Hope CBU3 team has figured out how to resolve the problem that required stat-squish to happen in EW in the first place. Don't want to see another stat squish next expansion.
Hope CBU3 team has figured out how to resolve the problem that required stat-squish to happen in EW in the first place. Don't want to see another stat squish next expansion.
Pretty much to be expected with a gear treadmill.
The numbers keep going up with every new level cap and every new tier of itemlevels. So yeah, there is likely another stat squish down the line unless they find an alternate solution til then.
Wait till they will start talking about level squish not just ilvl :)
This squish resulted in very small delay, now jobs are reaching 200k hits already and we will get above 30k dps at the end of this expansion.
Same issue as for wow. One idea would be to keep a fixed max level, and every expansion anyone within the last 10 levels gets reset down. So if max is 100 then everyone between 90-100 get's reset. Along with all gear being downleveled.
That way they won't have to re-adjust the scaling or constantly pile new stuff on top of the jobs.
They absolutely did not squish enough tbh
They were always going to reach the same levels again... But there's probably going to some more squishing at some point in the future because as much fun as it is seeing numbers go up in an MMO, when the boss Healths start reaching into the trillions things may have gone too far.
From what I understood, the stats squish was mainly done because 32 bit systems started struggling with the high numbers. That being Microsoft already dropped support for 32 bit systems for a bit, Creative Studio 3 also announced that FFXIV will no longer support 32 bit systems a while back. There may still be some changes in the code required but to me it looks like we can keep bringing stats further up.
So I don't know. We may get another stat squish going into 8.0 in 2 - 3 years but we may just be fine without it.
We already close to the ShB Dmg Numbers and not even the Tier is out yet after the Expansion we will be atleast at 30k so im hyped for it xD
don't stop until we're hitting 9999999
To be honest I dont know why they bother going past 50. Theres enough available skills/spells that it still wouldnt fill 50 levels, any new spells/abilities they could unlock through a merit point system. I dunno maybe they could even lock them behind ilevel
That is true, they are easier to read. Even tho I personally like big numbers.
A few things I have noticed thus far:
First: According to a friend, instant kill mechanics added a 7th 9. I haven't verified this, however! (There are jokes to be made about S9 here)
Second: A tank with good gear, can get over a million hp in unsynced content. I'm not sure which duty my co tank from my static used, but my bets on Sastasha or maybe the lvl 11 levequest, you may need food.
During EW they improved the servers in some data centers to increase login capacity during expansion launches, but I suspect that it also helped with emnity numbers in the background.
I just see a weird issue, they can't just squish stats over and over again as, at some point, the stats are so squished that you barely feel a difference on lower levels. Meanwhile, the UI is not exactly adjusted to properly display numbers above a million. The 7th digit slightly glitches into the P of HP.
In short, in 8.0 or at the very least in 9.0 they either need an other stat squish or have to change the way those number work from the ground up. A stat squish seems like a lot of work as so many hp values needs to be adjusted throughout the game.
One last thing: The stat squish may have squished the numbers as they where, but they barely touched the math behind how those number scale up. A tank with job specific gear in EW was around 65k hp, at the end of endwalker, a tank with savage gear was about 126k hp. NEARLY double as much. This too may get out of hand if they don't adjust this should they do another stat squish.
Yay more big numbers...
I wonder if we'll keep leveling up in increments of 10...or will they introduce another system? I can't think of something really...
32 bit system wasn't ever a real limitation - numbers higher than 32bit can be parsed by 32bit systems, although there is a very tiny performance hit. Games like Disgaea have been on systems as old as the PS2 and those games hit into hundreds of billions/trillions for stats as a feature. A PC in 2013 would have zero issues processing >32bit values.
The issue is that when the game was coded, Yoshi-P has mentioned way back then they realistically didn't expect the game to last this long, they expected ARR to realistically cover the pitfall of 1.0, then close up shop as he mentioned in some 'retrospective' events at Fanfests, the game just exploded in popularity so they kept trucking ahead. As a result, many systems weren't built for long-term scalability, including the data types of several battle related variables. Hitting the int32 cap of the variables they coded was irrelevant when they'd be lucky to hit event 1/100th of that with HP values back in Heavensward when the game was 'expected' to shutdown.
As a result, these data variables were given much lower capacity variable types than they should have. Now, they've had tons of systems and other functions/variables that are built on top of them, so changing them into a larger data point would cause huge issues since they'd effectively have to go top to bottom in the entire codebase and re-work everything related to them, which could be a monstrous task. That's also putting aside that a larger data type can also affect the packet size/structure, which would also need potential edits/changes with the netcode to accommodate. Hence, "just squish the numbers" is an easier solution than a code re-write which would 100% delay content development for months to complete.
TLDR: Much like many other systems (Housing, inventory, etc) the game wasn't designed with 10 years in mind originally, thus technical issues are rearing their head nowadays that are extremely complex to solve.
This is becoming an issue with low level content, as the smaller the margin the more random and unpredictable is the result. Try good king Moogle Ex on min ilvl no echo - his meteor cast can kill even on full hp with shields, only because it can either crit or direct hit. It’s currently the matter of trying your luck if majority of your party survive that randomness or not. I am sure it was not designed to be uncontrollable.
Honestly when it comes to levels half of them are all ARR. At this stage if they decide to do a level reduction I could see them reduce ARR from 1-50 to 1-20 and just squish the stats in the 1-20 range where 20 = the current 50. Then the current max level would drop from lvl100 to lvl70 instead. That would level out the game ranges somewhat. As for levels and stats in future I think the real problem is that they need to reorganise several jobs abilities and not prune but make them better organised so that lower levels aren't as severely crippling without higher level abilities.
For level squishing, I still say ARR could probably taken down from 50 to 30 as it's not like all the Jobs get enough skills and traits to NEED 50 levels... It would drop all the max levels of all the expansions by 20, creating some more room for future expansions. Also give them a reason to go properly rebalance most of ARR as all the dungeons still kinda feel like they're designed for skill potencies as they were back in around 2014.
As a dumb monkey brain caveman I see big number my brain happy.
pls do not squish again
I knew the squish wasn't enough even in EW.
Did they adjust/fix the formula to handle the increase? Idr.
I do like seeing massive numbers tho.
Imagine if our numbers got knocked down to 1000 as our crit number?
It would be comical.