Mine is...pushbacks, well, i hate every mechanich that makes me move, but maybe im bias cause i main BLM...
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Mine is...pushbacks, well, i hate every mechanich that makes me move, but maybe im bias cause i main BLM...
Misdirection. Anything that forces my character to move in the opposite direction to what is intended.
Anything like Mathbot 1.0 (Ridorana) and Mathbot 2.0 (Bozja). Math has always been my weakest strength when it comes to anything beyond the basics of addition, subtraction, multiplication or division, which are the only 4 I thought I really needed in life.
Visualization.
I'm a math formula whiz but I seriously suck at the geometry side. Even with a cheat sheet, I still screw up the snakes on Zodiark. I also have trouble with Thal's Balls because it's difficult to picture how wide the spread is for me.
I really don't have much of an issue with mechanics in the game. I have issues with the lazy people who stay in them, expect to be healed through it and don't bother with anything other than smashing the keyboard.
So I guess I hate the face-rolling mechanics of players. :P
Any mechanic that causes excessive (and unnecessary..) downtime. My current biggest offender is the spinning mechanic in the final boss of the new expert dungeon.. It was pretty cool to see it the first time but now its just kindof annoying, my buffs always fall off or my rotation gets messed up, and you spin and spin and spin for so long...
o10s Bulwark mechanic and e12s ice sliding and lion...
Anything that fully or partially has me loss control of my character, making me loss enochian. The spinning in the new dungeon, QTEs, boss supermove cutscenes, needlessly long phase shifts, etc.
summoners in pvp
Not being able to send friend requests to people in a different world that are offline. Have to track them down!
Left\Right.
No, changing it to other words doesn't work. So you can keep your Lar\Starboard. It's still the same.
No, changing it to another language doesn't work either (I may understand what it says in French and German, the problem's still there).
No, putting a rubber band to make me memorize which way is which won't fix the problem.
It's simple inability to tell Right from Left, and it's an actual medical condition commonly associated as a symptom to various forms of Dyslexia.
That for me is the worst one because I need to conjure up with the dumbest things just to get by. The only thing, ironically, that helps me is clockwise\counterclockwise, because I'm forced to imagine a clock.
A lesser version of this is anything in the blue-purple-orange range. Because colourblindness. It's not even full-on colourblindness, it's just the dumb mild version of protanopia, but it's enough for me to not even realize that there were colours in the squares\triangles thing in P2S and it makes my life in P3S a living hell.
And turning down the game's colours in Colourblind Mode only helps from time to time. Hell, I even have to use Deuteranopia most of the time because the Protanopia settings don't fix the problem. None work for P2S's colours. At all. And none work for P3S either, because everything is either orange or red, and changing the colour settings really just turns both colours down on values. That's not what I need, I need a way to understand what's an AoE or not. I need stuff to have OTHER colours that I can make out.
Misdirection I mean I have gotten used to it more or less but it is still very annoying.
Mathbot is just addition, though, and remembering a small number of primes as target numbers (although he seems to die around that point now, making it not too critical). At worst you need to multiply by 2 first.
A really helpful thing I read for the snake lines is to not think about the whole arena but just one quarter of it. It's a lot easier to picture the turns that way.
The ball explosions always reach the centre of the arena, so you usually don't need to go further than that unless you're caught between two that will overlap. I think it's reusing the descending circles from the Hades fight.
iirc, mathbot gives you three different scenarios: multiples, primes, and division. Addition is just one of several processes your brain has to do in order to resolve this mechanic. However, primes is always the first equation he uses when he goes into computation mode the second time. So if the fight does get to this point, you can definitely preposition before he even mentions "primes". However, I think multiples and divisible are random, and you have to wait until he mentions which one.
Gonna echo the disdain for left/right (and heavens' forbid the translations of left/right)
My brain cannot parse it comfortably at a glance. As the shot caller for my group, you could ask them, my brain was DISSOLVING on E10s. (O11s wasn't great for me either)
Like, half my group has difficulties with that left/right dyslexia and we all have our own hilariously bizarre ways of dealing with it.
What's wild is that I am spot on for east/west style orientation. I legit don't know what's wrong with my brain. XD
The mechanics I fail the most are the ones I usually like the best. They provide a consistent challenge, and how well I handle them changes on any given day. Some days, I am on my game, and others I can't seem stay on feet. Two of my nemesis mechanics are Starboard/Larboard, and Terminus Est.
These are not hated mechanics though. Mechanics I hate are the ones I strongly dislike dealing with. Two of these are easily geols, and tethers.
Unless he gets really nasty if the fight drags on unusually long, division is never required.
To my awareness, his maths questions (besides Indivisible) are all phrased as "divide by X" but all it's really asking is "make your HP equal X or a multiple of X".
Basic times tables and then addition: if he's asking for 4, first see if you can add to 4 – and you can't do that because you have 5 HP, you need to go for 8 instead.
I am pretty sure he also phrases something along the lines of "make number multiple of X" But I might be thinking 'multiples' because that is how I handle the mechanic. I am only looking for the number, or if it is primes. If it is number, I immediately make my number a multiple or equal to the number Mathbot instructs. I know it boils down to addition, but there are actually all kinds of interesting little processes that take place at lightning speed for mechanics like these, left/right, and other mechs where you can't rely on the positions of the other players to save you.
Most hated mechanic? Hmm... That one where it lets ppl select easy mode on solo MSQ duties if they fail it because it lets ppl into endgame that don't know how to do mechanics?
Things like super chess in DSR, Index Peripheral in O12S and E8S P2 first mirrors. My spatial reasoning is not great.
Especially if I have to turn the camera at any point, it just instantly overloads the reasoning process for these and all rational thought is lost. I can do these mechs in a top-down 2D view no problem, but as soon as it's in the 3D space, it takes too long to work it out.
Twister
(It's also my favorite)
For me it's mechanics that aren't consistent...
This knock back can be blocked with sure cast. But this knock back can't..
This doom requires a full heal but this one requires esuna and this one requires something else.
I know there's more examples but my minds gone blank. But basically anything that isn't consistent or involves words like prevents most x in description.
Any kind of orb. The hitboxes to intercept them are just mad fcked.
Pinax meme
I cant math but that mechanic only gave me problems in release.
I look at my hp, look what number he wants… and just either match it or go 1x higher (if its 4 i go 4 or 8, if its 3 i go 3 or 6). I dont really do math, i just count.
Primes are 3, 5, 7, 11 and apparently 2, just remembering.
Like legit, you dont understand how bad i am at math. Math is my bane, numbers… i hate numbers. I cant concentrate on math even if my life depended on it.
But mathboss? Nah that dude‘s counting, not math. If you math at this boss, you‘re using way too much brainpower for simply having to match the number he wants or going 1x higher.
Like its minimal level of "math" where 2+2, 3+3, 4+4 basically to get where you want.
But people make this mechanic sound so complicated when all you do and mostly are able to do (if your hp is low) is match the number he wants.
If i have 2 hp and he wants divided/substracted by 4 (doesn't matter, both have the same thought process), i go into 2, to make it 4.
If i have 5 HP and he wants divided/substracted by 4, i go into the 3 thing to make it 8.
The numbers don't really go beyond 12 or anything like that so you're (mostly) just doing single digit.... your number+whatever number pad(if even one, you can be the right one from the get go) to match the number on his attack name.
Or match your number to be a prime number for indivisible.
I get enough time to count numbers at least because i'm so bad at math that legit have to count 5 and then + 1 2 3... oh yeah that makes 8 lmao. Heck, i even call out the numbers mostly before the mechanic if people are new/struggling.
What I can't do is the floor mechanic on Zodiark because i can't visualize it lol
Buff swap routines like Hello World.
That the option is there can make sense because sometimes mechanics are just anoying (and especialy if people go for story only, it can prevent them getting stuck). But the problem is that it asks this after just failing once (which is common). It should wait at least until 3 failures before asking. That way you at least push players towards learning.
And adding to that, solo duties in which the event instantly starts when you get abilities that your normaly dont have (at least allow me to read those first). Its not like it matters if you start a fight 1min later and all the NPCs just wait for your first move, as long as after your first action it just goes on as intended (and even just moving out of a circle would be a good enough indication. just use the same effect as the waiting circle in dungeons).
In fights where boss is stationary on one side of the arena, when it starts to throw mechanics from flanks/rear and/or you need to pay some attention to stuff happening away from big murderous stationary boss. Tidalwaves, Endsinger planets etc etc
I have hard time telling left/right too, but I think raiding in ffxiv had made me better at it. Thanks xiv :)
And community making some streamers week1 strategy pf thing X__X
e8s + Ilya strat comes to mind.
The "follow NPC but keep hiding" questin mechanic.
Feel like this is definitely something everyone deals with as a newer player. I'm used to adjusting now, although I do occasionally forget sometimes.
The only type of mechanic I really hate right now are the ones that don't give you indication of where the safe zones might be. The tentacle dig attack from the first boss in Alzadaal's Legacy does this.
I mean sure it's fine if you want us to stay on our feet and dodge like that. It's not like most caster classes don't have tools for movement, but it's still annoying to use, especially for extended periods where you have no idea where you'll be stopping.
I only have two, one minor, one major.
The minor: Stacking vulnerability up debuffs. The reason why this is the minor one is, it's not a bad thing to include, I just feel like when almost every single attack from every single boss does it, it's overused.
The major: Misdirection. I'm sorry, but anything that messes with my ability to control my own movement is a cheap shot. It's fake difficulty, and flat out p---es me off every time they do it.
Gavel and uhh, Digititis.
Digititis caused sooooo many wipes back when A3S was current. It was a relatively simple debuff swapping routine compared to stuff we've seen in recent years, but it always had a Wash Away before hand before everyone had universal knockback prevention. Combine it with a cleaving boss, a huge amount of electricity around the outer ring of the arena, and puddles in the later phases... I just hate that mechanic so much.
These two.
Though forced downtime is the bigger offender for me and the reason why I don't play certain duties on BLM anymore. Aglaia teleport and e8 add phase transition is possible with last second Umbral Soul but for many other duties it's just a forced Eno drop every single time. I also hate the stun chain of the first boss in Dusk Vigil. If you're unlucky you just spend the entire fight watching others do their thing while getting stunned and stunned and stunned.
This bug has been around forever and is still as annoying as on the first day. Same with the sound bug. At least now I can relog without worrying about getting a 3k+ queue but I wish they'd fix both already.
Played entire raid evenings with the sound bug because relogging would lose us the evening.
I hate working with tethers.
My most hated mechanics ? A spread occuring after people got stacked by previous mechs because people are running everywhere like chicken.
The mechanics that I can't handle ? Anything that change the direction my characters moving, I just can't do it... That damn cursor over my head is my nightmare...
I'd have to agree with forced downtime and forced movement (especially coupled with misdirection) being some of the ones I find most annoying.
Same here - that kind of visualisation (plus the time you have to do it) messes with my head. I'm better with it on some fights than others, and Zodiark happens to be one where it's an issue, with the snakes. :p