Why is it that only FF14, among the major MMOs, require an entire day just to get a new patch in for maintenance?
Why is it that only FF14, among the major MMOs, require an entire day just to get a new patch in for maintenance?
Down a day of your RMT business? Oh no.
the troll is strong in this one as every mmo has this problem but sure go on.
You know very well they do not and that maintenance normally lasts a few hours or less like other MMOs. This one is 24 hours due to infrastructure maintenance.
The only reason other MMOs might not need infrastructure maintenance is due to using cloud servers.
didnt you say the game was dying earlier and that all the devs were leaving ? how come you're still here if the game is fully dead ?
So that you can have something to write/complain about :)
It's not just "a new patch in".
It's a full expansion drop for the Free Trial, and for that reason we're having a day of maintenance.
https://eu.finalfantasyxiv.com/lodes...b760f9c59f8a83
6.1 also had a full day of maintenance, due to the fact that they were setting up new server infrastructure.
They haven't, I've been playing WoW since DF, EVERY major patch has led to days worth of downtime, even the minor patches cause multiple outages. They will say 8 or 10 hours of downtime, but experience so many issues they are forced to take servers down repeatedly for multiple days in a row. I would much rather FF be down a day and patched right than deal with repeated bugs for days on end.
Final Fantasy XIV has a LOT of issues, but I think the community is growing to be its biggest. This kind of attitude is legitimately a turn-off for some people. The maintenance isn't nearly as bad as this sad display. If I was a new player, I would look past the maintenance, but I wouldn't look past this.
Since you're an honest person, have you reported this issue to Square Enix customer service? You can report RMT at the following link. You're an honest person, so you wouldn't make false allegations or reports against someone just because you didn't like him. Right?
https://support.na.square-enix.com/c...382&la=1&fty=2
How does this pertain to Final Fantasy XIV?
If his argument is incorrect, why are you attacking the person instead of the argument? Is his argument just too strong for you to counter?
FFXIV does have long downtimes, but it's not its largest problem and is easily forgotten about. But it still is a problem because of the game's tech debt, which does exist. If you disagree with me, then you're also disagreeing with Yoshi-P who is clearly trying to fix an issue that you don't think exists.
I remember the original launch of WoW... Game purchase included 30 days of game time... I didn't get a subscription charge until like 3 months later due to all the free time extensions they handed out due to server issues lol...
As for the whole gripe about FF14 having a 24 hour maintenance for a large content update. That is fairly normal tbh. Hell even mobile games have downtime periods that long for large content updates.
When I played WoW, I used to joke that they installed patches on all the servers from stacks of 1.44 MB floppy disks. Yes, they had significant downtime too.
Gives you more time to play other games. lol
But does not FFXIV use old outdated hardware from late 2000s? no? Someone told about it during EU datacenter split in half, coz old Pentium 4 was not able to handle it, and now they want to move into cloud, coz old hardware is way to expensive in order of electricity bills.
I think he oinked at me because i pointed out he exploits people through rmt when he claimed square enix modders and art commissions exploit peoples love of the game. Because he claimed supposedly paying a subscription fee is exploiting people and the other things he mentioned.
Only thing that's wild imo is that your subtime's still ticking even while the game's down for the day. And if they need more time? "Sorry! Please understand!" and then more sub time gets eaten with no talk of compensation at all. Nobody here seems to mind it. I find that remarkable. Trying to explain to some XIV enthusiasts about how other games with timed elements will pause their timers on these things until the game comes up, is like talking to a wall. Or how other games will have downtime go longer than expected and compensate their players with mailed buffs or cute temporary trinkets or w/e. And telling them how other MMOs with lighter payment models (eg. just buy once but don't get charged monthly or for expacs, or completely f2p but there's a cash shop, etc.) have similarly priced cash shops to XIV just gets you called a Titanmen alt.
I think it only strikes me as odd because I came to XIV from a pretty abusive f2p kmmo and when I started XIV, everyone was telling me about how much better this game was and how the devs didn't just see you as a pig to suck money from, but all you have to do is look at the monetization models to know that's a load of crap. This game ... literally takes advantage of every mmo monetization method available. It quadruple dips. It's buy to play. It's subscription based on a monthly scale but offers major content updates 3 times a year. It's pay per expansion. It's got a cash shop with 30 dollar mounts and 20+ dollar outfits that come as a mandatory full set with no option to buy bits and pieces at a discount. And the same people who'd shit on f2p games for being greedy are totally fine when it's Square doing it and basically I'm flabbergasted.
But no, actually taking the game down for a day? By all means, do what you have to do. Take it down longer if you need to, to get it done right. I don't really care when games are down and it's not like they did it on a holiday like they've done in the past (and didn't refund subtime then either btw). It's really just the principle of paying for subtime and not being able to play and not having that time refunded that's bothersome. And it's weird to see people defend it and talk about Yoshi like he's their uncle.
Is that so? I genuinely don't recall one going over that time, so I'll just take your word for it. What I'd like to actually see is for things like sub timers (and to a greater extent timed things like plants) to simply freeze while the game's offline, but this is definitely better than nothing.
Damn, great community coming through!
I don't enjoy or play WoW, and the MMOs I was referring to with timed systems that don't progress while the game's offline weren't WoW. Interestingly, they were actually kind of bad MMOs in other areas, but they still managed to get the whole "you only pay while the game is up" aspect correct.
It's worth remembering that at one point WoW was so bad that its players were actively funneling into XIV and salivating over how good A Realm Reborn was in comparison. Its directors also steal employee breastmilk and treat their players like gum on the bottom of their shoe. So to say "well yeah, that sucks, but WoW does it" is kind of... eh. Yeah, WoW does do that. And that game bled players for years before finally getting it together again. Let's strive for better.
Just to clarify because I dont want it taken the wrong way, I wasnt like trashing your take or telling you "YOU RE WRONG", I was just mentioning that it seems to be the norm in MMO's to count maintenance days as actual "playing days" as if there's no maintenance so the sub just keeps rolling, now for my own opinion I personally dont think it's a good practice, that's for sure lol
Nah I get what you mean. I'm slowly learning from this discussion that the couple of games I've played where this wasn't the case might have been the exception and not the norm.
As a fan of MMOs in general, seeing this sort of thing become normalized is depressing as hell. Like, you're literally paying for time that you can't even use and it's just a day so it shouldn't be a big deal to just add the day onto your time but they don't do it because they know people are just used to getting billed for time when the game's not even up. And for people who aren't used to it and justifiably don't want to be charged for a day where they cannot log in, there're dozens of people who will defend it or downplay it like "it's just a day bro" even though it's about more than the length of time. It's about the principle of having access to the service you paid for.
But I digress. The state of the MMO gamer does not surprise me anymore. Like a frog slowly boiling in water, over the decades we've just grown used to worse and worse business practices. Refunding a lost maintenance day from a 15 dollar sub would "cost" 50 cents but it'd satisfy the principle of the matter. Imagine if you work all week but Monday's your only day to play, and now you can't. That'd suck. But at least if they refunded the lost day, you'd feel a little less shitty about losing access to something you spend money to use. But they won't do it, because it's been normalized. People who ask for what used to be the bare minimum are accused of trolling because it's 2023 and they're all just used to getting screwed over or something.
You pay for a lot of things you can't use 24 hours a day. It might be semantics, but Netflix should only charge for 16-18 hours a day, not 24. Need that sleep.
Plus, it's a known thing that maint is included in sub time. Has been for every sub mmo I've ever played, going back decades. It's not a new thing. It's ancient.
That's not the same thing as this. A downtime period is one where I can't use the product because the game is down for reasons that are entirely on the company's end. What you're describing, my decision to sleep, doesn't warrant a refund because it's not netflix's fault that I can't access their service while I'm asleep. I don't know how else I can put this. In any case, I'm tired of splitting hairs over this bullshit, PEACE.
This is actually cool but WEIRD that it works lmao
I believe it was jojoya who made a post reply about it ...a long while back i remember reading.