Back when the game was good and it was exciting to log in and play
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Back when the game was good and it was exciting to log in and play
Me too, man, me too. ShB too, imo.
Same. Preferred Stormblood myself, but eh, what can ya do.
Get ready for danwtrail
https://i.imgur.com/p7wVzCx.jpg
FFXIV: A Realm Stagnated
Yeah, I really miss the long wait between 3.0 and 3.2... Oh wait. Everyone complained the devs took a break after nonstop working on 2.0-3.0 after 1.0s failure.
I also really miss diadem. It was sooooooo much fun.
Gordias killing off the raiding community was also great. Plus all of the overly complicated for no reason systems like the relic and crafting
Uhh, to be honest, I miss each of them for their own individual reasons.
HW - Because every facet of the endgame, regardless of which endgame you went for (be it raiding, crafting, gathering) each of them required a fair amount of interaction, and each was significant in their own right. Back in HW, you could sit there selling Titanium tools for a good 120K per piece, and that was even way later into the patches. I found that I had more of a reason to interact with everything else just because I was a crafter. Had to interact with e.g., Desynthesis, grand companies, fishing, and spiritbonding (it still is, but it was more prevalent back then)to name a few. Relatively speaking you had to work pretty hard, but was equally rewarding. In terms of effort:reward, IMO it was best here.
SB - Because to a degree there was a greater element of skill in the macros and rotations that you were doing. HW for the most part hinged a lot on RNG, but with the variable in stats in SB, you could really spend truckloads of time just optimising macros, especially if you wanted to wince out reuse macros, foodless, etc.,. Whistle While You Work also had a nice amount of engagement with it, and was exceptionally rewarding to master, even if absolutely busted once mastered
ShB - Honestly, Ishgard Restoration. I don't really need to say more... We definitely need more server-wide stuff, the communal aspect of this was just absolutely fantastic, seeing both gatherers and crafters come together for a common goal. Eureka and Bozja somewhat had this, but there was something special with the restoration, especially because of the scale.
EW - I don't think there's anything I'll actually miss if I am honest... I don't think it was a bad expansion, IMO, but nothing really had enough to bite into. Island Sanctuary is great on paper but needed so much more refinement.
And now we have 4.5 months between each endwalkers patch. I would gladly take back the heavansward era and the slight delay from 3.0-3.1 and its content over what endwalkers has been bringing us. I feel what we have now is jobs that are so simple you can cruise control play them without thinking and content that has become easier overall that allows people to put no effort in playing there jobs and still pass everything. I miss how crafting was now its so easy you can hardly make money except week one of a patch because everything crashes in prices. Back then at least patch content lasted for awhile.
I miss that era as well. Back then, it felt much more like a fantasy game with plenty of intriguing plot threads playing out in the background.
For whatever reason StB is the expansion I remember most fondly, I do love a good resistance story.
I too miss my nostalgia goggles.
I miss 1.0
Actually I missed the chance to being able to play it. If I knew I would get so invested in everything FFXIV, I would've taken up on that experience no matter how awful it was in those days.
Also btw, hahaha.
I'm saving this thread. Because come 3 or 5 years later or so, where we bark this same conversation again about "I miss EW" You bet I'll be pulling up this thread to remind the wishy washy/nostalgia goggle nature of the average MMO player.
People tend to forget a lot of the things 3.0 didn't have. Like cross-world party finder, which wasn't added until 3.5. Or CD reset on wipe. Melee couldn't sprint without using up all of their TP, and being useless for a bit. Accuracy was still an annoying stat to deal with.
It's almost as though some of us genuinely enjoyed the previous expansions and dislike the direction the game has taken in order to cater to those who did not.
Its not like we're on our what, 3rd expansion of them continuing the course. If they were going to change back to "ye olden days of Accuracy, no CD resets, and contrived game systems" they would have done it by now.
They aren't going to revert to Heavensward. Stormblood into Shadowbringers confirmed that.
Actually expecting them to go back to those days is a very different matter to looking back at them fondly, though. They're very likely to continue cutting away whatever they feel that they can get away with ridding themselves of in the name of streamlining the game with increasing eagerness. I don't think many are expecting otherwise, though it's still good to leave feedback even if it won't amount to anything.
No one is asking for the game to go back to that time. There is people who just prefer that time period. Why do people always come after people who enjoy that era saying we only like that era because of "nostalgia glasses" and try to devalue peoples opinion on when they enjoyed the game the most. Just because you don't like that period doesn't mean others cant. I miss having a group of friends who i would play with for hours at a time when it came out which none of them play anymore and all i have is memories and I'm lucky if the friends i do have left I'm able to even play with here and there now. Asking people how they can like that period and listing off your own personal dislikes about what you listed earlier about that era in a way that sounds like you think people shouldn't like it devalues peoples genuine memories while you pass it off as "rose tinted glasses".
I acknowledge HW’s faults and understand that it was highly flawed and there are things I 100% don’t miss (no cross world PF, CD’s not resetting, accuracy etc)
But the “feeling” I’ll call it of the game, the still mostly unknown world, the different classes feeling unique, the fact the game made you actually work for what you achieved, it all just feels more like what I want out of an MMO compared to modern 14
I agree im not saying it was a perfect period but i still genuinely enjoyed it. The world and the game still felt like an mmo with a sense of exploration and learning the jobs i played. I think there are improvements in modern ff14 that has benefitted the game but i also think if they kept heavasward style of gameplay with todays modern improvements to me i think it would still be a good game. I loved the gameplay and medieval and high fantasy stuff of the expansion and exploring the zones for the first time since it was the first expansion with flying.
A lot of what made early XIV feel like an MMO was no PF and no world travel. That addition has rather made it feel less like an MMO, but its QoL for many.
you used to not be able to just queue up for EX fights or raids, had to have full parties, and then go to the entrances (for raids anyway, EX fights just didn't let you queue DF)
I don't think crafting in HW was difficult, it was just tedious. I hated crafting and I could still do it. Everyone says it required skill, but you could macro all of it. Even melding was possible for non-crafter mains, as I was able to and I didn't have tons of gil back then.
I think a lot of the "complexity" of HW is overblown. Job balance was terrible because of the damage type debuffs. PLD was unwanted in raids because DRK had magic def CDs and every tankbuster in Alexander was magic based.
Some call that fun but I just found it boring. I didn't like the way DRK played back then, I liked how PLD played.
And yet one of those did not exist until Stormblood and a second one didn't exist until this expansion.
If the game has been stagnating since HW, shouldn't it have only the content we had in HW?
If you felt like you had more to do in HW, how much of that was due to not having reached 50 on every job in ARR not to mention 3 new jobs to level from 30 to 60?
Exp rewards have been increased over time, which is nice QOL for players trying to catch up but it also means we have that much less to do to level jobs from 80-90. We also only need to gain a total of 40 levels for new jobs added instead of the 90 levels in HW.
Certainly I understand that job design, especially for healers has become a problem. My gut feeling is that is what's causing most of the discontent. If jobs aren't fun to play then the battle content will be less fun to play.
But we have more types of content to do now than we had in HW. In that regard, the game has not stagnated regardless of personal feelings about the quality of the content.
I've been doing savage since launch, have progged Ultimate, and never asked for content to be nerfed. I'm on record asking for min ilvl to be applied to alliance roulette so you can't outgear it, and I have yet to ask them to nerf any content. But sure.
My stuff is all public, I don't hide my character.
I can only imagine but, it's pretty clear that the game has downgraded slowly over time.
I think we need more options, more Varity, removal of strict 120 raid buffs. Healers and Tanks over time have degraded, even now DPS players are starting to feel the impact of everything being made for beginners. We don't need every jobs rotation to be easy to understand casual players don't care about optimising rotations, Casual healers aren't going to care about using more then one damage button because they will just heal. The list goes on and on.
Certain things should be added back more upsides and downsides should be visible on jobs, "Balance" shouldn't be to make every Job to play the same. Content shouldn't just be Hard content or boring easy dungeons we need middle ground, I love middle pretty difficult content, But honestly there isn't even close to enough of that in this game.
Also jobs when synched down now aren't really fun its not like if you synch down to 60 your playing "hw warrior" your playing watered down EW warrior. because abilities are just removed at this point to make jobs easier.... now they feel awful at lower levels
I miss HW Astrologian and Dark Knight.
Good old times when not everyone was walking around in T-Shirts and Jeans LOL
^still waiting for that option where I can force every other character on my screen to just be wearing their artefact armour
I mean some of my glams aren’t exactly “normal” but all my stuff is actually dungeon and raid glams, I’m kinda sick of casual clothes
I miss HW too.
Back then you could only raid with people on your server (and later same data center), you had to search for people and socialize in order to find a group. You also had to go to the raid entrance to queue for the duty (Savage only). Game felt more alive back then than it does now. Now most of player interactions moved outside the game (Reddit, Discord).
So I guess QoL kind of killed the game social aspects.
Paryy and dungeon finder makes for more social contact.not less.Quote:
So I guess QoL kind of killed the game social aspects.
The fact that this sounds no different than wow players is hilarious and depressing
It just seems you think that the people who genuinely like certain parts of that era are insane or lying about enjoying it because you found it boring or are making it up for enjoying it. Or that people only think they enjoy it because there looking back on it with nostalgia.
Also Shb's content was better than Stormbloods?
Thats just factually wrong. Wrong forever my friend. We cant forget the infamous nickname it garnered during its run "Shallowbringers" for nothing.
Shb only really got its stride during the final patches when more people started to come into the game and favor started to it being generally good.