Why aren't the Totems from EX's, the books from Savage, and the coins from Alliance Raids and all such types of items that clog up the inventory.
Why aren't they just placed in the currency tab instead?
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Why aren't the Totems from EX's, the books from Savage, and the coins from Alliance Raids and all such types of items that clog up the inventory.
Why aren't they just placed in the currency tab instead?
Good question
I so agree with that we could get a raid section to show them
That would be a really good change,usually i have all kind of tokens in my chocobag and its annyoing, so a extra currency tab for everything Combat related (Ex Trials, Alliance Raid etc) would be really great
Something to do with it adding more "player data" to "carry around with you", increasing either the size of the network packets or the amount of database traffic. Whereas they have already fully accounted for every inventory slot.
They often say "why can't you just delete old currencies?"
But they also admitted that in Japan, they don't place sentimental value on items like other countries do. For example, having an award cupboard. So often people will hold onto books, items and gear just because of the work that went into getting them.
All tokens should go in the currency tab. Half my inventory is Eureka and Bozja junk.
(and most of the outdated tokens should just be deleted)
I mean, yes it is cumbersome, but the point is not to keep the items. The tokens you mentioned are used for one specific purpose, which you are either working towards, or not. These items also become increasingly LESS relevant as the game goes on, so again, unless you're working towards that mount or that "better" tomestone gear...which will eventually be solo-able/just buyable without the raid coins...why keep them?
Yeah, sorry, but we're in 2025 now, and if I am honest we really shouldn't be entertaining excuses like this, and if we really wanted to stretch excusing their serious technology and code-base deficits this far, then the items could also be added to the "Key Items & Crystals" tab of the inventory.
With that rate they are using this excuse, then by the time they've done their "Grand 10 year plan", they will be lugging behind on tech that would be old enough to claim health insurance.
what if i keep them if i wanna buy glam at some point? should i buy it now and... oh wait... we dont have a glamcatalogue / wardrobe / collection to safe / collect glam. buying it now so i can throw the rest away would just fill my inventory even more.
Does not compute, I hold onto crap through most games lol. In real life, nah, but in games you bet your bottom dollar if I can horde it I will.
I generally dislike the exploratory content due to the ability systems, I hated FF8's magic system, and mostly ignored FF15's. If I can keep it, I will, even if it means playing the game in a more challenging format XD.
To everyone that says "its 2025 fix netcode and hire competent staff", sorry but this isn't a netcode problem and more a storage/data allocation problem.
1.) Item slots (Inventory, Saddlebag, Retainers) are variable character information, each character has a finite amount of slots but those slots can be overwritten with different values (items).
2.) Currency tab entries are permanent character entries, meaning in one way or another this is information that needs not only be made available to every single character ever created, regardless of quest progression - this means it also needs to be made in such a way that code (programming) is written as such to make use of those new custom entries rather than working with the variable item formula (i.e. token turn-ins that we have now).
Implementing all tokens ever made into the currency tab would require a lot of excess data to be accumulated per character, which is in the end physical space allocated somewhere and has operational cost tied to it. There is simply no good reason to throw cost-efficiency into the bin when it is reasonable to expect the players to not hoard every token ever especially since we can unsync a TON of content at relative ease. "Use for what you need, toss the rest if it's in the way. If you need it again, just get it again".
Is this system ideal? No. Would the alternative be better? Yes. Is it reasonable to expect them to implement this anytime soon if at all given workload and operational cost tied to it? No.
TL;DR: Moving tokens into the currency tab isn't some magic that is one and done with zero implications or costs to consider.
But you cannot just say 'add one for ex' as you have to account for all of them. So far, there are ~30, not counting DT. If you then want to expand this to savage books, that is another 48, again, before we start counting DT.
It then gets even messier if you want to add the normal raid tokens for specific gear pieces, of which each tier has 6 different pieces, which is another 72 in total.
One of the other problems is, when does it stop? We have already seen players asking for the Eureka drops to be a currency, should the cracked clusters you can exchange for materia also be a currency?
You aren't meant to hold onto the tokens long term, they are designed to be tossed, which helps to save on data transfer. Keeping them for glamour? How long have you had them? Are you really going to use them? If you wanted the glamour, how hard would it be to just farm them when you need them? Sure, keep the current expansion currency, but there is no reason to keep a hold of, say, HW tokens, when they can easily be farmed unsynced.
There is also a case of, just because you can, it doesn't mean you should. Just because you can theoretically support the extra data for all the currencies, doesn't mean you should.
Well just because theoretically it's hard for SE to put everything in the currency tab, doesn't mean they should. Or maybe they need to rethink how they hand out gear completely if they have too many tokens.
Real TLDR:
It\\'s Too Much Effort, Don\\'t Even Try It, even though I\\'m not a person who works specifically on it.
---------------------------------------------------------------------------
[If they don\\'t even start, how do you even know it\\'ll work. There\\'s so many things that SE implied it can never be, but they are still trying to resolve. Just like with the potential of Region wide DF/PF on the horizon. The Fact that we got things like Advent/Portraits, Glamour Outfitable Items.]
They can Easily Remedy alot of things by melting most of it down to a general purpose object. Just like Tomestones are.
Except they should remove damn limits on it, and let us carry as many of said currency as we desire.
[People want to see what old coins look like? have a drop down for the Expac/Tier/AR Currency.]
But it\\'s overall counted as A general purpose AR Coin. whilst current Expac AR Coins or ETC currency exist for the expansions time only.
EX Totems?
Just melt them down as well to a general purpose currency. Most of the items will float around the same price. if you\\'re concerned about someone who farmed older expacs and will obtain the previous latest expac items. Just make the Shop require a clear for the expac.(if you\\'re that concerned to gate such items.)
Have A Problem?
Find A Solution.
Do or don\\'t.
If You Don\\'t, You\\'ll always fail.
And SE has shown that they can find some solutions that are agreeable enough to their views. (Enough to implement alot of things.)
[<May or may not care to edit the odd // glitching comments do, later>]
I sure can. It's not hard. FFXI, SE's 20+ year old game has a currency section so big it needs 2 separate menus. It has well over 100+ currencies that it tracks.
Also yes, those items should be moved into currencies too. It's absolutely ridiculous to have all this trash flooding our inventories.
Maybe if SE did this, things wouldn't be so designed to be trashed the moment a new patch comes out.
I can understand how it might be tricky with certain code or database structures, but it would definitely be a nice QoL if they're able to do it.
It works fine in every other MMO.
https://static.wikia.nocookie.net/wo...rrency_tab.jpg
Just categorise them by expansion.
Even FFXI stores all of your currencies outwith your inventory and has a page for tracking them.
Why are we pretending that this is some kind of impossible problem when it was solved 25 years ago?
Is it actually incompetence or simply "this isn't worth the man-hours we need to make to rewrite this whole thing" because let's be real, the few tokens that you do free up this way you will just fill with other useless junk anyways and go back to complaining that you don't have enough bag space.
EDIT: Like I'm sorry, at the end of the day this is a business and this is a type of QoL that actually scales with character data, so it is unrealistic moving everything into currency tabs or dumbing it down like another post suggested.
Ah, yes, my favorite perennial hill to die on.
If an item serves no other purpose than to be exchanged for another item, then it is a CURRENCY.
A WALLET exists to hold CURRENCIES.
All items that serve no other purpose in the game than to be exchanged for other things should go in the WALLET since they are CURRENCIES.
This whole "run it again later if you want the stuff then" argument never made sense to me. My time has value as well, and I already spent my time to get these currencies. Maybe I want to hold onto them in case I want to get any of the items they're exchanged for to use in later glamours - I don't need to get those items now and clog up my glamour dresser "just in case," but who can say if some piece from a raid from 2 expansions ago might be perfect to complete some glam concoction some years in the future? Why should I have to spend my time to re-earn things that I'd already earned and the game said "I don't value the time you spent on that, so throw it away and just run it again later?" For a game that has a reputation for being very respectful of its customers' time, that seems mighty DISrespectful, to me.
...if you are talking about weapons for new jobs, get the lockboxes and store them. If you are talking about the gear, unsyncs are easily feasible, many of them solo/duo even. You get guaranteed lockboxes. You are not entitled to redundant quality of life just to reduce your need to do certain content for 10-30min, because that is how much you realistically need to get what you want if it isn't exactly recent expansion savage gear (Pandemonium in our case).
Rule of thumb - if the content is two expansions ago, it's not worth holding the tokens in the first place because you can just farm them in what amounts to just minimal social interaction or a bit of soloing.
Currencies would basically work like achievments. And they add new achievments all the time. If they can keep track of how many enemies you killed, how many dungeons you have finished, how often you have gathered on a level 51-60 node, how often you have finished a specific raid-tier... then they also can keep track of your currencies.
That's fine if that's how you feel and if you are fine with your past/current time investments being made worthless, but I am not. You can no more tell me what I am entitled to or not entitled to in the game than I can make that call for you, ultimately that is up to the devs.
But regardless of whether time investment to reacquire things that you may have already previously gotten matters to anyone or not, the fact of the matter from my original post still remains: All items that serve no other purpose in the game than to be exchanged for other things should go in the WALLET since they are CURRENCIES.
I appreciate that not everyone agrees with me on this, but for me, this is a very black or white issue and my mind will not be changed. If you feel that a wallet/currency tab should be only for SOME currencies and not others, that's your right to feel that way. I don't feel like arbitrary distinctions like that should be made, but I'm also not trying to fight with anyone who does.
GTK0HLK looks to be suggesting an interesting middle ground to the debate here. We actually do have a general purpose tomestone already called Poetics. If the devs just want to make sure the old Extreme vendors or so require at least a clear to access with the Poetics, it should be fine. The usual NPCs by the vendor could have some exchange dialogue added to them to convert the old coins, totems, etc to Poetics like they do with the old tomestones for battles, crafting and gathering..
Honestly the achievements tab is the perfect counterpoint to this whole debate.
SE are tracking so much information that 99% of the playerbase doesn't interract with.
They track every single craft of every single crafter add it to a counter, this increases every expansion. Every single gil you make from leve quests, the number of times you clear each dungeon/Raid (which is ironic since that's also what totems do). Every single hunt you kill. Every single Frontlines victory on every map, per GC. Every single Rival Wings victory. Every single MGP you obtain from the GC, per possible source.
SE is willing to utilise the storage necessary to track all this but not for totems/raid currency? GTFO with this defence that it would be too much character data to track these things in a currency tab.
Someone got offended.
I didn't even say anything of negativity.
I just didn't want to say absolutely ridiculous with words that can sound convoluted.
point still stands, there is a way to resolve things.
and if someone to offense to blanked out words. _______ _______ for example.
Then you shouldn't be here trying to silence discussion as you're actively against logical and reasonable discussion.
Whoever that was.
The crazy thing about this argument is that, if a player doesn't have any of the currency, all they need to store is the value 0 which is a single byte of data. The argument that a multi-billion dollar company can't store a couple of gigabytes of data is legitimately insane.
I'm not a programmer, so anyone can correct this next part, but I am about 90% sure you would still need to send the whole string of data that corresponds to the value every time, even if it is zero. If it had a max of 15, and you had 15 items in there, it would send 1111, if you had zero, it would still send 0000. It is the same amount of data being sent regardless of how much you actually have.
As for my previous post, I never said it couldn't be done, I merely highlighted how many things could be considered a currency and whether it was worth using up data to track it all for things that could be trivial to obtain.
You do need to send data, maybe not every time, but sure you do. But picture this, a website- like maybe this one. SE sends you all the images and text. Now it isn't a word document but think of your last word doc, how big was it for thousands of words? Less than a mb probably. How about images on the website? Probably 500kb to maybe some mb. This is done, at least once, for all the many visitors. Not just one or two words, or images, thousands of them (sometimes), and often optimized so only what is needed is loaded right away.
There is a lot of the backbone done already so its not a great example, setting up this stuff is fairly easy these days (and if you wait a few seconds, oh well). Yet conceptually the data being sent happens thousands and millions of times, some of them many times larger than sending an entire string of the game would take*, it just works (tm).
In a game setting its worse because of how it all has to be ready to rip, and the game is trying to minimize overhead. But, is this idea do-able? Hell yeah. Will it smoothly work with whatever stuff they have currently or be free for SE to maintain? Who knows, but very probably not.
*There can be optimizations to make it even smaller, but if you only stored "yes/no" for each item, it wouldn't be that large of a file. Of course size matters over scale, which is where server concerns come from. Like that funny "if everyone in the world jumps at the same time at the same point on the planet, does the planet move?", but maybe its like if everyone was a whale and we all jumped (because earth to human size scale is too large for our example).
It's still all very do-able, we have seen these systems in motion many times in many games (and non-games). It's not "impossible", its just "does SE have the ability to invest to make it happen?" (and we can't estimate that because SE could have made a very large black-hole for themselves if they're in 'tech debt'). Personally I think we should not ever try to be SE's accountants, just ask for what you want and treat the employees as humans. If they don't do it, and it means enough to you (royal you, not specifically 'you' lol), leave the game as they don't "deserve" your money (they earn it, cause they're a business).