It's not inclusive at all.
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It's not inclusive at all.
its an extreme though?
I don't get it.
How can fight be Inclusive?
It looks hectic but its actually very, VERY easy once you understand the mechanics.
Oh wait that's every fight in the game!
Seems very inclusive to me.
You mean yet another hard fight that's disproportionately harder for casters?
Nothing new there.
Frankly I'm glad they're putting in more challenging content. Hopefully it'll encourage those doing it to push themselves harder and improve to be able to beat it. Could always use more of that these days....
Lol everybody got baited so hard.
Very fun fight. Hope to see more like it.
The EX only seems hard because people are doing it at minimum ilevel (600). Every other EX in EW has been outgeared at its launch by either Moonward Gear or raid BiS.
Once you get a party in full crafted gear, the fight can be steamrolled pretty easily, even with people dying over and over.
They're making a joke about it being a major departure from the expansions first 3 EX fights, which have been some of the easiest EX fights the game has ever gotten.
Had a harder time getting through Sephirot Unreal tbh... This fight is hectic for sure but not at all hard, theres hardly any mechanics that can full on wipe out the party, its mostly on the individual or a pair.
Skill level varies person to person, all imma say. What's easy for you could be equivalent to pulling out their hair to another. I personally find it a middle ground between challenging and easy but the guy in my group yesterday dying four times to the same mechanic would probably think otherwise.
One of the easiest EX they’ve released
There's a difference between the individual mechanics being easy in terms of things we've already seen and are not complicated by nature and a whole fight being easy.
Overall I like the difficulty because it doesn't come from 1-2 obscure mechanics that are designed to bait you the first times you see it but can be broken down to a simple step but because the mechanics come in fairly quick succession. They took fairly basic mechanics like stack/ spread paired with cleave/ donut, flares, tumults, baits, air bumps and aligned them in a way that constantly gives you something to do. It has higher individual responsibility but a very forgiving dps check.
While Ex 1 and Ex3 each had one more obscure mechanic that was simply designed to bait you into thinking it's difficult while the underlying pattern was still fairly basic, I like the more straightforward but busier Ex4 better.
And I personally found Ex1 a lot easier because there wasn't as much going on. I spent a lot of time just standing still and doing my thing and Ex4 is overall busier. It could use a few tweaks here and there but overall I think they hit the mark with the fight and I found it fun. So far my favourite Ex of this expansion. Bonus points for the fight not taking itself seriously and instead of being all dramatic and epic, you have a hair jokes and funny animations if someone failed a mechanic like getting yeeted back on tangles or knocked up from air bumps/ tornados.
I see what you did there and I approve.