General improvement suggestions
You can see that one or the other class is flooded with skills or you can improve a few skills. My suggestions would be:
- A cut point at a value of thousand is nice to have.
- The Roman numerals can be replaced or a option to turn them to normal ones. Unfortunately, I do not know Roman numerals. It's the same with the potions.
- The stones do not need to be reinvented all extensions. Just keep 2 and you're done. A permanent reinvention of names is unnecessary. Works great so far.
- Raise the weekly cap from 450 to 900. 450 has now become superfluous.
- The starting values of the races can be removed. These should not play a role in the choice. So currently for the best possible DMG or Heal you have to choose the race with the highest Dexterity, Strength, Int or Willpower value.
- Eorzea Incognita must be urgently revised. Can't be that many points can't be done BECAUSE you either can't land on them OR they can only be reached with hours of glitching and bugging.
- better FOV / POV
- Skill "Break the...." is unnecessary. Until now you have clicked once on the tankstance and a 2nd time if this should be deactivated again. Got this 2 times in 10 years and it was never a long term idear.
- In general, rebuild the skills combos. Would make a few classes already leaner and easier. Example is Sage. Eucrasie used & you get the DoT displayed. Executed back to dose. Example with Pala = Vortex Cut changes to Thunder Blade when executed etc.
- Remove Whorl of Death and rework Shadow of Death like Storm's Eye on the Warrior. The DMG buff is then no longer displayed on the opponent but lands in the own status bar. Makes managing much easier since at least I personally don't keep an eye on the opponent's status bar all the time.
- after login the notification "Achievements about to be completed". In my eyes, such bugs should be fixed rather than patching in adventurer plates or whatever the stuff is called.
- Be able to accept and deliver freebies while riding.
- Get Outsidetester back. What has been released untested for months is a disaster. P8S Door Boss and the 1% too much HP show that very clearly.
- PLS remove the Warrior Aura. Any other Tank dosent have it anymore. So Warrior should get the same.
- Remove the LVL 45 chest from the LVL 50 quest and put it in the LVL 45. the chest is usless at LVL 50 because first you get a LVL 50 chest OR you get a normal one in HQ from heavensword
- Everything from this Video
- Change the Numbers from the Balls Version to real Numbers. Make it easier to see what you have
- Give all healers the same Rez. There is no need for 4 different names. This makes macros easier AND you only need one for all healers.
- Dash for Astro and Scholar when?
- Increase drop rate of music rolls from the new normal raid tier
- Reworke M2S. WHY is that a thing again? RNG is always bad
- Reduce the length of the LB Animation. That can be going on for 30 years
- make Jog a permanent thing out of combat and not only AFTER using sprint AND is have to be active AFTER a area switch
- make it possible to look a a FC to join them and not only players from a FC to join that FC
- again bad design with M6S
- new Eureka Zone is bad. Drop rate is not there. Not worth a relic
- bring back checkpoints to the last savage fights. otherwise turn down the difficult of the fights - Done with 7.4
- stop listen to maybe 2% to 5% of hardcore players that finish savage in day 1 or week 1 and say "to easy". still 75% is on M6S and PF cant clear any of these fights.
- YOU HAVE TO FIX TOXIC PF. joining a rgroup that is just a mechanic in front of you and as feedback “if you can read the description you have your answer” shows how toxic PF has become
- Increase drop rate of mounts. PPL hat 700 kills on zelenia before you can trade the tokens and 1 mount drop
- Fix the low DMG output on Astro. Yes i know that Job buffs other BUT in a simulator Astro does in perfect situation 16k DPS and White Mages does 23K. With 2k difference i am fine BUT 10k to 7k?
- M2S and M6S bad design. Color and Mecanic wise.
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Here and Here great video about the Gear Topic.
Astro rework- Earthly Star. Raise postency from 310 to 400 or 500. Copmaring to assies dmg is fine with longer CD
- Oracle raise the potency to at least 700. Compared to Afflatus Miser dmg is maybe to high BUT for every 2 min burst still to low.
- Celestial Opposition rework to a instal heal with 400 potency. Astro needs one more instant OGCD not a regen more. With 60 sec CD it is fine.
- Macrocosmos rework to a ground ability or something else. have it like the bubble from scholar or white mage. rest is the same like right now.
maybe not 200 potency & 50% of the incoming dmg is healoutput. maybe ONLY 50% from the incoming DMG. Remove the dmg on that skill complete
- Essential Dignity rework to a flat 600 potency. the risk vs reward thing is not worth it.
- rework Sun Sign. It has to closer or same like Temperance. One Button to activate the stance & a second click to get the shild & heal / HoT
just my 2 cents.
Only one suggestion. Get rid of anti-community TOS system that censors speech
FF14 creates MMORPG where you NEED to communicate to play the game and build community....
FF14 creates anti-community TOS that enables troll reporters to decide WHO gets to talk and play......
Trolls just talking or playing does not harm anyone; this is false narrative.
Allowing the trolls to control the report system and an anti-community TOS to suspend and ban players at will? That is how you NOT build a MMO community.
FF14 TOS does not stop and get rid of trolls. FF14 TOS is RUN by and for the trolls.