https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
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https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
Their team has grown a lot over the years though. Obviously they have been hiring and training people. They have said at this point they have a lot of people working for them that were just players of the game beforehand, which is natural not only for a franchise that has gone on this long but especially for a live service game that has gone on this long.
I remember reading that most of the FF16 team actually disbanded, probably before it even released, since the game was finished. They only had a small amount of people remaining for the patch content, so most likely the rest of them would need new projects. They were even close enough to finishing that the original release date for FF16 was much earlier until covid interfered, so they may have had an abundance of people looking for a new project even earlier than that.
So... we aren't getting those Viera Hats, are we?
ngl this does leave a sour taste after their last interview was a barrage of "yeah we would work on it but we got no staff *shrug*"
But at the same time I can't blame them after 11years of the same game, I also feel fairly "meh" about the current ff14 state as well so I'm secrently hoping they are working on the next title, an action-mmorpg maybe? /chuckle
<sarcasm>
Oh no! A business unit of a major corporation is working on more than one project at a time! It's almost like they want to put out other content in order to make more money.
It's almost as if Square Enix is embracing its AAA game company status. I'm so proud. No longer is Square Enix a small indie game developer.
</sarcasm>
Yeah left and right its "we dont have the ppl even if we wanna spent the money/time!" or "we only can do X if we scarify Y!" and then they do that. Like at least SOME more ppl, some small team just for glamour and engine stuff, for the 2nd ex dungeon or updating old stuff, but no... lets make 3 other games with 1 being ok and 2 most likely fail.
Because FFXVI was such a smashing success...
The industry norm is actually to have teams working on multiple projects at once, and broadly speaking it's a good thing because it helps prevent lay-offs by staggering the stages of development across multiple projects, so that devs that wouldn't have much work to do during a certain part of the development cycle can work on something on the other project during that cycle. I'm personally unfamiliar with whether the development of MMO's would introduce a meaningful difference that would make this model less necessary, but regardless I don't think this is anything to get upset about.
In addition, it's not like CBU3 is splitting their bandwidth here; every individual project requires distinct funding, so for CBU3 to be working on multiple projects at once, that strongly suggests that Square-Enix didn't fund FF14 enough to fully employ everyone already working at CBU3. And again, that's not necessarily bad, because it's normal for teams to work on multiple staggered projects at once to prevent lay-offs so that folks in all departments always have something meaningful to contribute to. Which is to say, if they didn't have this second project to work on, it's quite likely that the team would be reorganized in a way that reduced their headcount, which would probably be bad for everyone, including the players.
In short, I would recommend not reading too much into this.
Do you all just work on one thing at your jobs? It's like you guys have no concept of what working is like.
Whoever worked on FF11, I want them working on this game.
I bet they totally hired more developers to take on these extra projects, right?
By "utterly fail," you mean have a retention rate right on part with every other expansion alongside the highest active player population in the game's history (except for the brief super-spike when the "WoW exodus" occurred). Yeah, such a mega-fail. (/s)
That...honestly would explain a lot of the commentary on this forum...Quote:
Do you all just work on one thing at your jobs? It's like you guys have no concept of what working is like.
That's one thing, but also people say "hire more job designers" but they literally have about 912 days to work on them (2.5 years) under their current schedule. That's surely more than enough time for however many are currently doing it. At a certain point, it's not about the amount of people, but about decisions made.
Not sure if this is sarcasm (sorry if so) but I'd expect the new hires to be the ones put on sustaining XIV while the veterans are the ones working on the new projects. It would better explain the disconnect between the devs and playerbase imo.
With how formulaic the patch process is I think it'd make more sense to train them through it, at least.
at this point just remove savage and ultimate raid and focus on other AAA project.
Lol, not sure why people think this is good or normal. They were doing FF16 and its DLCs simultaneously with Endwalker and that expansion cut corners left and right and had the least midcore content yet.
Dawntrail's just launched and people already have nothing fun to do - it literally didn't include any new types of content and what we did get is as formulaic as ever. That's not even counting the worst story they've ever delivered - don't pretend it's good - Yoshida himself called reception mixed and said they've "failed" Wuk Lamat as a character.
Reminds me of a pre-DT (media tour I think?) interview when Yoshida was asked why dungeons are so formulaic (3 bosses with trash hallways in between) - and he answered it's easier for junior Devs to jump in and follow the pattern.
It does feel like the game is in maintenance mode already. Tbh I'm sad, but I'm kinda of at peace with it - I can pretend it went out with a bang at EW launch
The doomsaying is really bad on the forum at the moment, many people don't seem to know that they always start working on their next expansion almost as soon as they launch one. Yoshi-P has already said he wants to change things up in future expansions, to make FFXIV's formula less predictable in some ways, we don't know what ways those will be or if they are going to be for better or worse, but Dawntrail has given them a point to jump from from a technical aspect. If we start to see less and less content with shorter and shorter stories then you know the game isn't being reinvested in like it used to be, but we're not even close to that point yet. They have had one disappointment (from a fan perspective, not a business one) and suddenly the sky is falling for people. I get that people love the game and are emotionally invested in what happens with it, but it's a bit much to jump to the worst conclusions because of a misstep.
I could've sworn they recently talked about having some staff issues by not having as many people as they'd like, and given how Dawntrail came out to very mixed reviews, I don't know if they really should be "challenging themselves" when they seem to be currently struggling a bit with what is already placed in front of them. Although I am curious what this unannounced, "small-scale" project they are undertaking is. Hopefully they don't force themselves into a constant stream of crunch time situations from taking on too many things at once and then trying to juggle all of them with potential decreases in overall quality in an attempt to meet all the deadlines.
"I wanted to challenge myself to see how many boxes I could carry hehe"
https://media1.tenor.com/m/z_8h4VMoq...ying-boxes.gif
It’s not surprising that they are working on multiple projects.
A small scale project could be a remaster of something.
Nevertheless it’s starting to feel like they are stretched too thin with all that work.
I fear (and at least for me it seems like it) that FF14 is starting to get the short end of the stick.
It’s a game that sells anyway so the good devs do the other projects and the inexperienced or „bad“ ones work on FF14 with Yoshida not knowing where to look first.
They are already extremely slow with implementation of content (hairstyles from contests anyone?) so that might go in a bad direction.
Let’s see how that will go.
They failed with the story. That was never as divisive and mixed as this time and completely unpolished.
I wonder how their status in the eyes of the players will change if other things like field content or cosmic exploration are under expectations.
Of course everything could go well but that’s going to be a hard undertaking.
As someone who usually is in the project management position with my own projects in between no it’s not just one at a time, you are correct with that.
But multiple projects are almost always going to be slower than concentrating on one at a time.
It’s all a question of the project management and how it handles the timeline for the groups or people.
Some can be left alone mostly, some can handle multiple things and others need a nodge from time to time.
Sometimes stuff doesn‘t go right and throws your time management out of the window, etc.
Multiple projects can escalate that whole process.
So no, multiple projects CAN impact a product from quality to project time and if your team is spread too thin that CAN lead to problems.
They get quite the feedback in FF14 that lives of them implementing or strengthening things resulting from it.
It’s a living process while developing the planned content parallel.
That’s also why I have so much respect for Yoshidas work. HE IS a good producer.
I think people have every right to question how their favorite MMO is going to be handled with that news.
This is the factual truth if you actually read the credits.
Many veterans are just "supervisors" on FFXIV now, so they can still chip in or oversee everything and make sure it goes right, but they are primarily making sure the newer employees are doing it correctly and the way that they would and training them.
Likewise, veterans that still work a lot on FFXIV were "supervisors" on FF16.
When we talk of new hires here, though, we are talking since Heavensward. They started moving people over to other projects as far back as Heavensward, so many of the newer employees were being trained in Stormblood and working on Stormblood and continued to.
They've continued to train people since then as well because I've seen it discussed in detail in the lodestone blog.
The job advert for content designers literally said "design a sample dungeon that is in the same style as the dungeons in FFXIV and lasts about 20 minutes" and said to make it the same difficulty as current FFXIV dungeons.Quote:
With how formulaic the patch process is I think it'd make more sense to train them through it, at least.
So they aren't allowed to go too wild with it or make it ultimate difficulty or something like that. From the moment of applying they're asked to follow the formulas. :p
One may be the rumored FFT remake, they've worked with Matsuno before and it's 100% in their wheelhouse.
It will also probably suit them better, as FFT may not suffer from the pacing and game world issues of other CBU3 games.
Its honestly sickening how much some people cling to the status quo. No, Im not interested in the "work flow and staggered projects"
Why don't some people want this game to be the main focus, were paying a MONTHLY fee for this. The game lacks polish and anyone can tell if a team focuses on multiple things at once, said polish will be lacking. Ill fire back with a simplification as well "Can you eat ten hotdogs at once? Yeah probably, but it wont be pretty and its far from efficient."
Any "they can do multiple things at once" is negated by the.. how many years of lack of Viera and Hrot hats now? They still have a graphical update to complete too. Lack.of.polish.
Can we stop? really can we stop?
when CBU3 developed FFXVI we getting less and less content with not only that bet worst improvement since ShB
can SE care about us FFXIV players?
They're overworking CS3 because everything else when it comes to games is turning into shit.
FFXIV and Gacha are probably only things when it comes to gaming that's making them money. XVI will remain to be seen when it finally comes out to PC in two weeks...
Everything else is being met with indifference at best.
Quick reminder that they also added ~1,5months to the patch cycle by now. Imagine if they invested that time into xiv instead.
People can cope all they want, but this low effort game is in maintenance mode.
Why are people acting surprised like this hasn’t been going on since Shadowbringers? I thought it was common knowledge only a small fraction of CBU3’s resources go into ffxiv at this point. I mean look how low-effort everything became after Stormblood
i thought we all knew Square sends no resources to the FFXIV team lol
Thats false, theres been way more content added every expansion with at least 1 thing being entirely new. It can be very hit and miss and sure not all content is for everyone but to say were getting less or that theyre not trying new things, very untrue... Id say their most glaring mistake that very much shows the lack of development and testing at the moment is the job balance...
Was Shadowbringers MSQ terrible? Absolutely not.
Was a lot of the design decisions that started in ShB that has been carried through to DawnTrail that people are finally realizing isn't so great? Yes.
While it isn't maintenance mode, it doesn't quite feel like the devs are evolving or experimenting. Everything has been quite cookie cutter for the last 3 expansions.Quote:
And again with the maintenance mode garbage. Anyone who thinks this game is in maintenance mode has never actually played a game in maintenance mode.
Endwalker's development was hit with the double-whammy of Covid and XVI entering the final stages of development. I don't see Dawntrail suffering the same problems.
Classic Square Enix. What? There's a team that is absolutely magic together and created a game that will not only stand the test of time, but be a favorite piece of media for generations??? QUICK! DISBAND THEM AND PROMOTE THEM SO THEY NO LONGER DO THE THING THEY WERE SO GOOD AT AND INSTEAD GIVE IT TO A BUNCH OF RANDOM AMATEURS THAT HAVE NO IDEA WHAT THEY'RE DOING AND LET THEM TOTALLY MESS UP THE ENTIRE BRAND!!
Literally Square Enix no longer surprises me in how much they adore speed running destroying any of their success. Great job SE and Yoshi for taking your best writers and outsourcing them to projects that will most likely fail. Can't wait for more of that top tier Dawntrail writing where our WoL has no agency, babysits a spoiled child that learns nothing or grows as an individual, oks genociding an form of life that can grow and make their own decisions instead of trying to find numerous solutions that we've used in the past, and so many more great quality writing!
Oh but sorry, SE can't afford enough servers or to offer instance housing to their loyal fanbase that's now bankrolling all of the projects that are killing the quality of FFXIV instead of investing to provide a house for people who have been literally begging for it for years...
Poor indie game problems... hope those other projects was worth the failure of DT!