Actually, they should just leave the whole game for the community to handle. We surely know what's the best for the game.
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Actually, they should just leave the whole game for the community to handle. We surely know what's the best for the game.
i mean they really should have player contest in general for job, for primal fights for abilitys in design and mechicas I mean what harm would it do, they get ideas from us put it in and the one that wins and looks best to them gets added to the game.
With the number of entries, you would have and the complexities of actually designing a job, giving each entry their due diligence so as to sufficiently evaluate them in a meaningful way would be very difficult. Much so, that whilst the gesture would be nice, the results would largely be discourteous, in the sense that entries will not have been evaluated properly or sufficiently enough.
It works for furnishings and glamour since you're purely looking at it from an aesthetical standpoint.
uh, how about no.
we most certainly do not know whats best. and posting new topics several times a day in general forums doesnt qualify you for that.
game companies let players run games when they have given up on them and have zero ideas and zero direction. its usually right before they pull the plug. the more they let players call the shots, the more the games become an unholy mess that ultimately.. no one wants to play.
NGL for as much as I do complain about job design here, almost anytime I read a person's job design idea it's completely awful
You summed up the latest forum topics perfectly.
They should let the story and gameplay finally be designed by the knowledgeable forum users; one thing is FOR SURE, the game would not die out and allllllll twitch streamers would stream the wonders of ffxiv instead of any other game, beloved wow streamers that became ffxiv streamers and then again wow streamers would come back to us, no more apocalypse and subs go stonks.
https://media.tenor.com/wjS2sXen8iMA...-up-stongs.gif
My proposed job is golfer, and for its LB3 it powerdrives a lalafell into the enemy's face. I will offer no further input and will take no questions.
Even that in itself wouldn't necessarily entirely matter, nor would it address underlying issues. It would give them ideas, and maybe a core concept with which to frame the job, but what matters ultimately is how well the job actually plays in the sense of how it feels to execute job rotation, how unique and distinct it feels from other jobs, etc.,
Frankly, whether the core idea would come from one of us, or internally with the team it wouldn't matter since there's still a sort of disconnect with how it is implemented and the potential reception that it gets from the community.
Not that I disagree with you entirely in principle, as it would be cool, I just think under this set of guidelines you wouldn't necessarily address some of the bigger problems that people have or the core issues with job design in general.
Eeh, have you heard about this Geomancer job? It's this like, mage, from 30 years old FF game. It can bypass traps and stuff, which is very relevant in this game. It changes skills depending in what terrain you are. Surely it won't be hard to just rework every single duty and every single map to support this mechanic.
How about Beastmaster? Devs said million times already that pets are nightmare to work with, but both of my braincells are currently used for typing this, so idk.
How about whip job? You use whip to whip your enemies. I swear it's just cool concept, it's not because I'm into BDSM. Oh boi, I hope those evil modders will not use this to do some naughty stuff, hehe, that would be terrible.
https://i.imgflip.com/2qmyau.jpg
Inb4 people will come and defend some/all of these jobs
I'd never want anyone in this playerbase to design a job
even if we have simple job design 60% of the people who complain about it also complained that
ARR,HW,SB was too complex.
so they would end but designing the most derange gameplay you've ever seen just to not even like it.
Well actually to be fair there are some good ideas/input from the community...
However for every 1 example of that you get about 10,000+ of the opposite...
Edit:
Oh... I forgot to add a job idea for lulz...
Drunken Master
Job skills and abilities are either extremely weak or not usable at all when sober making it the most difficult job in the game to play because SE decided players wouldn't have access to booze in game... >.>
No see, the job is completely unplayable... until you buy the /toast emote from the shop, at which point you need to regularly use /toast to upkeep a drunk job gauge, you also have a hungover gauge, which needs to be balanced out by a newly added /drinkwater emote.
I think that would be pretty cool, actually. Obviously they shouldn't promise that "the winner will become a new job," but it could be merely something just for fun to see what players can come up with. The devs could see if there are any prominent themes/ideas that a lot of players want, or maybe it would just inspire them to look into fresh ideas outside of their own imaginations.
What I'm saying is... NEKOMANCER. Give us a cat-based mage please, Yoshi-P.
I actually don't have an issue with this from a purely aesthetic perspective: Weapon, AF armor, soulstone design, B stance/V stance, name of job, etc.
It would be really cool to see what the playerbase comes up with, and the different designs for popular jobs such as Geomancer, Puppet Master, Corsair, and so forth.