Give everyone a self heal already.
Healers will never be fun ever again. Cut it down and end its suffering.
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Give everyone a self heal already.
Healers will never be fun ever again. Cut it down and end its suffering.
No thanks. I enjoy playing healers.
There's ending your suffering by dropping the role entirely.
This is why I play Paladin I can feel semi supportive without the 1 button rotation
Dungeon runs without healers (or when 2 DPS is alive and im keeping em alive as tank, that's actually pretty fun to me) can actually be a lot of fun and choice making with that playing healer doesn't give me, even if something goes wrong i have so much resources alone, if it's a WAR/PLD or even a GNB they can already handle themselves and likely another player
My main issues with healers in general is more or less the one button rotation and never really the choice to actually use any of your damage loss healing spells, healers to me are just slight resource management without rotation
It's likely different on harder fights, but at the same time people did kind of clear without any healers, just PLD's, wars and a lot of dps with healing/boosting healing abilities. Which I don't think it's a issue with those jobs, its a issue with healers actual gcd heals never being needed, it's a issue with a lack of outgoing damage.
I think one healer runs are at least somewhat acceptable? especially if you have a lot of support based jobs to cover that weakness, but none? that's pretty wild. I'm just saying this mainly from a casual healer perspective, I've done a few savage runs and EXTs (nothing really recent either) as tank I'm not exactly a expert on fight design, but healers should feel important for all types of content at least.
No that's not even close to correct, ruining tanks to be more bland isn't the solution.
Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.
The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.
Do any of your various boosted troll accounts actually have any healer jobs unlocked? Just saying, it would seem more believable if you had posted this using one of those.
I think another issue is that status effects are uncommon, and seemingly after ARR - uncurable by Healers if someone is afflicted aside from the once every 5 minutes mechanic for Doom in a boss here and there. Status effects are things in other MMO's I had to watch for and cleanse - whereas here most of the time casting Esuna does nothing even if it seems like it should.
Healers could be more interesting with more to do outside a DPS rotation. I already have all the DPS classes for that.
AST at least has cards to feel productive and busier but other healers can feel more basic on what they have available to do.
If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.
I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.
Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.
This game has turned tanks into healers far more than was ever necessary.
This is entirely correct.
The reason Healers don't have to heal is because literally everyone else is healing and mitigating out the wazoo, often without a DPS loss at all for doing so (DNC Curing Waltz, WAR using Nascent on someone, etc) or even as part of their own rotations (all Tank self-heals, SMN Phoenix), before even having to resort to actual DPS loss healing on par with Healers' big single target heals (Clemency and 2x Vercure).
The other problem is that Healers have so many oGCD heals, they never NEED to GCD heal in most content. oGCD heals should augment and support GCD heals, or be for clutch emergencies, not be the standard and bulk of healing or a "healing plan" that removes all actual decision from the encounter itself.
Encounter damage also needs to be restructured from occasional damage spikes with large downtime to consistent partywide damage with the occasional spikes that have to be responded to.
Any idea whose alt this one is? Never really encountered him until a day or two ago and he spent yesterday stalking me across threads to insult me while providing nothing of value.
Agreed. Tons of people enjoy Healers.
Also agreed. It's like people don't realize DPS Jobs exist. "We need more damage buttons on Healers", "But...we have DPS Jobs for that?"
It feels like you're upset over tanks having self sustain, which if you look at Warrior has been a thing for a while. It's not always been a thing on PLD, PLD was more known for it's lack of sustain before endwalker.
Removing sustain from tanks wouldn't really fix Healer design, Sustain and Support has been apart of tanking for a long time, You could possibly limit it but "nerfing it into the ground?" seems a bit strong and just feels like you're actually taking away more from tanks then they deserve, I mean you don't have any sort of proper aggro management or boss positioning, I don't really want to see Tanks turned into glorified DPS. It's highly unlikely they will go back on aggro management aswell.
Again it's not impossible to make healing more enjoyable without butchering tanks sustain to the point where the healer is the only person who's in charge of your selfhealing/sustain, I actually like having some self healing tools as a Tank it's fun for me and a lot of people who play tank currently.
I don't think having a single target self sustain and some GCD attacks that sustain you is too much self healing, Warrior maybe? but even then warrior tends to lack more mitigation and has generally been about sustaining themselves.
I don't think every tank should have the same or massive amounts of sustain, it's nice to have variety and differences, this is why in general Dark Knight is fine defensively actually it's the most tanky tank despite lacking any sustain So It really doesn't feel like sustain is actually the issue.
They could pull the bandaid off and attempt to do what GW2 did with support. Old green team really did feel like a support role in the classical cleric sense. Not a huge fan of the modern healer.
He tends to do that to me too. I recommend viewing his need for your attention as a compliment and then block. Like, I can't even read the OP so just responding to others and the general thread topic here, but I doubt I missed anything of value.
He may log into one of his ??? number of other accounts to trick you into spending more time on him, but typically someone in a thread will figure it out so you can block that one too.
It's like a whack-a-mole minigame for me at this point.
It's certainly a big part of it. I do also think that fights have generally gotten slower with more of an emphasis on puzzles as opposed to throwing sheer damage at the group as well though. It's an unhealthy chunk of both and IMO both angles need looking at to solve things decently.
I must be in such a small minority that enjoys healing and mains WHM. Maybe it’s because I don’t raid. Maybe it’s because I focus on doing DPS as well as heal.
Hey I told you I'm not him wtf??
https://media.tenor.com/S0Ra2O2NLngA...r-attacked.gif
Bit of a shame he trolls here so much because I'm pretty sure I had him in my Copied party the other day and he was pretty funny in alliance chat
Also the audacity for that lizard called me a same guy while they're using same Face 1 Au Ra that people used in every world. https://cdn.discordapp.com/attachmen...5520851999.png
Anyways, Warrior is the true healer. :)