If Pictomancer had been an overpower limited job that allowed people to kill mobs in silly ways and Beastmaster had been a regular job, do you guys feel the reception of both jobs would have been more positive?
If Pictomancer had been an overpower limited job that allowed people to kill mobs in silly ways and Beastmaster had been a regular job, do you guys feel the reception of both jobs would have been more positive?
I think a good majority of people want more variety in gameplay than this stale 2min meta that makes people lose interest. It's great new stuff is coming out but due to the current design of how the jobs work in FFXIV it will be limited to the same curse. It's a shame really.
I do think that if Pictomancer had been a limited job, people would be more forgiving of the cartoony style because it would exist as side-content.
I think if Beastmaster had been a full combat job, it would get a lot of complaints because there's no way it would have full "pet" capability. People want Beastmaster to be a pet job. In order to fit into party/raid combat, the abilities would need to be more like Summoner where the beast gets called in for an attack.
Regardless, any new job is going to get complaints because you can't please everyone even though everyone wants it catered to their ideas and playstyle.
We don't know how PIC (or even BST for that matter) plays yet... so we can't really fully gauge it.
Personally? Probably not, I hate pet classes. But I know that's just me.
Funny thing is Pictomancer is an offshoot of Beastmaster in it's original incarnation from FFVI. Relm had the ability to control the enemies when equipped with a specific accessory. So the idea of swapping them is funny, since it was theorized that using Pictomancer would be the best way to add Beastmaster to FFXIV.
Personally, based on the very minimal knowledge I have about Pictomancer from the brief clip, it appears to be identical to the other caster jobs we already have, with the exception of aesthetics.
If FFXIV could implement a Beastmaster class in which you have one specific beast at all times to make balancing easier, I'd be highly interested in trying it out.
I won't bother with it because it's a limited job, and I still believe Pictomancer would have been a better option, but I'd love to be shown wrong.
It's the internet. People would find reasons to complain no matter what is done.
No because literally no matter what they do, people would still whine and complain. There is no winning with the internet
They seem to not want pet jobs to be taken all that seriously anymore, so any normal interpretation of beast master may be pretty disappointing
I was actually excited for Beast Master until I looked it up on Wikipedia and saw this is what it looked like, then I lost all interest.
https://i.imgur.com/QHTagdS.png
https://i.imgur.com/LuGlwB3.png
People would still find about 70 different ways to complain about both, the exact same way, but with arguments flipped all around. There is no winning, because you can't appeal to everyone, and some people's main reason for remaining in the game is not because they enjoy it, but because they used to, dont anymore, and refuse to let go and leave, choosing instead to complain about everything, for reasons valid or not.
Pictomancer makes more sense as a limited job to me, just if someone started talking about it randomly to me in context of FFXIV. That said I don't want to take away something some people are excited for.
Not my style and so my main suggestion on that isn't to kill another's, but to add my and potentially even more others via paint mechanic. Where you can collect paints as a side mini content, and this impacts the visuals of your spells- like you could have Asian ink painting style.
I do think SE could have figured out beastmaster, if they have to go look at WoW and GW2's notes and copy their homework. If it's that bad, or .. just improve and figure it out.
Both beastmaster and BLU could be jobs that come with cool extra components but are still able to play in normal content. Like how in WoW you have hundreds of pets to capture (not hundreds of abilities, to be fair, but they do have a couple unique skills between types, families, and such, ability differences that do actually matter, same as GW2).
SE could have also improved their pet code. We keep making excuses for SE on why it can't work :(. In WoW beastmaster spec half your damage can be from your pet. Warlock, depending on spec, also has some fairly significant pet moments.
Wouldn't have mattered to me. I will only level Pictomancer to max level and most likely never took it again. I'm just fine with Beastmaster being a limited job. I think it been too hard to make Beastmaster a non-limited job.
Why do you think that? Serious question.
I think first I'm wondering what people expect. Is it like pure beast abilities or is it a mix.. like WoW hunter, Warlock. GW2 Ranger and Engineer. Those games in the same genre that don't have limited jobs?
If it's pure beast are we thinking like BLU + Pokemon ? Honestly I feel it's actually easier if it's pure beast. Add a toggle that changes your perspective to pet and assume 100% control of the pet, literally play pet. Because if it's 100% beast it doesn't really matter what the player is doing. By switching the main id for actions you could get around some of the jank.
I assume people are thinking like WoW hunter though. Or FFXI beastmaster. In which case.. it's only hard because SE has to improve their code first :/
I wouldn't have, because one of the things I wanted most from Beastmaster was collecting animals, we're getting that because it's a limited job. If it were a normal job, we'd have at most a few beasts, and if you were allowed to collect them at all, they would be purely for looks. As a limited job, we can be allowed to tame OP dungeon boss beasts and have them actually be significantly stronger than normal outdoor ones.
Pictomancer being a limited job doesn't feel like it would have nearly as much interesting gameplay, it would struggle to differentiate itself from blue mage.