Quote:
What has caused the 2 minute meta? Temporary raid buffs.
Tbf, it's equally the alignment of the skills that fall therein. The more potency in window, the more DPS a buff can generate in bonus. The greater the multipliers, the more DPS said potency can generate in bonus. They're two sides of the same coin.
But, as alignment will increase the difference between the whole and the sum of its parts and narrow job composition down to that for so long as DPS checks do not force varied CDs (nigh impossible with such a large gear range and output variance due to skill expression, at least the latter of which we certainly don't want to remove), that's effectively the same thing, yes.
Even just one raid buff per likely party composition will still maintain that, though. I.e., as long as any one among, say, Divination or Battle Voice (thematically damn hard to dispense with completely) are likely to appear in a given party... the 2-minute meta will remain to be aligned with insofar as one can align with them, regardless of whether you remove Starry Heavens, Searing Light, Battle Litany, Embolden, Brotherhood('s damage bonus), Radiant Finale, Standard Finish('s damage bonus), Mug, or what-have-you.
Quote:
However, raid buffs do not necessarily have to be about just a % increase. You can use them to provide utility back to the user, just like the secondary effect of Brotherhood. Take away the 5% damage increase and instead you get an AoE chakra generator where everyone is contributing to your own Chakra gain.
Aye, party-scaled potency. Though, this ultimately just punishes you for having fewer than 8 people (generally, though with some diminish returns possible if there's an ICD on the effect and likely generation would exceed said ICD), at least until you have likely enough conditions for which to have meaningful variation in the timing of Brotherhood (e.g., a period of time over which your allies hit far faster, especially if there's no ICD or said ICD is accordingly scaled).
Quote:
However, what I think we can do here is give Monk that ranged attack it always wanted.
Don't we have that through the flexibility of Reply of Wind and, to a lesser extent, Reply of Fire (best used right after Opo-opo)? Or, if allowing for overcap, through Meditation.
Heck, at the original 320 potency on TFC (528 effective potency), Meditation was doing 264 ppgcd while the likes of Piercing Talon was doing 132 and Throwing Dagger at 110, iirc. It was by far the strongest ranged (as in, not needing to be in melee) attack in the game with the added benefit of not even needing a target and therefore usable during boss jumps.
(The problem was simply the same Shoha / Meditate later faced. Overcap from in-combat RNG reducing the number of uses available during downtime.)
Why not just let it go a step further with attack and movement speed?
Just a spitball, but... Let's say GL were returned (though maybe taking just 3-4 GCDs to ramp up instead of 7-9) and gave an effect or effect-set for each element:
Damage from Fire,
Attack Speed and
Movement Speed from Wind, and
Mitigation and
Attack Power from damage personally nullified from Earth, up to 20% each (25% for the chosen one)?
:: To reduce the opportunity cost this would otherwise cost you from using Tornado Kick, those stances then might cause you to always retain the whole of that element's effect (e.g., in Fists of Wind, you'd rank up through +0/7/14/20%
damage and
mitigation, but always have +25%
haste) or, say, gain half its maximum from the start (+13/17/21/25%
haste).
Not direct feedback, but just some probes:
Assuming the removal of most raid buffs and, say, Battle Voice again only affecting Foe Requiem and thereby mostly just caster/healer burst....
How would you feel if Blitz was just... an MP spender, that spent a % of remaining MP (with a certain minimum cost) for accordant damage that you could use whenever?
Using the GL example from before... what if Riddle of Earth, Riddle of Wind, and Riddle of Fire were consolidated into one skill dependent on present stance. Each would double the effect of the chosen Fists of ~~ stance
and shuffled a rank each of the other stances (Fire would be 35%/10%/10%, each with an added twist (e.g., Riddle of Fire could charge up its Chakra attacks, Riddle of Wind could create a wind-clone that would store your next action and allow you to later copy it as an oGCD, and Riddle of Earth would generate Attack Power based on damage nullified). If there were some way to entice rotation of at least Wind and Fire in flexibly-timed windows by which one can capitalize on or set up for the other, would that kind of Riddle of ~~ finally allow a RoF to be more appealing even as a %damage skill? Would that allow for, to your mind, a more interesting RoW?
Quote:
Either just allow free choice and allow players to do it in whatever order they want, or maybe look to Dancer and force a specific order via RNG (there could be other options of course).
The latter sounds like it'd feel rather degenerative if in a context where Twin Snakes and Demolish durations were returned.