80% of the time?
4 out of 5 Synth I get this, often times the Synth will launch with it. All I do now is spam rapid synth and grand design.
Is it just me?
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80% of the time?
4 out of 5 Synth I get this, often times the Synth will launch with it. All I do now is spam rapid synth and grand design.
Is it just me?
Well, spamming rapid would certainly cause that. Elements can only become unstable if your last synthesis action failed. Spamming rapid is a really bad way to get exp (assuming that's what you're doing).
I don't use rapid until it becomes unstable. Then it's a race to 100% and rapid is do or die but it's the quickest way to eliminate the synth, either completed or botched. I had my first double unstable tonight. Where it became unstable, I used one of the abilities to bring it back and it went unstable again. I don't know what they did but they went a little too far.
Sounds like your craft/m.craft might be too low and/or you're attempting a synth that is way above your level?
Or your tool could be broken.
Do you have a "Brand of [element]" ability? That would give you a free pass on one instability.
I think it would become clear if you would post your crafting stats, level and the recipe you're doing.
I also don't recommend spamming rapid after getting unstable, if you wait in between doing actions you have mor chances of the instability to disappear.
Weaver Craft/ Magic craft are both 71. Control is 54. It's a full level 28 crafting set (velveteen) with a Silver needle and a Walnut wheel. Level is 33 and this is common with all Leve crafting from 20 to 35.
I'm pretty much capped for a 33. I just see alot of gimping going on. Any time I get appraisals over 100 one of the synth will botch. I try and synth to 80 standard, then use careful and between 80 and 100 I can get in 5 to 8 careful. Of those all will fail except the forced one from masterpiece and maybe one more. I smell gimp so bad some days it makes me want to scream.
Add more control is really the only suggestion I can give. Control affects the likelyhood of going unstable.
You do have a Brand ability set, right? Use that when you go unstable
Also, you're probably better of using Standard after the synth goes unstable, rather than Rapid, since Rapid already has pretty low chances of success.
As was mentioned, eat some control food (seafood dishes) and get any +control accessories you can get your hands on. Control makes a huge difference in instability rates and duration now.
I think I might have figured out my fail. There is no way to be sure but I think the exper buff from Inn is actually creating the problem. I had a character that I hadn't developed. She was logged out at a fishing spot as a Lv. 6 Fisher girl and nothing else. So I logged her in, completed the starter quest and put her in the Inn for a night. She was able to get Goldsmith to 10 on green bar exper 150% and I saw the same patterns of fail with her but as soon as her exper bonus expired she was rocking out 300+ quality Synth's. It's too early to be concise but I'd say the 50% amplification from exper is influencing more than just our experience gained. It's creating instability in how we craft as well.
I highly doubt that, or else you won't be the first one here on the forums to complain about it.
Use crafting abilities. Maker's Muse and Sure and Steady are easy to get, so are the Brands. You want enough abilities focused on progress to finish synths and then add some quality focused ones when you can. Brands are good for both if you get unstable a lot.
Using the right abilities is the key for successful crafting.
Agreed. If nothing else this forced me to review the way I crafted and I can see that there is enough versatility in the system that you can circumvent most fatal progression. If it isn't a simple bug it's working as intended and looking at crafting in a larger aspect to change even a little thing will ripple through the crafting and create exploits. The way it is right now it's a trade off depending on how you kit your traits.
The only thing I am still unclear on is, the actions and traits. It says I can kit 7 but if I do that it turns them all in to a lottery pool. I can actually only kit 5 and be sure they will will be in the list when I craft. Not sure if that is working as intended or a bug.
I believe it is working as intended. Ultimately you can set up to 10 abilities (if your level is high enough), but only 5 will be available during any given synthesis. I and most people I know don't like having random abilities come up, so we tend to set only the 5 we use most so they come up every time.
I think your luck is just terrible. I mean its common to get one or two unstables during a synth above your level. Brand of abilities are practically required. So I'd highly recommend you get them. They rebalanced the instability thing because we have so many free pass abilities now. Get as many crafts as you can to lvl 10. It doesn't take very long. That should give you some really good abilities to use. I honestly think your abilities are subpar. Look through the ability list and pick out some easy ones to get.
EDIT: Getting them all to 20 is even better..that should give you most of what you need.
EDIT: Like it is practically impossible for me to fail a synth now. Like really practically impossible, even for something 10 levels above me. The more abilities you have the better. Without them you are fucked.
Leather, Armor and Blacksmith to 10 is really all that's "needed" and it is needed. With those 3 you get 5X standards and it pretty much gives you an I-Win in terms of never botching on standard but the system pretty much forces you to have Makers Muse.
I was using pure Weaver and while I was spending half of the time saving a synth in truth I only lost 10% of them. Getting all crafts to 20 would get you all the elements and could be useful for high level crafting. Really it's all coming out in the wash. I planned to level all the crafts anyway. I just wasn't planning to do it all on one char. They might have tried to pair out better, the support abilities from each craft. The way it is right now, you lose alot of incentive to niche down multiple chars and that equals loss of multiple char money. It seems to work against SE. Considering they ran free for a year, money isn't something they are obsessed over though.
Well yeah the downside to all the abilities is that the system was balanced around you having access to all of them. But this is because, of course, they made the abilities so broken. Crafting is, more or less, OP lol. Now its more daunting then ever because you have to level up multiple crafts just to not get a headache while synthing stuff.
My biggest suggestion is to learn progress abilities and success abilities. Grand Design is a start, but you get some really awesome abilities later on. Culmination (WVR45) will give you 28-40% progress when combined with a Rapid Synthesis.
If you learn Improvise from CRP10, you can turn instability into a good thing! The Brand abilities give you 100 Quality for stabilizing the matching element and 20 Quality for matching any others. Improvise > Carefulx3 > Brand. Then use progress abilities to blitz to the end.
Before the crafting ability revamp, elemental instability seemed like the DUMBEST gameplay feature. It always popped up at the worst times and the minigame was already pretty difficult, and the abilities did next to nothing. I was happy to get maybe 700exp/synth. With the new system and abilities, my current exp record (without ANY bonuses) is 3910exp in one synth. Anything less than 1000 is disappointing.
This isn't the only thing taking multi-character incentive away. Consider all of the achievements and the attached point measurement of in-game progress. As Legacy members, some of us will be getting access to many characters at a severe discount. I personally don't see myself using more than one, even if they are free.Quote:
The way it is right now, you lose alot of incentive to niche down multiple chars and that equals loss of multiple char money. It seems to work against SE. Considering they ran free for a year, money isn't something they are obsessed over though.