A Storyteller’s Point of View on Final Fantasy XIV
A couple of weeks ago, a friend and viewer on my gaming stream ask if I’d be okay with him gifting me Final Fantasy XIV. (I have a thing on my stream where if I’m gifted a game, I will play it for 12 hours in the gifter’s presence. It’s so I will give the game a fair chance and so they can watch me react to my first time playing it. It’s when I tend to be at my most entertaining.)
I’ve never played a Final Fantasy game, but I had heard of XIV
“That’s the MMO, right?” I asked.
There are 2 reasons I don’t play MMOs. 1) I am a firm believer in paying for a game once. 2) I despise being forced to play with other people to do the interesting stuff a MMO offers. I am not a social person in real-life, and I am not one in virtual-life either.
He explained FFXIV lets me play for free up to level 60, although I would lose access to most of the social aspect of the game unless I paid for the subscription. So there are 2 things in the MMO’s favor right there. And he added FFXIV allowed dungeons to be run with NPCs instead of players.
So… yeah. With those 3 things going for it, I was willing to give it a try.
Oh boy, was I entertaining during those 12 hours. And man, did I complain. To hear me talk, you’d think I couldn’t wait for those 12 hours to be done.
Thing is, I kept playing past those. Over 2 weeks, I played something like 36 hours. And a few days ago, I found myself thinking back on that start and the only thing I remembered clearly was being overwhelmed.
And I wondered. Is that why I disliked the start so much? Was there so much of the mechanic of the game I needed to understand that I didn’t notice the good parts? Shouldn’t I give the start of the game a new look?
So, here I am. About to embark on a new play-through to the dismay of the friend who gifted me the game. And I decided to document my thoughts on what I experience.
My Credentials.
Here I am, calling this the Storyteller’s thing, and I haven’t even shown if I’m qualified.
Over the last 10 years, I have published 15 novel. I have 3 more scheduled to be published over the next 6 months. I’m a full-time novelist and I stream my daily writing sessions on Twitch.
I by no means consider myself an ‘expert’, but I am experienced.
A Caveat.
As a Canadian, I am approaching the storytelling from a western way of telling stories. I understand that may be highly different from how the storyteller(s) behind FFXIV approached it. This is not meant as an attack on their skills, but simply my reactions and opinions on what I experience.
So, here we go.
I am playing an Archer and I will go through the MSQ from Gridania. Unlike my first start, where I scattered myself all over the place, the MSQ will be the driving force behind everything I do. One of the aspect I want to study is how/if the MSQ guides me to join crafts or even the archer’s guild, since I have no memory of HOW I ended up starting on the Archer’s progression quest.
see you soon
MSQ quests 4, Chasing Shadows
(https://ffxiv.consolegameswiki.com/wiki/Chasing_Shadows)
Right off the bat, we have a storytelling flaw. We ‘have proven ourselves a friend to Gridania’ by our tireless efforts. And we can now be trusted with sensitive intelligence.
I’ve just stood here, finishing one quest and started this one.
We are told that we are good and important to Gridania, but we haven’t been shown to be so. ‘Show don’t Tell’ is a much repeated rule in storytelling, and I think that here it matters. Instead of trusting we did helped people (which in and of itself doesn’t prove we are trustworthy). We should be given minor tasks and missions where we show we can be trusted to do what we are told.
We get a cut scene that starts with some words I like the least in games like these. ‘Time is of the essence’. Unless the mission is on a timer (few are) then time is not of the essence and the NPCs shouldn’t act like it is.
We are told there is a suspected link between the suspicious character and the Ixali activities. We are sent to investigate, told that we might need to act covertly to catch this character.
While one of the function of this quest is to get us to interact with an item. On a storytelling level, the problem with it is that there is no story here. We interact with the sword, people show up, including author inserts, there is a fight, basically the end. There is no need to ‘do’ anything story related.
We aren’t part of the story; the story happens around us.
After the fight we get a cut scene telling us again we’re special, and given what sounds like the plot of the story. Assemble a crystal to banish a darkness.
The strangers leave. I take the sword and return to Galfrid.
Here we have the first clear indication that we can speak, and yet, our dialog doesn’t show up.
My big problem with this quest is that it’s supposed to be something only I could do, but how could any guard fail to see a sword in a stump? In a story, events have to happen for a reason supported by the narrative. Nothing in the narrative support that I should be the one to resolve this issue. There was no subterfuge involved, no mysterious person to find. Just a sword in a stump anyone passing by could have seen. And guards have been passing by, since they made a report about that area.