I’m not optimistic at all. Looks like another builder/spender with a slightly faster GCD.
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I’m not optimistic at all. Looks like another builder/spender with a slightly faster GCD.
If you told me this was an old Ninja reveal trailer i would have believed you. I barely see any difference.
It's definitely the "less spectacular" of the DPS jobs. Looks surprisingly down to earth (Comparatively) to the other melees. That naturally makes it look underwhelming but I guess that's the point of the whole Expansion? To bring things down so that they can start building up again.
It seems like a class built on the use of poisons and exotic substances. Like a Witcher, where you imbue yourself with augmenting aether to hit harder. At least judging from the blue fire aura? The double blades make me think of Zidane from FFIX. I definitely expect some of the weapons from that game to show up next.
I am personally underwhelmed. It looks really generic. The weapon is kind of cool I guess?
That being said, I’m a caster main, so this was never going to be my thing. Hoping that the green mage or whatever silly name they come up with is at the JP fan fest in a couple of months.
Dudes have seen 4 GCD and one CD and already think the job looks lame.
Wanted a judge like job using two swords, Zidane like thief, real rogue job that isn't Ninja. Viper seems to check all those marks.
So far we only have the artistic direction, sounds like a very physical oriented job with empowering.
We have 4 GCDs using the 2 swords, 2 GCDs using the combined sword, a buff and an empowered GCD.
This is mere speculation but I feel that the job will be fast paced and playing with divided and combined stands.
I'm very curious about the job, so far it's been a very good surprise.
Gameplay wise we will have to see, this is way too early to speculate.
Know a lot of people wanted something with dual swords specifically, and it's what people want to play as when they jump into an MMO. While I have one true love in monk, I am happy for the people who want this kind of thing.
It doesn't have a lot that makes it stunningly unique from the surface. Then again, neither did the gunbreaker from its preview alone, but the gameplay in action gives it more life. Think the trailer we saw was unflattering, though not going to assess the uniqueness of the job based on it.
https://forum.square-enix.com/ffxiv/...=1#post6368587
Reaper reveal trailer didn't do much more. Pretty sure people just remember the highly colourful and in your face weapon trails, I know that drew me in initially as well.
On the one-hand, I'm disappointed we didn't get a pirate job or a pistol and saber job.
On the other-hand, Viper and the dual-wield-to-dual-bladed weapons look interesting. (*´▽`*)
I hope it takes more influence from Zidane and gets some of his Skill and Dyne abilities and maybe some abilities and traits from traditional FF-Thieves. ٩(๑❛ᴗ❛๑)۶
I am also interested to see how they're going to differentiate between Viper and NIN's weapons.
The point of a teaser is to... tease, not reveal the whole job.
FF XIV Viper seems to take some inspiration from Locke's Sky Mirage Dive.
With Zidane's weapon style, it really pushes the idea of what if Rogue was an actual job rather than a class.
I have good expectations
I like it but won't be changing my main job to it so it is another expansion sticking to Machinist.
It is a mix of Zidane and Gabranth in my opinion. It maybe the Job SE decide to develop more into the Rogue style of combat now since the Ninja Job has been shifting away from it over the expansions and replace their more rogue/assassin skills with Ninja Ninjutsu skills.
I don't like that it uses blue swooshes. It's too close to reaper's teal aoes, even though this was effectively for the Viper version of Enshroud. How about green or orange.
I hope viper has some unique something-somethings. Melee DPS has Leg Sweep already, but perhaps an AoE stun aswell would be nice, like White Mage's Holy, something you don't need to use to play the role- but can be quite useful in certain scenarios. Perhaps it could stun and give regen potency or time based on how many enemies were stunned/hit, with a 45 second cooldown? Make sure healer regens don't cancel/override it.
A 'vault' skill that has you to use the joined swords to get off the ground to dodge a mechanic you are standing in (and helicopter blade-it down to the ground for extra air time lol).
Provided Viper brings a few new tricks to the table that no current job has, that would allow you play dungeons/mechanics in interesting ways, I'm in.
I wanted this type of job since the beginning of XIV, a dual sword melee like Rogue. A Twinblade in the moveset is a nice bonus. So yeah, I'll be playing this upon early access for sure it's been my dream job class when it comes to RPGs.
I have to admit I'm a little biased because I love dual swords, but the bare minimum I'm asking of SE for this job is to not make it a Reaper clone, that's it. please be a little more creative rather than just making another builder-spender burst DPS. Yoshida also said the job was "technically demanding" and... I'm sorry but I have absolutely no reason to believe that lol.
other than that I wish the name wasn't so... boring. Viper? really? I would've taken Blademaster or Swiftmaster or literally anything else.
How is blademaster less boring than viper ?
Honestly if a Dual Sword job with no magic/ninjutsu was available when I started playing in Heavensward I would have jumped on it immediately, so I won't lie I love the aesthetic. It's kind of a bummer for anyone who was hoping for it to have a gun or another weapon in the offhand and honestly I think the reveal of "Look he's got another sword!" in the trailer was honestly kinda lame.
I'll probably give it a try, I didn't care for the Reaper aesthetic and I still tried it.
Nothing wrong with a down-to earth job. Wish we had more of that.
"the 2 fangs of a viper combine to give their enemies the taste of their sting"
Or something like that. It still makes me think of a poison based moveset
I'm just disappointed at how plain Viper sounds personally and the point I was making is that I would've taken any other name for it. does it matter what it's called? no, which is why I offhandedly said it in my original post in the first place.
nope, didn't say that.
I loved the Rogue class but I could never really get into the Ninja playstyle. The Ninjutsus are just not my cup of tea.
Since Viper looks like a evolved Rogue job, I am really excited about the job reveal! Hopefully Viper's playstyle suits me more than Ninja does.
I like the armor and basic look of it, and it's nice to see a rogue-adjacent job because I enjoyed it a lot before it evolved into NIN.
Not a fan of the chuunibyou name and feel with its vaguely RPR-reminiscent attack effects, though. It's pretty off-putting and feels like something a 13 year old would come up with and think is the coolest thing ever, lol. "He's got two swords!!! And they become one!!! And it's called VIPER!!"
Hello, you are playing a jrpg game with dark big sword guy, too angry to die smash the ground guy, ninja, samurai, scythe death summoner of doom guy, and you get the gist of it.
Every job is a 13 year old's idea of the coolest thing ever, and that's why they are fun. Be free ma' man.
The point wasn't to make a strawman argument, but to ask honestly why is "Viper" boring while "Dragoon" isn't?
Why have 2 different standards when both could have been named "Blademaster" and "Spearmaster"?
Viper has much more meaning behind its name, it could be an assassin group named the "Vipers", a reference to the use of 2 sharp swords just like Viper fangs.
On the opposite, I'd argue that "Blademaster" or "Assassin" are too plain and generic in contrary to Viper which makes reference to the deadly animal and the sword.
I mean no one's going to argue with DRK being the infamous edgelord of the tanking quartet, but the rest at least are mainstays of RPGs/ the FF franchise and somewhat practically named and outfitted. Viper is honestly just dweeby, lol. You don't have to justify it if you do like it though, just enjoy.
I like the concept and the style of the job. Ninja is currently my favorite melee dps, but this one might take its throne for me.
Viper is going to be awesome, just like every other melee job they've ever added
Unlike with pre-existing jobs, it's hard to gauge the naming choice without having a proper story context. It's a bit like calling a job 'Riskbreaker' without having the background of Vagrant Story. In the end it just comes down to how interesting the lore behind the Turali hunters turns out. If the Vipers themselves end up being some form of local special forces, then it could turn out to be a fun concept.
In terms of gameplay, this sounds promising. My interest in it will depend on the mobility options that come with the job. I like the fact that they seem to be aiming for it to be more skill intensive, but we'll see if they actually pull it off. Hopefully it will have both higher APM while also maintaining interesting positioning requirements, because players on existing jobs will be looking for ways to downplay it on release. It's that console wars effect, where everyone else in the subrole suddenly feels compelled to justify their reason for not switching (although melee dps has just been through this, so I suspect caster will be shaken up a bit more by its new entry).
initial impression is that it might play like reaper with the swordstaff mode being the enshroud equivalent. personally i'm whatever about it. hope the glams are good; if it gets katana as a weapon glam i can use it for my main, otherwise i'll probably just level it to cap and continue complaining about samurai when it inevitably gets gutted in dt.
edit: y'know, now that i think about it, i said enshroud but i don't play reaper enough to know their abilities. the swordstaff abilities made me think about that reaper move where your avatar comes out and takes a swipe at the target. that's what i meant.
Looks pretty, given that we only saw 4-5 animations (a few of the same just from different camera angles, as is the norm for early showcases)
The zidane-esque weapon style seems cool, and i wonder what that blue energy they use to power up will be, if not just aether.
I got very hyped when it was revealed BUT THEN he put the swords together and that was where my hype died
I really wish they went full send on the twin-blades fantasy with something ridiculous like a 1.5 GCD under burst/buff windows. The whole "Hard hitting attacks" with the single blade mode doesnt really sell it for me, so I will probably wait for the full reveal before deciding if I like it or not
Even though VFX are subject to change, the skill that snaps you into Swordstaff mode was OGCD coded (The light blue swirl).
I hope this is the case where you are expected to swap between twin sword and swordstaff, each contributing to the empowered state, however unlike other swaps, you can stay in the form you prefer and swap primarily to deal with separate cooldowns. I'd be a little disappointed if it was just filler + combo then swap and then another filler + combo then swap.
Aesthetic is A+ though.
Some people are complaining about the animations being "bland". But that is exactly why the job appeals to me. I think there is room for both sparkly, flashy jobs and more "grounded" jobs.
My favorite button to press in the game as a DPS is "Scattergun" (MCH AOE shotgun). It is a slow, deliberate shot. And because the animation is so grounded it feels like it has more impact. Compare that to MCH's 1-2-3 combo where my Roe is doing pointless summersaults and cartwheels every second shot. There is no weight behind it, feels like I might as well be shooting foam nerf bullets. Needless to say I prefer the PVP interpretation of MCH's 1-2-3 to the PVE version (shout out to the sniper rifle limit break, just perfection).
Now obviously from what we've seen of the Viper animations they attack very fast so the comparison isn't 1:1. Hopefully SE can still capture the feeling of impact and weight behind Viper's slashes in the same way Monster Hunter manages to do with Dual Blades (and to a lesser extent Insect Glaive) despite also being relatively fast weapons.
It looks cool but if it's anything like recent job design i don't think i'll play it much other then leveling it for the sake of leveling it.
I really hope it differs from melees
I'm interested to learn a bit more. At the moment it looks like a weapon fighter purely... But I'm sure as we learn more about where they harness their power from, the lore behind Vipers - it could become something even more appealing beyond their choice of arms.
Feels like pugilist got tired of punching and picked up swords, just initial trailer makes me meh about it, but we'll see when more info comes out.
I was really hoping for corsair, but an original take for a job is a pleasant surprise! I can't wait to try it! I'm already hunting for glams for it!