As at E3, Naoki Yoshida responded to several interviews during the Japan Expo, one of JOL-FF XIV accompanied MondesPersistants and Finalfantasy14.eu !
Link : http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
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As at E3, Naoki Yoshida responded to several interviews during the Japan Expo, one of JOL-FF XIV accompanied MondesPersistants and Finalfantasy14.eu !
Link : http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
Reading this Interview just makes me more excited for 2.0!
Cant wait to see how shadows will look, moveing by the hour.
Better get more memory from my computer if I want to see everyone. lol
16gb's enough?
Thank you for posting Kero-Chan!
By Memory it's not really RAM itself. He just most likely used a generic term as in "you need more power". RAM alone won't allow you to display more characters easily. CPU/GPU and a SDD will however. (8GB is already more than enough, I have yet to see a game using all of that...)
Also, nothing truly uses 16gb+ on a consumer level, so you're fine with 8gb.
Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.
Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.
What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
This is what I think about this Interview
:DDDDDDDDDDDD Whoooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhh
1. It means like how you gather people, be social and head out to the exp location to level? That won't work now.
2. He added jump purely for people who want to see themselves jump and it will be used to get over small obstacles, that's the only purpose of it (as it should be honestly.)
For Primals it could be a system similar as Sandworm on XI. The Primal roam but after claiming you would get teleported to an instance you and yourpartyfree company to fight against it, so one one can grief you? (Well Sandworm mechanic was a bit more complicated that than, but that's just to give an idea).
I'm pretty sure there aren't players who just want to see themselves jump, or they would just use an emote. Actually, I believe most people wanted jump for the freedom. Putting so many artificial barriers on everthing, such as which cliff can be jumped from, just curbs that freedom.
Well obviously in this case it's a preventive measure.
If you think about it the primal fights will be balanced for 8 man parties (like they are now), if they made the entire fight open world you could come along with 3 parties or more and turn the fight itself into a complete joke.
>Primal roams open world
>Luck to find the primal in open world
>Gather a group and go to the primal wherever it is in the open world
>Instanced fight
Dammit SE.
It's only instanced because they won't add a better claiming system ~.~
Oh that makes me sad....
I thought we were having more open world content...:(
Craaappppp....everythign sounds like WOW crap... more pets??? and mounts???
I dont get anything... Im freaking confuse!!!
Instanced primals that you claim on open world??? what if u lose the fight???
Leveling should be a way to meet people and socialize while you fight and have fun.... Not a DIABLO III shit where you can have only one way... leveling by doing the storyline?? WTF!!!!
It does not matter what we think lol everything you said people want that where the market is people want the same boring shit and don't care to try out new and fun ways. I knew yoshi-p would make this more like WoW all the update we having now look and remind me of FFXI but come 2.0 you have to level by doing quest and dungeon? no real open world stuff? ya sound boring but w/e that where the money is i'll still enjoy the game at least it more towards PVE then PVP and there storyline :)
If you wanna blame anyone for instances blame griefers, it because of griefers that instances have to be created so that content can easily done without interference from other players. Do you think it would be fair for a group to claim a primal in the open-world then 10 free companies proceeding to run over to watch and lag them out so that they fail? That's why it has to be an instance, it's easy enough to screw people over by lagging them out and it was done with HNMs back in XI. It's also why a command known as "blockaid" was created because people would fight the Fafnir and other ls's would heal the tank and attempt to grab hate so that they could force fafnir to use spike flail and make said ls lose the fight.
Good interview but there is one thing I find troubling and it's the 200 quests. I know it was a scenario but still. Please for the love of ODIN. Do NOT make this game like all the billion crappy MMOs out there where all I do is run to some place Kill XX mobs, Collect XX items. I don't like it. I would rather have 10 quality drawn out quests with voice acting then 200 pieces of crap.
They've lost their mind. There is this misperception out there that players like quest grinding, but if the quests are terrible, then players will enjoy it less than actual grinding-grinding.
Lots of quests...and people expect them to be..quality and not copy/pasted? People expect them to be "balanced" and actually promote party play.
How naive~
Hopefully the quests will be a little less generic then the standard generic fanfare of generitude.
Maybe something clever like an escort mission but you can't let the guy see you, or a quest that involves taking an item solo through a zone with crazy high level monsters, relying on your skill to avoid them, or maybe getting a vague description of an item someone wants and you have to figure out what it is.
I don't give a rats ass about voice acting. Just make the quests original. Make it a party mix instead of stale chips.
(It won't happen. All MMO's are doomed to have kill XX for YY drops.)
Regional server confirmed?Quote:
Yoshida : We have completed the tests and research, and we did find out that the whole issue is based on the access route: there's some packet loss, and this is the cause for the lag European players face. We are going to make sure not only French players, but all European players can have a great experience for the 2.0 version so please wait for an announcement we will be making in the future, we can't address it at the moment but we're definitely taking steps to make sure this will be solved, please be reassured.
I'm actually glad that they're making it like WoW. A dream come true in fact.
I've always wanted a WoW like MMO in a Final Fantasy world. Grinding monsters is a thing I hate but i loved it when they added the classes and grand companies quests.
You're missing the point! That's why we want open world <3
So much more replay value. You have to claim mobs in situations that aren't ideal (tank there, healers over there), deal with other linkshells, it's amazing. No two fights are the same (exaggeration but still!). Instances are all the same once you get them down. No opportunity for any differing memories.
After learning Cutters, AV, Garuda, (almost Ifrit Extreme) they all just become a blur, separated only by drops. In XI I can remembers tons of different Nidhogg fights, Tia fights, Cerb fights, Jailor fights, because they were all a little (sometimes a LOT) different.
Death to the carebears.
Long live open world.
Don't mistake offhand speculation for confirmation.
Why? So the people that play / have played WoW will ignore it because they've done it all before, and if they want to play WoW, they'll just play WoW, and the biggest complaint of MMO's on the market is that they're all WoW clones with different marketable skins?
I don't like the idea of only being able to progress levels with quests / raids etc, he said partying and monster camping won't work but they were some of the best moments from FFXI and I don't want it to be gone completely, take the focus off it sure but don't remove it
I kind of wish someone would directly ask Yoshida if silly things like speed runs will go away once 2.0 hits. Or has someone already asked and gotten an answer?
This interview made me sad, feels like the game is gonna be just another wow clone :(
Let's hope not :( We know what happen to all wow-clone they get shit load of subs then it die out within few months "Rift,Aion,Tera,swtor" I think the only game that would hold up for a long time would be wow and GW2 and the only reason i say GW2 is because it have such a big fan base from GW1 but if it suck then no one going to play it also lol.
Seriously guys, are you still going on about regular killing for exp won't be possible?
Can't you worry about something that could *actually* happen instead?
Oh boy another thread where people are flipping their shit over a small portion of an interview.
Yeah but...it sounds like the majority of content will be instanced...and from what I have seen this player base does not want instanced stuff. Most enjoy open world...and Yoshi for some reason seems keen on making it instanced.
When they first announced the wandering primals I managed to convince a lot of FFXI friends to come try it out in 2.0, and why? Because I assumed (bad decision on my behalf lols) that SE was going to make it open world. They were like "omg really?? XIV is finally going to have open world HNM type stuff!? SWEET!"
Well meh I guess not. Such a shame, I was really looking forward to open world. I hate instanced stuff..it loses its novelty quite quickly and gets mundane fast. At least with open world it can be a somewhat different experience each time. Also people can watch the fight and you have to really play your best or else you'll wipe in front of people and lose your claim haha XD
I always used to fall asleep in Dynamis because it was mostly the same stuff over and over...but even in XI the instanced stuff could be somewhat different each time because so many different strats could be applied to the zone. Not in XIV. :/ I really hope they reconsider putting in more open world stuff or have more open world planned. :)
So open world primals will be instanced when you fight them, I wonder if they will do a swirly screen animation that would make me happy just as a bit of fan service from older Final Fantasy games.
I like the way he described the new levelling system also, that interview was pretty good all round for me, this game will never copy WoW guys so dont' worry, it may borrow elements from it though which I think is fine.
Use what works but the game will still remain Final Fantasy.
Edit:- I thought they said there would be two versions of Primals the open world one is for a chance of summoning and the current version will remain.
Not very often we agree.
Sadly the current sidequest and guildleves prove that SE are pretty lame at making quests, even WoW quests put them to shame and that's not saying much at all.
Granted the job quests and GC quests are pretty good but the others not so much.
Saying that having hundreds of copy and pasted quests has to be better than the same 4 leves over and over for any given level bracket isn't it ?
I personally have no problem with quest grind, grind is grind, people are fooling themselves if they think the masses prefer monster grind to quest grind.
Plus the way he describes it is that much of the levelling process will take part in dungeons now, which I think is great as it forces people to group and learn their class as they level.
I am yes for open world and yes for instance. People do need to know what goes with what.
For the HNM aspect, it confuses me. I never liked claiming HNM's, neither did the people I know nor the people around me. It caused nothing but drama and unfair play to the point SE had to make the conditions different on them. I see endless complaints on forums back in the day about HNM's and its massive unfair play and how lower end LS's could never get a shot at them.
So....why do people want this again? I am all for force spawn open world HNM's, that is fine, but here is the gigantic flaw to it, "everyone" can attack it, not just your party. You can have a Free Company of 50+ people and have all of them all go on the HNM. How is this challenging? It is basically throw more bodies at it till it dies.
I like open world content as much as the next person, but you have to realize for "this games" setup (Not FFXI), this is how it works without it becoming a giant cluttered mess.
As for people claiming this will be a WoW clone. All I see so far is using successful traits that WoW has, I don't see much copy/paste beyond that. Even if it is, so what? WoW's structure has set the standard for MMO's like how other genres set standards.
Yoshida even said himself, it is best to get into something you can familiarize yourself in. Like if you play an FPS, you expect a certain level of familiarity to get comfortable with the game. MMO industry works the same way. Making something too different makes newer players scared to come in and confused. The way to hook someone in is to first give that sense of familiarity, and then give them that new experience. That is how you make something good out of a current genre. Basically, take that genre and make it better.
Games like RIFT are not as successful as they were claiming to be (Still successful, just not living to the hype it promised), because they took WoW's formula and did not do much to improve upon that, making it feel like "another MMO". Where I see FFXIV 2.0 going, it looks like they are taking successful traits in the MMO genre and still making it an experience that is completely unique among other MMO's.
Remember, being completely different isn't always a good thing. Take for example, what we are playing right now. Not including the graphical interface of the game, a lot of concepts were not very welcoming and generic, also making the world feel lifeless. Doing the same generic guildleves every 48 hours under a bad EXP/SP based system with fatigue.
Yes we all do want something different, I can understand that. But what I believe is the best way to get players in is familiarity with a unique experience. Can agree or disagree with it, it isn't a fact. It is only how I look at it, not saying I am right.