Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think?![]()
Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think?![]()
No.
They are still MSQ, they still have cutscenes newbies want to see and should see ingame, not later. You cant and wont be able to skip them.
The adage is the same: if you cant make the time commitment, dont queue.
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Choose your Destiny:
Pressure SE into fixing their gifting system and RMT issues
>Defend the company
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*the GCBTW presses the enter key*
Cope, seethe and mald because SE is never gonna let prae be skippable. You either deal with the cutscenes and get your tomes and exp or don't do roulette and stay quiet.
I skip them by leaving.
Lots of dungeons are part of the MSQ. It is still strange to me that Castrum/Prae are treated differently.
99% of said dungeons also have at most one cutscene at the beginning that the party can't skip if one person wants to watch it due to the barrier, followed by one 10-15s cutscene of the final boss of the dungeon swooping in and roaring.
Meanwhile praetorium & Castrum have multiple minutes worth of actual plot relevant cutscenes, they're not comparable in the slightest.
Even a 3 man party could still defeat Nero 2x over before the cutscene before him could finish. if not for his add phase, you could also beat Gaius 2x over before his cutscene finished. Letting the cutscenes be skippable even with the tweaked bosses would still cause new players to completely miss out on fights, hence why they're not skippable period. Since you -know- if one of the watching players is a dps, 90% of groups will have no trouble ditching them and just start fighting since it'll be faster than waiting, circling back to the exact same problem that led to the whole cutscene lock in the first place: ruining the experience of first timers.
Last edited by Daeriion_Aeradiir; 11-26-2022 at 09:17 PM.
How often do you run Prae/Castrum and have a new player? Those "non-new-player" runs shouldn't have a forced cutscene. Ever. No other dungeon does that. Why is Castrum/Prae different?99% of said dungeons also have at most one cutscene at the beginning that the party can't skip if one person wants to watch it due to the barrier, followed by one 10-15s cutscene of the final boss of the dungeon swooping in and roaring.
Meanwhile praetorium & Castrum have multiple minutes worth of actual plot relevant cutscenes, they're not comparable in the slightest.
Every single day.How often do you run Prae/Castrum and have a new player?
End of the Ultimate Weapon storyline / end of ARR MSQ.Why is Castrum/Prae different?
THATS why.
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