Thinking that we are long overdue a new a Physical Ranged DPS job - my suggestion SE is Whipcracker. All sorts of cool things you could do with a whip!!
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Thinking that we are long overdue a new a Physical Ranged DPS job - my suggestion SE is Whipcracker. All sorts of cool things you could do with a whip!!
I'm starting to really want Corsair as like a pirate themed gun, and sword using phys ranged. Also consider this, imagine that the 7.0 McGuffin gets taken by a villain in the lead-up to 8.0, and so we have to steal it back as a pirate. it would make a good poster job.
I think Whips/Flails/Yo-yos are an interesting weapon class that could sit in more of an 'intermediate range', which would make it an interesting addition to the Physical Ranged roster. It was mentioned in a Dawntrail interview that there were issues with the 'bones' in the weapon model skeleton that made implementation difficult.
A Corsair or Gunslinger are both options, especially if you went the dual pistols route. I'd love to play a Physical Ranged job that had an increased circle strafe rate.
A juggler/jongleur with thrown weapons is another option. Chemist is another possibility too, because you could implement a 'mix' system with thrown items that possibly also involves ground effects. Either way, I'd predict that Physical Ranged is probably one of the next releases, alongside a new Tank if we're following the pattern.
How about slingshot user like One Piece Usopp?
They might as well remove the distinction between Physical Ranged and Magical Ranged and merge it down into a single category, given the amount of instant casts flying around at this point. Then the job release cycle would be M/R, T/R, H/M.
That being said, I think there's a lot more creative potential for Physical Ranged job aesthetics at this point.
A whip-wielding job may be unlikely if this article from the Dawntrail media tour is to be believed:
https://www.pcgamesn.com/final-fanta...interview-jobs
It claims that Yoshi-P said the design process for potential new jobs goes over the weapon first and that they've considered whips before but decided against it as it would use too many 'bones', making it too complex.
A Magitek class with an arm cannon
https://encrypted-tbn0.gstatic.com/i...i2rVk&usqp=CAU
Feel they could have a Magitek Beastmaster too, like a Zoid.
I have a feeling we might get a blitzball job. Ik ppl have been wanting blitzball to be a golden saucer mode but the devs kinda gave up on that since it was too hard to add.
But I can see a job since Wakka was a playable character in FF10.
Dual Gunner
Corsair/Gambler
Blitzballer
i want new dps range, rather than buff range, better someone that work with musket like matchlock, wheelock, flintlock or blunderbuss...rather than modern automatic gun like MCH
they will need to reload when they runout of bullet, reload require casting just like how PCT draw, different kind of bullet as different affect just like how riffle bullet work in toukiden, attack ability will consume bullet like GNB and insant cast like other ranger, cartridge can hold 4 or 5 bullet
then each attack add some point into a job gauge, once job gauge full or fill certain number, they can use special attack like call out napoleon cannon or throw a grenade
https://www.youtube.com/watch?v=zS34BEjg0nk
i'd love to see corsair as the new phys ranged (imagine how GOOD the glams would be), but if my suspicion that 8.0 will be a void themed expansion ends up being right i think we might get a job with a sort of vampire hunter aesthetic :O maybe one that uses a crossbow and poisons?
hoping for a job that use both sword and gun like a Corsair job
Thinking about a cowboy/gunslinger themed job that uses a revolver, and its gameplay revolves around loading, and sequencing different ammo types, but you can only load 6 shots at a time. And give it a Deadeye-like move where you can fire off all six shots at once for their full potency.
If they do this, I want to see gunslingers get a 'lock on' action which let's you strafe around a fixed target with increased movement speed in proportion to the distance from the center (i.e. you move faster circumferentially the further out you are). Or alternatively, a lateral roll that follows a fixed radius from the target.
I was going to suggest trialing a ranged positional to go with that strafe concept, but I know that type of idea doesn't go down well around here. It would be a fun job direction, either way.
SE needs to stop focusing on a single combat metric about uptime and movement. I don't want this on rphys. This is a melee/caster thing. Please bring back other types of skill expression, thanks.
Hmm... Yes, I'm sure you're right. I'm sure that's the thing to do. Perhaps FFXIV shouldn't be about uptime and movement. Wait, I've got a better idea! Perhaps we should just make a new Physical Ranged job that's just about playing Tetris. On second thought, perhaps we should make the entire game about playing Tetris. Get Yoshi-p on the line, tell him we're scrapping the current game design. Tell him that we need new jobs and new fights that are all about Tetris.
Actually, wait a minute. Perhaps we're being too hasty. Don't get Yoshi-p just yet. Perhaps we should consider this for a moment. Maybe, and I'm just throwing suggestions out here, maybe the devs ought to design jobs for the game that we've actually spent the past ten years playing.
It's funny that you try to /sarcasm this, but actually end up describing the actual design philosophy since Shadowbringers.
See, what makes FFXIV unique in its fight design and how raid fights feel comparing other games is the "ballet" (or DDR if you prefer) of avoiding abilities. We are focusing the majority of our gameplay on something that isn't dealing damage or tanking or healing.
It gets better because to augment this effect - that is, focusing gameplay away from output - they also heavily removed the need for performance in the first place by normalizing the few required elements and automating the rest. Tanks all have their 10s invulnerabilities, the only truly important part being checked by fights. Beyond that they tank for themselves, passively, a result of trivial aggro and high passive defenses. Healers all have designed sets of tools for handling burst moments, the only time healing truly becomes an active component. But notable these exist in comparable ways between the different jobs, ultimately mirroring one another. Beyond that, it's all spamming a filler and pushing the odd oGCD button to not interrupt said filler spam.
And then there's damage. Ah, damage. The most important job, so important that just stacking 4 of the lowest-performing job will still easily clear any content with quite a lot of room to spare. So important that the only element that could make you miss the DPS check, misaligning burst, has been normalized across all even non-DPS jobs to make sure that it's as difficult to screw this up as a player as possible.
Truly, FFXIV is a game where we're always spending our time soaring to the highest heights of performance. Aye. /s
I'm sorry, but the fact that what you tried to use as a sarcastic jab is actually true is just funny. xD
I can never follow how your posts relate to what you're quoting.
This isn't really a question around uniqueness. This game has been in existence for over ten years. You don't have the luxury of changing its core gameplay mantra or its playerbase.
And if stacking four of the lowest performing jobs is enough to clear any content, then what's stopping you right now?
The core gameplay has been changed already, no matter how hard you're playing ostrich about it. Just perhaps not on the same level for YOUR role. It's easy to talk and dismiss everything rphys players say when everything YOUR role has been about has started sucking up all the space into the game. You can talk all the snark as you want, but the fact remains that you're just talking from a privileged position.
We could get yoshi on the line to scrap the current game design, after all that's what he did when ShB happened. And we're still talking about rphys jobs in 8.0 right? 8.0 where they're supposed to rework the jobs and whatnot? Not possible changes to the current 7.x model, right?
Deadeye (sniper) or Ceossbow (low range, multi-hit type, high crit job (similar to warrior))
Thinking about gunslinger again, and it too could make an excellent poster job, but like don't do a spaghetti western expansion, do a Dark Tower expansion.
It would be interesting if the introduced a a whip or a chain blade as mid-range DPS class, more range than a melee DPS but less then the current phys range dps. Not sure is something like this existed in other FF games or be like the viper and be brand new.
It will be better than mch and brd thats for sure, but not better than god himself, Dancer.
Hi guys, my father works at SE
Meele: tank with shield and spear inspired by Halone
Ranged: Corsair
please look forward to it
gunslinger type job with dual guns or dual hand crossbows
Hey, guys, hear me out:
Plants.
That's right: a plant based job!!
** Description **
A job that summon plants from the ground that auto attack any threat on its vicinity. They are rooted on the ground and fade after a while.
And a creature pet, like an owl, or a sheep (an angry sheep)! Or both, why not? And an spriggan too!
These pets could be like our old Carbuncle system,
or, if not possible,
they could be summoned like the Queen from MCH or the Esteem from DRK, but with a bigger uptime, like 30s with a 90s delay, because our little guys need to rest (such good boys, yes they are!)
Yeah! A summoner melee ranged job!
This job could have a scientist vibe, with those lab coats and researcher feel.
** Weapon**
As for the weapon I haven't set my mind myself. This idea is heavily inspired by the Alchemist class from Ragnarok Online, where they usually use axe or dagger and a buckler.
For FFXIV I think it would make more sense the following:
Acid Vials
The character would throw vials containing harmful chemicals
Or
Water Gun
Similarly shooting harmful chemicals on their targets with the toy gun!
** Lore suggestion **
A scientist wants to start a new alchemical research about their new discovery, the rapid growing plants, and wants to open a new laboratory
After the Warrior of Light doing some tests with the seeds, this scientist is researcher has a new topic: homunculus.
Oh that gives me an idea, a job with a whip. Not 25y range like most, ~15y. Still counts as a PRanged of course.
Would focus on slow 3,5s GCD attacks (whip has elaborate animations of hitting then withdrawing it) coupled with a mode where you engage a long spinning 15y all-AoE range sickle-and-chain temporarily that drops your GCD to 1.5s (but the same attacks happen, hence a huge damage boost!) but during this mode you cannot stop moving and continuously spin with the sickle&chain.
I vote in the opposite direction... Until SE figures out how to balance jobs, make them fun to play again and fix all the crap that is wrong with the game now <bots and such> How about they NOT add anything to it..
FIX WHAT IS THERE FIRST!
It is funny how BDO knows what to do while FFXIV still trying to figure it out
Just check this video:
https://youtu.be/qeSr_xvttDs?si=OwOFjoKhM92Y-xaI
BTW check the video date and my post date
Honestly I struggle to see how they possibly can do a phys ranged when devs thinks Bard (of all jobs) has an absolute monopoly on Archery/Hunting ( lol ) So that’s basically every potential Hunter/crossbow/forest Ranger type design completely out the window.
Likewise with Machinists and guns/cannons/projectile shooters. Magitek themed jobs? Machinist ( yes I am aware it’s not literally magitek ). Dual gunner? Machinist.
The only way it works -given their system where apparently it’s impossible to have any kind of job identity overlaps - is if they go completely out of the blue with an FFXIV exclusive job using an entirely novel weapon, design and aesthetics. There’s really no space for anything ‘Final Fantasy’ anymore in phys ranged since we already have one job covering everything ‘Hunter’ related and one job covering everything ‘gun/tech’ related.
At least Dancer occupies its own unique ‘identity niche’ in that it’s…a Dancer that dances lol. Not really any room for overlap with Hunters or Snipers or the like there lol. But Bard and Machinist are so entirely confused about what they want to be that they’re literally stealing the identity from other jobs to make their own (i.e Bard is also Ranger)
Is this something the devs actually said though?
Before NIN came out, Gladiator and then eventually Paladin had daggers and shortswords that were changed to be NIN only later on. There's no full on monopoly on a certain weapon-type, but if all the aesthetic has to go on is the weapon, then there's not too much room. There's only so many ways to shoot a bow or a gun and when the devs shook it up with the heated weapon skills for MCH people said they looked goofy and it was kinda jarring how you had jumping and shooting animations with magic bullets appearing and stuff and then go back to boring stand in one place animations.
PLD, NIN, DRK, SAM, RDM, VPR all use swords but they at least use them in unique ways or have other things going on aesthetically to differentiate them. If there's going to be another phys-ranged, it will need to find a similar way to differentiate themselves from the others, especially if it uses a weapon already used by another job like a bow or a gun. It's likely that if they went down that route, that some other novel mechanic like traps or something would end up being the actual aesthetic focus of the job rather than "shoot bow, but slightly different from that other guy".
MCH is literally magitek. All of the MCH's machines, the aetherotransformer (MCH lunchbox), and even the "ammunition" they use are technology that uses magic and were even designed in cooperation between Ishgard's Skysteel Manufactory and the Garlond Ironworks, using Garlean technology. In several places the word "magitek" is even used to refer to the job.
What separates it from pure Garelan magitek is that it is all powered on the aetherotransformer which is converting the user's aether into lightning energy to power everything so pure-blooded Garleans wouldn't be able to actually use any of it.
Not directly but they’ve made various quotes that point towards it being the case. And I mean it’s not like they’ve ever said they can add various jobs with the same weapon; if anything Summoner/Scholar proved to them why they can’t do that. Firstly as evidenced by Ninja/Paladin they can’t have two jobs with the same ‘weapon type’ existing. So to add another job with the same weapon, they have to either remove any previous instances of it or create an entirely separate weapon type for what’s essentially the same thing, I.E ‘magic bow’ vs ‘normal bow’, at which point I think the devs would ask ‘why not just make an entirely new weapon by this point?’.
Secondly is how the devs see ‘weapon-based jobs’. Earliest example I can think of being that they refused to do a ‘Hunter/Ranger’ job coming from Archer that just uses a ‘bow’ because they didn’t think anyone would play it, hence Bardarcher was born. Likewise we can see the same with Machinist; they likely thought a pure ‘gunslinger’ type job wouldn’t be enough for FFXIV, hence ‘gun guy with magic bullets and cannons and stuff’.
Not only that but practically, we can see the devs are extremely allergic to actual gameplay overlap. I.E ‘White Mages can’t get buffs because that’s ASTs jobs / can’t get shield because that’s SCH/SGEs job / can’t be dps healer because SGE. The devs would rather White Mages just get benched than have then potentially infringe into another healer’s territory (so it just can’t go anywhere lol).
.
Thanks for the lecture on how wrong I am for using ‘literally’ without thinking and not in deliberate accordance with the exact dictionary definition (as opposed to how people generally use the word), next time I’ll think harder about my word choice, lore police. Jfc