Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think? :)
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Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think? :)
No.
They are still MSQ, they still have cutscenes newbies want to see and should see ingame, not later. You cant and wont be able to skip them.
The adage is the same: if you cant make the time commitment, dont queue.
I skip them by leaving.
Lots of dungeons are part of the MSQ. It is still strange to me that Castrum/Prae are treated differently.
The bosses aren't complete jokes and don't die in a few seconds anymore, we should be able to skip them.
Also, side note but if they're not going to let us skip them could they at least buff the tomestone rewards from the MSQ dungeons to reflect the time commitment? It's a bit late to benefit me but I think it's strange how Prae's base tome reward is 50 tomes more than Porta Decumana despite being almost 3 times as long. Would be nice if they tweaked irregular tomestones in a similar manner whenever that event returns too.
99% of said dungeons also have at most one cutscene at the beginning that the party can't skip if one person wants to watch it due to the barrier, followed by one 10-15s cutscene of the final boss of the dungeon swooping in and roaring.
Meanwhile praetorium & Castrum have multiple minutes worth of actual plot relevant cutscenes, they're not comparable in the slightest.
Even a 3 man party could still defeat Nero 2x over before the cutscene before him could finish. if not for his add phase, you could also beat Gaius 2x over before his cutscene finished. Letting the cutscenes be skippable even with the tweaked bosses would still cause new players to completely miss out on fights, hence why they're not skippable period. Since you -know- if one of the watching players is a dps, 90% of groups will have no trouble ditching them and just start fighting since it'll be faster than waiting, circling back to the exact same problem that led to the whole cutscene lock in the first place: ruining the experience of first timers.
No. Why?Quote:
we should be able to skip them.
This.Quote:
Since you -know- if one of the watching players is a dps, 90% of groups will have no trouble ditching them and just start fighting since it'll be faster than waiting, circling back to the exact same problem that led to the whole cutscene lock in the first place: ruining the experience of first timers.
I am going to add since I am sure someone will say
"They can see it later at the Inn"
It is the repeated statement of the devs that new players see these cutscenes ingame at the time in instance. It is not your call to tell new players what they may or may not see based on your "convenience".
Either accept the time required or dont queue.
They're treated differently because these encounters were designed when the game was still in its adolescent stages. What people don't want to hear is that the problem was never the cutscenes. The problem stemmed from designing these encounters in such a way that players could exploit them, and rake in those sweet, sweet rewards.
Dev team's response:
https://i.imgur.com/jLJMBSp.gif
The biggest reason people used to run ahead is because there were 8 people. The crowd reduced the responsibility of who was ruining it for the new players.
When there are 4 people, it's extremely common for people to wait, even for long cutscenes such as the one at the end of Aetherochemical Research Facility. They usually only pull a boss too early if the tank doesn't look at the party list and notice the cutscene, which is common in a dungeon just because dungeons make you turn your brain off.
I think the thrill played a part too. Speedrunning it was fun. And before it was ridiculous. How could you wait for a cutscene while fighting trash? At least now there is a balance so that you don't have cutscenes while fighting trash.
Even still, I think most people would wait for CS if someone is in one. Especially in groups of 4 rather than 8. It'd be really nice for MSQ runs where everyone has been through it at least once too.
At the least being able to skip them should be offered if everyone has cleared the duty before.
The xp you get for these is based on the time put in and skipping cutscenes isn't part of the deal. They redesigned the entire MS encounters you can ask for it but don't hold our breath it's not going to happen imo. They are pretty much fine as they are now and much better than they were before.
Absolutely correct.
It's a well-known fact that 90% of FFXIV's gameplay comes from the story and the cutscenes. Without those, the game would have little purpose to exist. This isn't like WoW where you have more gameplay than story. In FFXIV, the story IS the gameplay. Think of it like FFXIII. Would you have any game left if you skipped cutscenes? We all knew what we were getting into when buying FFXIV. I loved FFXIII, personally, so FFXIV was a natural fit. I don't even have to do much work, I can sit back and watch the movies. That's the kind of game I enjoy. It's basically Netflix but without the trash. Want to mash buttons and kill bosses? Go to the other MMO.
Same tbh. IMO MSQ roulette should have all dungeons required for story progression. Put all other dungeons in an "Optional Dungeon Roulette" and give it the same bonus exp we have now just for running leveling. Makes the DF all nice and clean, and makes it so all dungeons can and will be ran.
if i do prae or castrum and not one of us is new and we've done the instance over 100 times, we should be able to skip. we literally have a flag to show someone is/is not new.
we should be able to skip cutscenes. +1
I mean if it has a barrier, I think it's fine to just make it skippable. It's not like players can walk past the barrier and pull the boss after skipping it.
If you dont' want to do the cutscenes, just don't queue for that roulette.
But if you're only queueing for it because the rewards are so good... the cutscenes/how long it takes is why they're so good!
Sorry, but you can't have it both ways.
P.S. It's also a lot faster than it used to be too, Praetorium only takes about 27 minutes now.
its at best a 20 to 25 minute run, even including cutscenes
you want to skip them, dont queue for MSQ.. its really that simple. you want the rewards, they come with cutscenes...
If you dont want to watch cutscenes then don't run the MSQ roulette. Its literally that simple.
it got added because people skipped them for the reason meaning those who had not seen them was at ended duty when done with cutscenes.
That is why they put on the restrictions and also is the reason why it is a seperate roulette from others, given the XP and tomestones from the daily it is well rewarded.
I rather hand in a thousand journals to Khloe than go in that forsaken place
"What do you mean I am forced to watch the cutscenes and I can't break through the invisible barrier!? I want those tombstones and tokens NOW!"
And people wonder why SE is moving the game towards a single player experience, lmao.
I'm still not happy with their two minute burst window meme though...
Every single day.Quote:
How often do you run Prae/Castrum and have a new player?
End of the Ultimate Weapon storyline / end of ARR MSQ.Quote:
Why is Castrum/Prae different?
THATS why.
Tomestones :^) The only thing that died was the boss you got them from, and you sure as hell aren't the one going to bury it.
Also, the 2m Burst Window is currently causing serious issues. So dw, hopefully they'll drop it next expansion. Or just realize classes and players kind of need to breathe, and allow for better leeway.
I think they should be skippable, but people should remain trapped inside of one of those circle barriers after skipping. I don't mind waiting for people to watch their stuff. I really wouldn't mind sitting down for a few, but I do get tried of Gaius babbling about "Very Glib" and whatever else "The Twelve blah blah" for the 900th time. I've been watching that CS for 9 years. I don't mind waiting inside a barrier for people to watch that but.. can I just sit down instead of watching it yet again?
Also, French is the fastest.. in case anyone wants to know. Faster than Japanese.
Why would I bury them? I need my 615 welfare weapons. ;A;
Also, I doubt they are going to change much of the meme window when 7.0 pops up. At most they will acknowledge it and say "we are monitoring the situation". The only time they drastically change anything is when they go after classes/jobs and we all know what happens when that happens.
*looks at the tombstone of smn*
*looks at the tombstone of drk's HP drain*
*looks at the tombstone of Kaiten*
*looks at the freshly dug hole for drg and the commission slip for the tombstone*
...You ain't getting gear from those tombstones...
That's not an answer. Every expansion has a "last dungeon" or trial. Every storyline has a last trial/dungeon/raid. None of those cutscenes are forced. Nearly 10 years of FFXIV - these are the only dungeons with forced cutscenes.
If the reward isn't great enough, players won't run it more than once. Cutscenes or not.
Yeah, it's not so much that it's the "end" of something, but it's the amount of story that occurs during cutscenes in those end-of-ARR dungeons specifically. None of the xpacs since have come anywhere close to the amount of mid-run cutscenes that you see in Prae. And the regularity that MSQ roulette always runs is plenty of evidence that the rewards are more than sufficient for people to run it regularly.
I've backfilled just before the last boss of The Praetorium.
I zoned in right as the cutscene was starting, so I was stuck on that lift that goes down to the Ultima Weapon for ages.
Man, Ultima Weapon is deep underground (the lift moves, even during the cutscene).
I don't want the cutscenes rid of anyway. They are important for newbies. Plus, they give me time to make coffee.
If I ain't watching them, then I just have conversations in chat with people.