I noticed some people are looking for things to do in housing that are relevant to gameplay and not just for spotify/rp.
Would people like the idea of some kind of GC event that you portal into from someone's house?
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I noticed some people are looking for things to do in housing that are relevant to gameplay and not just for spotify/rp.
Would people like the idea of some kind of GC event that you portal into from someone's house?
I would say... no.
already enough people think that by not having a house they are missing out on something. no need to add to that feeling.
The reason I proposed this was so that you have a reason to visit people's houses. It's not for self-progression but for a reason to visit the housing districts.
Cute...but Id agree No.
Housing is pretty much as you Described. RP.
Now what they COULD do instead is develop more intractables, and even develop some items that could be like games.
Like some of the Gold Saucer Machines, but in Player Housing.
Perhaps some Mini Games for Training the Chocos that could teach them Unique Skills....but of course that would mean they Update Chocobos.
They did a holiday event with trees with different shapes at the top of them and you had to visit other houses that had them in their front yards. https://ffxiv.consolegameswiki.com/w...ebration_(2014)
I personally didn't like it very much. More so when a lot of people just didn't want to put the trees out in their yards.
I think in a recent interview Yoshida was musing on having emulated versions of FF1-6 as playable arcade games that you can place in your home and that to me is such a cool idea.
The only issue that he mentioned is finding somebody who can code it to work.
Personally, I always thought housing areas having there own FATE/GATE-like events to help draw people in could be fun. Maybe if you're waiting in the city, a message will be announce that the event is up and will give you an option to teleport to one of the wards.
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Except visitors don't get to interact with anything other than the entry door at another player's house. I doubt it would work differently with your suggestion unless the proposed portals were placed in the common areas of a ward, in which case players still have no reason to visit the nearby houses. Their goal would be to get to the event.
If the idea is to generate more foot traffic in the wards, the wards themselves are the enemy. Each world now has 300 wards/subdivisions. That's spreads out the online population that wants to be visiting housing at the same time far too much. Most players are going to prefer going to the wards where their house, FC house or apartment is located. Those without any of those are likely just to go straight into ward 1 out of convenience. So ward 1 gets some increased traffic, the other wards remain mostly empty. What ever house closes to the entrance that has the proposed portal sees the majority of that traffic.
How funny if the house that gets the portal doesn't have guest access enabled.
What they really need to do is remove all gameplay other than decorating and RP from housing. When ownership of a house gates access to gameplay, it makes getting a house mandatory in the eyes of many. That adds to the problems we already see with housing because if someone can't get a house, they don't have access to that gameplay.