing something when I get to double weave.
Black mage I still prefer before the mini rework that it got. I loved the distinction of Potency per second, even if playing at high spell speed feels really bad due to my ping. I still play it because I find summoner and red mage put me to sleep, while black mage doesn't.
Dark Knight I have to actually pay attention to my mits instead of being able to rely almost entirely on Heart of Corundum/Bloodwhetting. I loathe paladin at low levels, but I do find paladin at high levels to be quite fun as well, for a tank.
Scholar actually forces me to think a bit when healing. I was terrible at it, but I'm forcing myself to relearn it through my alt I'm currently leveling for raid content.
Viper and Picto are my 'turn my brain off and do whatever' jobs. I don't have to think about anything besides pumping damage. I keep picto in my back pocket for raiding in the event I need to fill caster and don't want to play BLM, and was originally going to be doing FRU on it, but all my groups ended up dissolving the session I joined, so I only managed to see my way through to Scythe/Axe kick.
As a salty former BLM main I moved on. Went back to RDM. It's not as fun as EW BLM was but at least I don't fall asleep during the rotation.
2 Min meta needs to die. Streamlining homogenization needs to die. And every class catering to the lowest common denominator needs to die. Sorry-not-sorry.
We players are people, too. We're individuals. With individual wants and interests. We're not all going to enjoy the same class or content, so please stop trying to make every class the same.
Yeah NGl if Paladin ever got reworked I would be so bummed. it's the only job that kinda sorta feels like RDM from FFXI. Phys/Magic like attacks, defensives for myself and others, and healing. And now with PD's I can even rez in some instances lol.
This goes for me as well. In PvP the difference between jobs feels tangible, which is ironic considering how few buttons they work with... and pmuch the lack of job gauges (they're at least not present for any jobs I play, idk if there's a job that has one).
I get that there's more ways you can interact with an enemy player compared to an enemy AI (at least in the case of FF14's MMO gameplay), but idk how PvE jobs ended up all sharing the same 3-4 gauge mechanics. I don't think many of the rotations are that unique at this point either, although at least Ninja has Mudras.
I used to have this mindset, but PvP has been losing that fun for me too lately. I'm not sure how else to describe it but the skills and design direction is feeling diluted in a way too. I don't feel much of an impact anymore from PvP as I used to in the jobs. I also noticed there's a lot more people who don't care about the mode or are trying to die faster to get more rewards, which didn't help.
PvE BLM lost its charm now. PvE DRG lost the fantasy charm that made DRG fun for me. At this point I'm just looking for whatever feels least offensive and unrelated to the 2 min burst meta. Healers as a whole haven't been in a good spot for me for years now, but they got worse to play overtime. Taking a long break from healing didn't change that feeling, it doubled down and made me dislike healing in this game particularly more.
I feel like I made a mistake to return ever since I came back to try out the Hrothgar hats (my hope was extinguished when the first hat I tried on after I came back didn't work, and then I tried the artifact gears and those hats didn't work also). Anywho, the experience in PvE and PvP is largely unenjoyable for me. I'm more or less convinced the only thing that's keeping me periodically in the game now is just my friends. Now that a lot of them are leaving for various reasons (upset with story, upset with game, drama/etc.), maybe that will be gone soon too. It's disappointing, but that's life too I guess.
I play a job that I find fun. I keep having fun with it because it's fun.
I still play Monster Hunter Freedom Unite on the PSP to this day, and nothing has changed in that game since I bought it almost 20 years lol.
People talk about a "2 minute meta", and I think on Greatsword I've got something like a 7 second meta? At some point, if something's not fun for you, just don't do it. If something's fun, it's fun; if it's not, it's not.
They ruined monk in stormblood and I haven't had fun since. I try to come back and play a different job every expansion since but nothing is fun. I just play PVP now and only do the bare minimum for MSQ on warrior or white mage.
I add Drawfee to that youtube list
and pretty much everything on Dropout.
And to answer the question, as someone who enjoyed HW AST, I don't keep having fun with jobs because every expansion has been a knife to my favorite class. I just level jobs for glam now, I don't enjoy the actual gameplay.
I switched from ninja to summoner and fell in love with summoner lol its my main now. I thought at first it looks complicated to me but as i level up further, it made it easier for me with the rotations.. I dont really care much not getting comms for rezzing fallen party members xD im having tons of fun!
I don't, they killed Monk for me so it's strictly come Tanking or Healing for me now. Monk was the only DPS job I had fun with and it's absolutely miserable now.
Lately I rotate between PCT and WHM. PCT still feels fresh since it's a newer job, while WHM has been my main since 2014. PCT replaced SMN which was my main DPS from ARR -> EW, since it getting nothing really new just really makes it feel dull to me now. That and it's nice not having summons blocking my view.
I tend to play WhM when content is newer and once it's no longer challenging swap to PCT.
I occasionally have stints in other jobs like DRG/MNK/DNC/PLD, and while I get those jobs secondary gear - I don't really care enough about them to really stress about them. If i'm not having fun I just play something else until I feel like playing XIV again.
hmmm I have more fun when I am playing with my free company chilling in my in game house or while playing pvp the battle content itself I usually ignore it may get heavier into it during final raid tier.
I say this with all the sympathy in the world, because I also have a house to maintain, among other things: If this is the only reason you are playing, please just quit and use that money and time for something that will make you happier. A pixel house is not worth that much. If what you like is the decorating aspect of it, try Re:Makeplace on Itch.io. It's completely separate from the game but should get you your housing fix without the money involved. Take screenshots, make a video tour of your house and take those memories with you. The house shouldn't hold you hostage.
If you're dead set on continuing to pay your sub and play the game, consider giving a chance to content or challenges you haven't tried yet (including player-made content such as roleplay, which you can use your house for as well) or switching your playstyle for something completely different for a change of perspective. Of course, I don't know you and what content you like to run, so this is fairly generic advice you likely already know.