I would love if Square added a tacklebox to the game. I am tired of having my inventory clogged with bait. Do you think we could ever get something like this to hold our bait?
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I would love if Square added a tacklebox to the game. I am tired of having my inventory clogged with bait. Do you think we could ever get something like this to hold our bait?
They're not gonna dedicate that much storage space to one job. Learn to manage your inventory.
I've said it before and I'll say it now, as long as pay per month retainers exist, I refuse to give any credence to "stop hoarding" arguments.
What makes you think this would solve your inventory problems? If it's not clogged with bait, you'll just be clogging it with anything else.
Alternatively:
We already have players that complain about the "empty" key items tab, let's not give them another inventory block to complain about being under-used.
Sadly, this topic keeps coming up. For me it isn't the space issue. It's how terrible bait and lure management feels. They don't really tell you what fish or zones they got with even if you manage to discover that on your own. They don't really highlight the important bits in the UI outside of the text which is hard to parse. I would like to know what expansion they go with, and if they're fresh, ocean, sky, lava, etc. Even little icons could help there. Even if it's a lure or bait, which isn't 100% obvious at first glance. I have enough bait; I just want some help organizing them. No extra storage needed.
There is an inventory space issue, the games so big and inventory is so limited, I alrdy pay a sub fee I cannot justify paying for more space also I dont have time to lvl alts for free retainers.
Or how about a crafting bag of sorts, where you can put all the materials in, including the baits.
That would solve a hell of alot of issues tbh, I always keep a full stack of old materials due to some new recipes requiring older materials, thats what my retainers are used for so I cant really keep many armours and such as my glamour cupboard is full with old armours I love the appearance of.
Depending on how efficient they want to be, a bait bag could run anywhere from a single bit to two bytes per bait. Most likely one bit, 10 bits, or lazy mode two bytes. There's no need to carry item data beyond existence(extended to quantity in the second two options) because it can be an established list. "First value is lugworm. Second value is pillbug." etc. Options 2 and 3 would be for running a stack of up to 999 of the bait, while option 1 would require a method to buy/trade/whatever to unlock a permanent version of the bait.
Mao also would likes know about why peoples so adamants against QoL feature likes more storage space. In GW2 is bank tab specifically for storage of crafting mats. Is has slot for every single mat in game and with each new expansion adds new slots to cover new mats created. Each slot also expandables in terms of capacity (starts at 250 per slot if Mao remembers right). GW2 also nots store gears or dyes as physical items buts as entries in database attached to character. Once character encounters gear or dye, item gets stored and can be called ups for use agains whenever player wants. Now Mao knows FFXIV is nots GW2. What Mao sayings though is that GW2 is expansions-proof and FFXIV is not. Why peoples gets so angrys about peoples wanting more storage space? Is peoples whats want hoard things for to be ables craft anythings or have much glams or fish for anythings or collect furnitures and other such misc. items, so much troubles for folks whats get crankys abouts them? If Anet can find way to makes GW2 expansion-proof, surely SE can do little bits more in this direction too.
Ok lets have a think.
140 regular invintory slots
70 saddle bag
175 per retainer, 2 retainers
-------
50 weapon slots
50 ring slots
35 slots for everything else (315 total for other gear slots)
415 total gear slots from the armory chest
That is the total amount of inventory someone could have without buying more retainers, we can exclude the armory though as it doesn't factor into where bait can be held.
The main issue I see from this is not the fact that you have 560 total slots to put things in, it is the fact that while fishing, questing, or doing most things in the game you can't have access to your retainers which is a large portion of the potential slots you have to fill. At the end of the day you only have your bags and maybe the saddle bag as your "real" inventory and the rest should be considered storage. Even then though I would argue that someone could still say the saddle bag should be lumped in with retainers as you can't hand in quest items from your SB, you can craft items with mats from your SB or do a number of other things. Sure the SB goes with you where you go (other than instanced content) but it still has many restrictions on it.
Now here is where it gets kinda messy, with all of the different currencies in the game someone could be put off by the fact that there is just such a stupidly low amount of inventory space to begin with. You have Eureka and Bozja with their own items and currencies within their zone but you also have things like Bozjan coins which can be put in your retainer or SB but you would have ZERO access to them while actually in Bozja/Zad. This is bad design and needs to be changed. Of that I think everyone can agree. The fact of the matter with that is you could potentially use up 5 inventory slots of just the different types of coins. Then you have things like relic items, sure you can always put them in your SB when you are done farming but you can't complete quests while they are in your SB. Depending on which expansion you are farming for items in the amount could be a few (EW) to a **** ton (ShB).
I could go on but I'm sure I'm close to the character limit by now but I'll just say I don't think it is a matter or having too few or too many slots more that it is the fact that the retainer and SB don't act just like regular inventory slots. If anything I would like for them to link retainer and SB into your regular bags so that there are just multiple tabs you can switch through, much like how the Key Items & Crystals tab works now.
I do hate inventory management in FFXIV. It's some of the worst I've come across and I hate that it feels like it's this way so they can charge me extra money for retainers. Every decision seems to be towards frustration.
Can't craft from retainers
Can't use bait from saddlebags
Can't do turn-ins from saddlebags
Can't organize retainers by what you want them to store
Can't collect glamours, only gear
Can't bulk dump gear into retainers (better, but still one-by-one)
Can't view all your retainer inventory at once
Can't filter your retainer inventory
Can't sell more than 20 items per retainer
Can't have toys without using inventory space
And for all the complaints of hording. A lot of that could be solved by uncapping the market selling or at least dramatically expanding it.
It would be just as easy to program 50 new storage spaces at it would be 50 new "bait-only" storage spaces. So as a specific tacklebox? Pass. Just give 50 new spaces for whatever.
I think the variety of different baits for different situations makes it more interesting, but I see no reason why you would need to carry all of them at once. Just get the bait for whatever fish you're focusing on at the moment. Same goes for dyes. Get them when you need them.
I've always wanted this. It has been requested for years.
Still, it should be a thing but with super baits, it doesn't matter as much unless you're going after very rare fish.
Honestly, rather than a tacklebox, I wish they'd just connect the players inventory to their retainer and saddlebag inventories. Then I wouldnt have to "carry" around so much various baits or crafting materials. Just have it pull the materials/bait directly from storage as needed.
I would love this to, but I have a strong suspicion that their janky code is preventing them from doing it. I also think janky code is why we can't use retainers on other world servers. The line about making it so that we don't just live on another server feels like an excuse.
At that point, you might as well just get rid of the concept of retainer and saddlebag inventories, and set the size of your own inventory to 140 + 70 (* 2?) + 175*N slots.
For example: If you've sent your retainer out on a venture, you shouldn't be able access their inventory. They're not with you! They're somewhere else! Unless, of course, they left their bag of holding with you while they're away… in which case, we're basically back to what I just said — make your own inventory larger, and delete the others.
I'm fine with getting rid of retainers in that regard and im sure many others would be aswell if they could have a much bigger personal inventory which they can sort with more ease.
To be against bigger inventory or dedicated crafting/bait inventories is nonsensical.
They did help with this a tiny bit because now their fishing log entry shows the bait that's best to catch them with.
To the OP, a tacklebox has been asked about and the team said they didn't want to add new inventory that was only for specific use but would want to add inventory everyone could use. I can see the logic in that.
We'll never get one, they already created a compromise which is the 'all-in-one' baits they have steadily added over the years that eliminates the need for specific baits for fish from ARR to Stormblood.
They are more likely to straight up simplify baits before they ever give us a tacklebox, so it's best we stop asking, because it's only going to encourage the dev team to eventually remove all of those baits from the game- eliminating the spirit of the fishing job.
TYSM for the info on the fishing log. I don't normally use that screen, but it's nice to have it somewhere other than a website. Now they just need to add it to the fish overlay as well and that would go a long way.
The only reason I find it really bizarre that they only want to give us generic space is the specialized space is actually really efficient. You can just store the information that you need and nothing else. You tend to get a lot more slots that way per byte stored. The downside is the code becomes more complex, though only slightly. They've already done it for crystals. It would just be nice to have it for other things as well.
I really enjoyed Wildstar while I played it where you would just suck in all the loot and it would go to a specialized crafting supply area. It was a great experience and it felt amazing. I don't really enjoy overworld loot in this game. Outside of instanced content, loot is incredibly lackluster and because the instanced stuff is pre-known, I don't really get excited for it either.
Real question is, why are you buying bait you aren’t immediately using? I get over-gathering crafting stuff and storing some amount of it…but bait?
99% you literally just buy some amount that you should be using in that zone right then and there.
I dunno, buy less bait?
my personal take on a tackle box is make it a key item and all the things in it be key items, once you place them you can no-longer sell them.
they already do something similar with currency. they could do it with a tackle box key item.
Please for the love of the Twelve, this.
I find it ridiculous this game doesn't have bulk material storage, I used to hunt a ton back in Shb and thusly had a load of materia in my inventory, I also used to craft and gather too. The combined hunting materia and crafting mats were a nightmare for my inventory, if we had seperate inventory space for crafting stuff It'd be such a massive QoL feature.
Instead we're stuck with archaic retainers for crafting storage, we can't even send the materials to the retainers and instead have to drop it off manually.
Yep I have all crafting materials because i like to outfit new players with somegear for crafting and gathering of their own, but keeping it and organised is a nightmaare it sends my OCD absolutely crazy, Crafting mats should have its own list even in an excel style would work fine.
If you're only fishing in one zone. If you're timer fishing (i.e., moving from zone to zone trying to catch fish based off their limited availability) then you're going to have a LOT of different baits and if you only have a few minutes to catch the fish you're not going to want to waste half of it flying to the local merchant to get it each time as it greatly reduces the number of potential casts you get and RNG is not in your favor.
Honestly, there's a lot of things that are annoying in this game, but this one is rage-inducing in me because I've experienced so many better and more satisfying systems. The fact that they also make money on their crappy inventory system is especially annoying. It's like knowing your phone battery is going to die in two years because they want to force you to pay. It feels predatory.