Was this the last batch of jobs will ever get?
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Was this the last batch of jobs will ever get?
Yup, we're done. Pack it up.
Yes
going forward you should expect them to remove a job each expansion
While it's not a straight forward answer, there is this:
https://nichegamer.com/final-fantasy...rand-new-jobs/
and this:
https://www.mmobomb.com/news/in-orde...fantasy-before
Annnnd here:
https://www.pcgamesn.com/final-fanta...ffxiv-new-jobs
-- Keep in mind, for context, all of these news outlets are extracting different Q and A bits from a Japanese blog-portal: https://we-are-vanadiel.finalfantasyxi.com/ - which i believe was something created in regards to celebrating the 20th Anniversary of FFXI and it's history.
But as others have pointed out, a new Job has been the selling point for each subsequent expansion. So i highly doubt this is the end of that trend, it's just going to be more challenging at this point, because as mentioned in the japanese interviews that Yoshi-P did, new job's never before seen in the Final Fantasy universe would have to be created.
New jobs are the selling point of new expansions, even way more prominent than adding new races. The views on EW new job trailer exceeded one million when male Viera trailer had only 300k viewers at the time (That's of course back then)
What YoshiP said is that they will focus on introducing new original jobs instead of jobs that appeared in previous games, such as jobs based on characters (Gunbreaker and Squall) or based on weapons unassociated with jobs (Scythes and Astrologian sphere) and so on.
I have a feeling that the number of new jobs will be scaled back to one per expansion. Especially if the PvE/PvP teams aren't expanded.
Another year and change, as it has been for the expansions. It's better this way. They're thinking long term, going another 10 years at least. If they add more jobs more frequently, they're bound to run out of ideas at some point.
That's my guess. I'd rather they take the time to add one really well made new job per expansion going forward, than try to add 2-3 and have them be extremely similar to something we already have.
I would also not be mad if they did like..... one battle job, and one "limited" job similar to BLU that has its own separate game system. Beastmaster has been floated around, as has Puppetmaster, but there's plenty of other things they could consider outside of combat roles.
We haven never had a new crafting job or gathering job, for that matter.
Maybe now they can fix healers! Hahahhaha... haha...
Players Vision of New jobs: BST, PUP, etc.
The Devs Vision: A Monster-Mancer who turns monsters into puppets
Seriously, I feel reaper was not needed; granted I know people may like the job. It just seems like a "Edgy" DRK from XI
Believe or not, jobs are most likely less expensive than an improved character creation system.
Jobs can actually be developed within the system/engine. Character creation/improvements usually require overall changes to an engine, unless you are adding more clothes or something.
You can slap a Ziz and Coeurl on a Summoner and call it a BST, then slap a Puppet on the Ziz and Coeurl. then call that a PUP.
Give Drk some more magic Power Ranger Fireworks on their sword and call it RUN.
Ever less content as time goes on. This game truly is just a cashcow.
Honestly, my theory on this is that the game is over for all intents and purposes. As in, Square clearly thinks that the project is a done-deal, and thus can move onto other projects. Not really realizing that there's a long-term plan that needs to be respected.
Sure, they'll sustain the game with events like FF11, keep the servers on. And though Yoshida said "No, we'll get a new saga", what he really means is "We'll get another storyline but it will just be loose things to keep the game alive, not really a macro-level plot like the Zodiark Saga has been."
But they won't pay attention to the game any more. New, innovative stuff? That's too much of a hassle for a decades-old game. They wanted to compete with WoW but likely didn't think it would take this long. FF14's popularity really only boomed recently, and that's what got their attention to the game and made them think "oh, wow, that's actually still going? daaaamn!". But still think there's an expiration date.
Because they're pushing the game as far down to how much people are willing to take and cash in on the people who can settle for the least. That way they can send resources elsewhere.
Eventually, FF14 will have no support from the higher ups, and when players decide that they've had enough and move on, they'll quietly shelf it away as a "finished" product. Kept only alive like 11 is because they still have some random stooges who care enough to try it out for a few months.
I chuckled, thanks !
Normally I would agree with this, except they are planning a complete graphic overhaul, which isn't something one does at the end of a game's life cycle. Same thing with streamlining all the older content to be soloable.
While I think the *market* may make a soft decision that FFXIV is over, I do not get the impression that the *developers* believe it is yet. Furthermore, FFXIV is *the* FF theme park MMO and has primarily succeeded on pulling together referential content from every game in the series. They have literally no direction they could take a new MMO that won't be viewed as either a retrod or an inferior experience. The smarter business model is to continue building out FFXIV instead of starting from scratch, either by extending its lifespan for another 10 years or making sure whatever next MMO they create is a natural, backwards-compatible extension of FFXIV.
Put another way, regardless of what sunk cost it took to get here, FFXIV, like WoW, is now "too big to fail." It would be financially irresponsible to go for a hard reset on something so massive, expensive, and integral to the FF brand, and if all viable paths require retaining and channeling XIV's playerbase into a "new game", why not skip the middle man and development costs and just roll the "new game" up into the old one?
Personally, while I think that FFXIV could absolutely be iterated on mechanically with a push away from scripted fights and rotations (and the remove of classes), I do not see any reason why SE would risk it all on a hard reset. I would rather we get a "FF XIV-2" with new mechanics but the same world, jobs, and characters to build out from.
To be fair, streamlining the game for it to be soloable is what happened on FF11 before it got shelved. It started with Trusts.
And a graphics overhaul that's honestly long overdue and won't include Hrothgar and Viera, the races that need it the most, doesn't really make me think of much outside "let's make this game look a bit more appealing in the future, but we honestly don't have much else to add". I know I'm being pessimistic on this one. Usually yeah it does happen halfway through a project that will still get attention, but I'm torn between "WoW levels of attention" which has kept the game alive so far (WoW fans, forgive me for saying this), and "11 levels of attention" where there's a big burst of attention to make the game look somewhat presentable before it's placed on the shelf.
That's the thing though. Are they really invested into the game? Considering everything else that's been happening all throughout Endwalker, I'm not too sure.
I suspect they may round off casters and ranged dps come 7.0 to hit 4, and then from there on just focus on one job at a time... maybe another scouting dps after that. Not sure how soon they'll want to add another healer. :p
Just wish they had another MMO in the works - something Yoshida is more excited about building from the ground up. Something in 16's vein - even if we still know little about it - would draw me in. I've longed for a 12 style MMO for ages now.
11 is/was very tedious and demanded a lot of time. XIV sounds like it started off in a similar manner and the reboot paved the way to something more successful. Everquest isn't nearly as appealing and it's still holding on after almost 22 years. If there's some kind of extreme shift in what's being done and how it's being done, then it might be time to be concerned, but I don't see that here. Folks need to learn to relax and enjoy the ride. There's way too much nitpicking and fussing over the smallest things. Patience would be another thing to learn.
An entire role and race being ignored and gutted isnt small things. Patience? Healers have had patience for 6 years. Hrothgar have had patience for 3 years. What did they get in return? After those 3 years they got only 6 new hairstyles, each one cutting off their racial features. But by all means, be patient sure lmao. Relax and enjoy the ride. The ride of what exactly? The story where they contradict their own themes, rush conclusions, throw away plotlines players have been invested in?
Shit happens and in the grand scheme of things, none of what you mentioned actually matters. You can't call the game broken and on its way out based on a few cosmetic things and this odd opinion of how a role should operate. Yeah, I said it. This game could've failed and been discarded 10 years ago, but they gave it another shot and they're still working on a lot of things. They're still working on your precious lionesses, btw, but keep carrying on. :)
People claim pvp sucks now, but elsewhere in the world, people actually know how to play the various modes, so I'm inclined to believe there's a very skewed perception of things in the western world.
Beastmaster please. Also, some new imaginative FFXIV original jobs as well.
The fact is it is easier to make a new job than it is to fix an old one. When they redid summoner they actually made a completely new job out of it using existing abilities. I suspect they will do the same for other jobs with a lot of old bloat floating around like Dark Knight and white mage.
It be very hard for them to sell 7.0 with out a new job in it. Not with how little content we get now and then not add any new jobs would be a deal breaker for me.
More jobs please.
Inevitable when you make most of them play the same.
I feel that is more likely for them to follow their statement of no more new races (and we're still due Fem Hroth's implementation) than no more new jobs.
I know they are getting closer to a breaking point in what could be added, but at least for DPSers there's still a bit of room, like a true dot centered job.
They could always take a break for one expansion and overhaul everyone as a whole to make sure there's room to grow in the future, while also addressing some issues with the current jobs. I would actually prefer that for 7.0, and then return to adding jobs in 8.0.
There are a lot of things to be looked at, like how homogenous healers and tanks are, the whole 2min party buff windows being boring. Maybe they could improve the code and be able to add more interesting mechanics, like channeled actions that can actually work well in a pve scenario.
With Endwalker being the Climax, we're now in the Falling Action portion of the story. It's not unreasonable for people to feel impatient now or have given up hope entirely.
https://i.imgur.com/JKOozQv.png
Having more jobs just increases the work to get them leveled up for each expansion. No thanks.
Honestly I'd like some updates for the already existing Jobs next expansion instead.
Like please...
Can we have new updated animations on MNK????
It'd also be an opportunity to improve Healers and make Tanks more varied.
I'm sure they will continue to add jobs, although that comes with a lot of problems people here already mentioned, and to be honest i'm at a point were leveling jobs simply bore me, regardless of the method I choose, it's quite a slog.
Personal preference I would love if they simply improved existing jobs, there are plenty of things outdated on them, also new and better animations and vfx on all of them would be nice.
to be fair half the jobs the community "wants" are literally jobs we already have.
One thing I was kind of worried about if they kept adding more jobs they would have to do more battle abilities and more balancing thus cutting away time from other aspects of the game if we're going beyond lvl 90
In that FFXI 20th anniversary interview they even discuss how XI got dragged for not releasing new jobs for the Chains of Promathia expansion, and both Directors said how it's simply part of the expectation of a new expansion. So they are absolutely gonna keep releasing new jobs, and they will be FF based more likely than not, like they can't port over Corsair from XI due to MCH but they'd be stupid not to draw from its design while working it into a franchise first job. I'm not taking Yoshida's comment too seriously here though personally, especially given the Dev push to make XIV' MSQ solo-able in its entirety precisely FOR longtime non MMO FF fans. If anything he's more commenting on that inevitable eventuality especially given how he absolutely is working towards having XIV get carried over for another 10 years.
Why do we even need/want new jobs, if we are still complaining and B*****ng about the Balance and Issues of the current ones?
Adding New Work on top of Old Work guarantees the Old Issues and Complaints will never get fixed. And then ya'll will sit here and insult the devs over not fixing issues that where complained about X-amount of Time ago.