Originally Posted by
Reinhardt_Azureheim
R-... "Reiny-boy"? :D Anyhow pretty much hit the nail on the head.
Also I would like to remind people that there is more to a map than the gimmick, namely map layout ans traversal options.
I don't think C9 is bad because of the gimmick, I think it is bad because of the midfight being around a singular chokepoint with two massive squares of no cover to utilise, similarly the transition from 2nd to Final point. It makes pushing needlessly more hazardous and leaves nearly no option for retreat in most scenarios.
The map layout from the new map is enticing, putting displacement CC aside I think it has some good wall setup without going crazy on it.