With the new tp system, you will now be spamming 11112221133444 again!~ Welcome back stamina!!!!
Hey, You guys were the ones complaining about this one, not I, I'm welcoming it back, I liked the stamina system.
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With the new tp system, you will now be spamming 11112221133444 again!~ Welcome back stamina!!!!
Hey, You guys were the ones complaining about this one, not I, I'm welcoming it back, I liked the stamina system.
Why hello there Mr.Vinland, you're just on a roll today aren't you?
Another Rokien Thread.
http://i487.photobucket.com/albums/r...sBlackMage.jpg
Not is TP regen isn't stupid fast, plus WS CDs say hello.
Rokien, I ALWAYS see you complaining.
Why are you still here? Why are you still paying for this game???
He wants this game to go back to 1.0 because it was so good.
hehe, if that's what he thinks and believes the let him ^.^ doesn't hurt us any, as long as its not " ACTUALLY" true then were good :P.
I really dig the "Ignore list", it allows me to completely disregard an entire thread if I enter and the OP's post doesn't show up.
Rokien, you are so much of a bigot that your picture should literally be next to the definition.
There's absolutely nothing that has been said that hints at us returning to anything like the old stamina system. The only stated difference between the current and new system is that you start with full TP. It's up to the user to not make bad decisions with that though, another case of "just because you can doesn't mean you should".
The statement of TP gain over the course of battle could simply be the exact same thing we have now, TP gain (by hitting things) over the course of battle.
Well.. if there is no TP by hitting and just TP Regen Over time then in a matter of speaking its has "Stamina-like Feature" in a minor impact. ( Except for Dragoon with Invigorate) other than that Rokien is Half right.
However, its no where near your Op Title of 11111123111111, your no where close on that matter.
So The Witcher plays like Dragon Age, which plays like Final Fantasy VII, by your logic.
Also, you considering the TP system to be anything like the stamina system shows that you don't know what the hell you're talking about. Stamina was terrible because it was used for every single goddamn thing. TP is only used for weapon skills. in 1.xx, you had to consume stamina AND TP.
A red mage with Refresh for MP regen on mages and Haste for TP regen on melees should be very nice to see.
I think we still start off at 0% tp, it just doesn't degenerate as it currently does so we can use it for later.
why not? BLM has very low CD on some spells if not most so why not on WS also?
+ u havent yet played beta alpha or even the game yet so stop making useless posts about that the game will suck or not sit.
edit: and dont forget hate so DRG,WAR,MNK,BRD wont hit 12454321 constantly :)
ya, you know what blm is? You cast the same spells over and over again 12, 12, 12, 123, 12, 123. And use some side abilities. I mean, what do youeven use on ifrit as blm!?! Blah, at least before thm had Dots and all this other cool stuff you could use.
Edit: Umm if mobs die in 20seconds, there is no point for hate. SPAM AOE!!!!
If brains had an anus, Rokien topics would be the result.
Yeah.. aren't cooldowns and weapon delay already a form of stamina use because it takes a second to swing a heavy axe repeatedly or recover from casting a spell, so technically the system is already there. And from what I recall a grand majority of folks hated the original stamina system that required you to relay every action, why would you want to see the return of the olden days it takes a level 50 five minutes to kill a level 2 coblyn.
The 2 reasons people disliked stamina was:
1.) It was hard to type when you had to manually attack.
2.) The server and client aren't in perfect sync and needed rebuilding -- this caused skills to use more stamina than it should
Otherwise no one really hated the system itself, it was the side effects of the system.
People disliked stamina because it was another limit on top of an already heavily restricted, broken and unresponsive combat system. It had nothing to do with the fact that it was a regenerating resource mechanic.