I know some legacy players here have exclusive mounts, but what were other things that are kind of floating about that still exist?
Also what stuff no longer exists from 1.0?
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I know some legacy players here have exclusive mounts, but what were other things that are kind of floating about that still exist?
Also what stuff no longer exists from 1.0?
There is a whole chunk of random legacy items of no apparent worth hanging around
The goggles in my pic are a legacy version of the iron goggles that exist currently in ARR
No functional difference other than an icon in the inventory box
There were hamlet defenses that involved all the roles https://www.youtube.com/watch?v=Gkbm3VrAnKA
can't really do a proper temple knights cosplay since the specific gloves they use are a 1.0 legacy item.
Legacy mark
https://i.imgur.com/6W8rKNY.png
Hermes Shoes
https://i.imgur.com/2kOYRWc.png
Dalamud Horn
https://i.imgur.com/SpZwqaO.png
Dated gear (it's just ugly old gear with less job restrictions)
There's some neat titles from 1.0 achievements too
Also there's a bunch of junk items from 1.0 that are still around, just miscellaneous things that serve no purpose anymore but people were allowed to hold onto them if they wanted and leave them on a retainer forever and maybe sometimes link them in shout chat as a goof.
Technically the Onion Helm, Garlond Goggles and Asuran Armlets also count as although the item codes to unlock them are still theoretically redeemable in ARR to this day, it is virtually impossible to source said codes, as the means to gain them has all but been eliminated (the first two were bonuses with the Collector's and day one 'Standard' editions of 1.0, the third only offered to JP and NA players who signed up with an included voucher for the now defunct 'Square Enix Members' site and were sent the code in return).
Unopened CE and first run Standard editions of 1.0 are very rare now due to SE actually requiring retailers that still had unsold stock to return them to SE to be disposed of, so these actually sell for enormous amounts on sites like eBay now simply for the item codes (and there is no guarantee they're really unused, so cavaet emptor if you go down that particular path).
There is also the Wood Wailer's Jacket for DoW classes that is now a completely unique piece of equipment that is unattainable (as I understand it was part of a 1.0 LHW class quest where the player had to repair a damaged Wood Wailer's Jacket, and upon repairing it successfully it became an equippable item of armour which then had to be traded to the NPC - not surprisingly a lot of 1.0 players actually decided to sacrifice the quest's completion just to keep the item in their inventory, and it carried across into ARR where they can still wear it and use it as glamour. This has not been made available in ARR either, so the gear is therefore unique (it also is the only way to make a truly authentic Wood Wailer glamour as the colouring of ARR available gear is not the same).
Here is a list of legacy titles:
https://www.lalachievements.com/titles/Legacy/
The Chocobo escort missions were the original way to get the Chocobo Mask too. Level 35 with good stats for the level (Ignoring magey defence stats), used by all classes. It's basically the same exact item for the Racing Chocobo Mask, minus the stats. Achievement based item as well.
Also I know the reason all materia turned into 'cracked materia' because they changed how it all worked. There used to be like 3-5 versions of each rank materia, and each one could only be equipped in certain slots and had to do with all sorts of micromanaging stats.
(Thank god they didn't bring back the 'if you fail to meld a materia, the item and materia are gone for good stuff they originally had it)
Oh, and also the 1h weapons + shields for Cnj/Thm/Whm/Blm are also technically leftover from 1.0, but they abandoned those after the Levi EX weapons, never to go back to a wand and shield for the classes (Wish they would since we have invisible pld shields now and they could just do something like that for Cnj/Thm/Whm/Blm so the FFXIII weapons wouldn't be USELESS outside of glamouring and Bozja). It's why they won't touch the lower level items for said classes.
It's not an item but worth mentioning: legacy characters have slightly different cutscenes and dialogue options, at least in ARR (not sure if it's brought up again in later expansions)
I completely forgot about that, despite looking for where you could get the mask earlier this year and being disappointed that I would have to do chocobo breeding instead.
Turns out getting a pedigree 9 chocobo was actually pretty fun, oddly enough one of the most in-depth systems this game has.
I think there used to be dual stat materia as well
Could argue that some of the FC set bonuses were from 1.0 era? idk. I just know they never went past 50
Could also argue that classes were from 1.0 (except rogue) since all we've gotten HW onward is jobs.
There's others. One I remember distinctly is when you meet Varis for the 1st time. He mentions you besting both the Black Wolf and White Raven. I want to say there is one in ShB, but not many made mention of it so it's not as well known. I also want to say there was a more recent legacy player nod in the MSQ. Yet again there aren't that many legacy players who've documented it or went oh that's a call back. I do wonder if the new permanent quest that deals with Louisoix gives a legacy player nod.
Not an in-game item, but I believe Legacy players only pay a $9.99/month subscription fee.
Experiences that no longer exist:
We had notorious monster spawns like in FFXI that dropped special gear and spawned when you killed enough of the same type of mob in the same area. Spent many an hour with my LS (no FC back then) farming NMs. Some of these NMs still exist in FATEs but I don't think their drops do.
We also had open-world dungeons and I think I remember hunting some NMs down there too. Some of the open world dungeons have been ported into ARR along with the ones I think were instances, but they've all completely changed. Darkhold used to be the closest thing to a raid and had some moderately difficult dungeon delving along with a hard mid-boss (the ogre) and a pretty dang difficult final boss (Batraal). I remember the Batraal fight requiring specific positioning and multiple tanks handling different things going on. My group tanked Batraal on one end of the arena while another tank and some DPS handled a bunch of skeletons and ghosts spawning in the middle of the room. Toto-Rak was also an instance and had different endings and bosses with a stricter time limit.
The beastmen fortresses felt more like mini-raids but I can't really remember what they were for. My LS turned Natalan into a PL zone and we'd group the newbies into the corner of one of the rooms, have 2 WAR pull half the zone, drop party, and then smash everything.
The original 3 cities have changed a little bit. Ul'dah barely at all. The market ward is gone and the GC spot is on top of where it was. Limsa Lominsa's Octant lost its statue and the aetheryte was moved there from where the Aftcastle is now. Limsa and Gridania both lost their long bridges but Gridania's original theater was moved and the original site is rubble. I think I remember the road to the CNJ guild being longer and further away. The city change that upsets me the most is that the pirate ship in Limsa has been completely redesigned and pales in comparison to the original 1.0 version. There was a pirate bar on board that included an Elezen playing Answers on a lyre.
Back in the day, there weren't FC tags next to names (or FCs) and instead you'd have your LS's crest. It was neat, but could be distracting.
Crafting was super annoying. It required much more cross-discipline work since you'd need items crafted from other classes. To make a shirt for example, you'd need to craft the front half of the shirt, the back half of the shirt, and stuff like wooden toggles all separately and then combine them together at the end. Armored gloves could require the leather part of the gloves to be made, plus nails from a blacksmith and then an armorer to finish it off. All the different parts could be sold on retainers/bazaar.
Belts used to exist as a visible piece of gear, from HW onward they just became an invisible item, then were removed entirely.
The Graphics actually used to be better, metals looked better, cloth physics were a bit more detailed, and cutscenes were generally a bit more dynamic but it was all cut back on because the PS3 couldn't handle it.
Some serious lag and fps issues, very large zones full of way too high level monsters, belts that never went with what you wore, everyone wearing those ungodly Harness armours lol. Jobs having a main and secondary main stat (Bards was piety!).
Not to say that it wasn’t fun, but mostly I just remember the issues rather than the fun stuff lol. Though, Endwalker doesn’t feel much different in that respect…
shields and wands. they still technically exist (low level whm/blm, palis) but at one point most classes(all?) could "train" aka do a quest to use a shield.
there was also a whole plotline with minfilia's actual parents getting killed and why thancred cared so much. some necromancer or something. it was kinda creepy tbh and i'm glad they shifted thancred and minfilia's relationship into something more like big bro and lil' sis rather than "step-bro i'm stuck in the dryer".
the dark souls-esque footsteps that were super loud.
coerthas(sp?) highlands being connected and grassy/covered in plants and life.
the teeny tiny aetherites that used to exist outside the major cities and the atma that it cost to use them. it's why chocobo porters were a thing. idk why they insisted on continuing to support it but at least it has like, story reasons to exist since i believe the original explanation is that our character is unusually rich in atma or whatever and that's what allows them to warp around so often while the NPCs often seem to walk places.
a lot more elemental nonsense that nobody liked and they insisted on continuing to drag over until the end of HW or whatever where even our materia had elements.
there's some equipment but most of it was kinda meh, tbh. the original designers of the game clearly had no intention of anything even remotely resembling modern styles so we all wore like, potato sacs dyed dung green and lung infection yellow.
there's a lot of music they still haven't used but i'm not a fan of most of it since it's very... idk. uninspiring and kinda, i dunno, midi-esque. it just feels like it's loud for the sake of being loud.
basically 99% of the outdoor maps. imagine the kobold caves from arr but that was every map indoors and out. you still see part of it in uhh east shroud with the cabbage doll beast tribe.
also we couldn't jump.
thousand maws, cutter's cry and ... uh. i don't remember the real name for it because me and my friends just call it "stinky dungeon" since it looks like its constantly farting. the one with the gold bile. they were all endgame dungeons and the latter two were one big dungeon iirc.
A lot of the old cutscenes were mo-capped, which probably costs a lot more money than just recycling existing emotes and would add to the development time as well. There were other things too, like walking/running around had more "weight" to it in how your character would move and if you were on an uneven surface, your feet would be flush with the ground even at an angle and your feet/legs would adjust to the surface you were on, knees bent etc.
But it wasn't very well optimized and the famous flower pot is an example of that. Besides PS3, a lot was also sacrificed to allow for more characters on the screen. And the old movement physics don't allow for the snappy AoE dodging the game revolves around today.
Yes 1.0 player characters still have it - any character originally created in 1.0 regardless of progress or level starts ARR with it if that character is transferred into ARR upon logging in for the first time (assuming a 1.0 player did not delete their character or 1.0 account) - it has no connection with getting the 'Legacy story' or the Legacy Campaign which are seperate things.
It can be made to appear and disappear at will by using the /lmark command, although it has bugged out on some players. I have it on my character myself, although a lot of gear it's hidden. But it's definetely still around (so if you see a player character with this mark, that shows they're from before the Calamity.).
Less known is retainers created in 1.0 and rehired in ARR also have the Legacy Mark, although this was never apparent until Retainer Ventures were brought in and you could change your retainer's gear appearence or glamour - putting them in gear where their upper back is exposed reveals the mark, although it's quite difficult to see due to how the camera works, it's there (I only discovered this when I dressed my old 1.0 retainer in starting female hyur equipment and saw the mark when I called her at a summoning bell).
Oh wow that's really cool, I never knew about this.
(edit: oops I forgot to reply with quote lole)