I keep seeing it over and over again..matches with anywhere from 500k-1 million damage dealt and then monk just sitting there at 300k. All different players at medium levels. Is monk really that bad?
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I keep seeing it over and over again..matches with anywhere from 500k-1 million damage dealt and then monk just sitting there at 300k. All different players at medium levels. Is monk really that bad?
no lmao Monk is almost S tier the ST pressure they can peform is beyond good and evil
Consider this; it takes 12.6 or 14 seconds to get to Phantom Rush, which is the only AoE damage dealing ability in that one button combo, and when you finally do have it, you get cc'ed (stun, silenced, bound, heaved, etc.) and if you don't have have Purify off cooldown, you'll be back to Bootshine and will spend another 12.6 or 14 seconds just to get to Phantom Rush.
They need to bring back Monk from pre-patch Crystalline Conflict.
MNK has the lowest overall output, because all that MNK Players ever do, is stunlock bullying one single enemy, run away and wait until the victim is alive again (since that is JUST enough time for your full Burst to be ready again) and then rinse and repeat.
Favorite Victims usually are casters, especially BLM from what i experienced fi(r)st HAND. Dealing with a MNK as BLM is compareable to your first ever prostate exam, but if you overcome it, you will be glad its BEHIND you.
? Seems like you've had some bad experience playing as BLM and getting picked on by Monk LOL. I will say this though, Monk's LB does seem like an insult due to the animation and the sounds it plays when Monk hits you with Enlightenment and then follow it up with LB; as if they were specifically gunning for you and only you due to the impact of it's LB.
MNK isn't bad at all. It posts lower damage numbers because it has no poke and virtually zero incidental AoE damage.
MNK is a competent single-target brawler at all times, and a deadly assassin when its ult is up.
Total damage isn't a particularly meaningful stat, especially if you're comparing one job to another instead of comparing, say, two MNKs in the same match.
SCH can easily deal double or triple a MNK's damage over the course of a match, but it's irrelevant because it's all DoT padding.
By the same token, BLM and NIN can get their best total damage numbers by playing the jobs completely wrong.
I wouldnt call it a bad experience, since i do managed to overcome it. But that matter aside, It isn't always about the damage in PvP, sometimes, you need other qualities if you want to outsmart People who, for example, favor Metajobs and are too focused on a straightforward approach that is all about overwhelming someone.
As a monk I feel like a linebacker. Sticky, oppressive, and a lot of ST pressure. I am mostly fine with our damage output. Two gripes I have with the job is Riddle of Earth is a horrible defensive and the way KBs interact with latency is extremely frustrating. Both issues because of how the game is programmed, but then it's up to the designers to work on solutions that account for it, instead of neglecting it.
because rpr is
You must be joking me, every fucking game I am against a MNK as BLM, I know I will have a follower, they don't do anything else than attack me, and every 1 minute, they kill me, why? coz they wait till LB, start stunning me, I use Purify but it doesn't matter, I am still stunned coz purify is broken, and the full combo kill me from 100% HP
it is just disgusting how broke that is, maybe they do not go top damage for the game, but is broken they can do more than 48k damage in a combo with no chance to escape.
You must've not met many Reapers...and that is no surprise lmao.
Because Mnk is poorly designed in PvP. It has a 7 part combo that if you get stunned or CC'd at all you lose it. It has a 20 second ability that doesn't add bonus damage. It adds an enfeeble that only last 3 seconds and if you get a WS off before then it does bonus damage. However the skill also knocks them out of your range, and if you get stunned or CC'd at all it does nothing. Also if server tic just says no. It has one of the lowest damage dps LB and only does decent damage if you first combo it with your 20 ability. Meaning your biggest damage ability out side of LB has to be used with LB for LB to be useful, and then its still the lowest damage dps LB. Riddle of Earth, one of its best abilities has to be activated again or you just lose the effect. If you're CC'd at all its just gone. Mnk is not designed well in current PvP against all the other jobs.
1) You've clearly never played with RPR or DNC if you think MNK is the lowest damage DPS. Understandable, those jobs disappeared off the face of the planet the week of PVP release.
2) MNK's role isn't strictly DPS per se; they're disruption. They can focus one target and effectively take them out of the fight until either of you are dead (usually them). It would be kinda odd if every DPS job were homogenized to deal the same amount of damage, and there would always be one that deals less than others. Even if MNK is on the lower end of things, they at least have a niche going for them.
Now, that's not to say that MNK doesn't still need work; Riddle of Earth / Earth's Reply should auto trigger at a threshold imo and their Bootshine combo could definitely be atleast 1 ability shorter. But for the most part, they're in a pretty OK spot.
Isn't that the truth!
In my 1v1s vs. Monk, you're absolutely right, they're a powerhouse against another player. It's the only class I think I haven't tried yet in CC, but then I see the final numbers at the end (knowing full well that isn't the whole story of course), and wondered why they're always lower. Now it makes sense that their whole kit is outfitted to be that way (for better or worse could be argued all day)
Don't see monks or reaper much
The AOE DoT isn't really padding, though. Even unbuffed it's essentially sapping a Recuperate from everyone it hits, plus the damage down. Buffed up, you're looking at 25k damage, and up into the 30k range if there's a BRD or AST around. SCH is an attrition/pressure class. They focus on fudging numbers in their team's favor with constant overshielding and damage buffs and debuffing the enemy team. SCH rarely gets kills but their pressure output is intense.
Damage that doesn't lead to kills is padding. I'm not dumping on SCH. The thread isn't about whether SCH is a good job.
The thread is about why MNK's damage numbers are low compared to other jobs.
Other jobs post higher damage numbers than MNK because they have more incidental, non-lethal damage in their kits,
and SCH is the king of incidental, non-lethal damage.
SCH's kit is aimed at creating an EHP gap between the two teams. MNK provides single-target pressure and then blows up one guy.
Total damage is the worst metric you could use to compare them. That's the entire point.
So, why even broadcast it at the end of a match? Since every class is outfitted differently to work in different ways together and on their own, it would be cool to see their contribution overall in the match, not just in terms of "damage done" / "hp restored", and that players could see their data privately -- like as a monk "total single damage done to another player" vs. overall, so that you can see how you are improving (or what you need to work on) with that particular class.
It's so strange to me that they show these numbers in PVP but they won't dare show them in a PVE dungeon or raid and the only way you can know is to use some third party program.
Because Square-Enix are the definition of "if it's not entirely broken, don't even think about fixing it." They are not good at iterative changes, generally speaking. Your healing done should include barriers that were consumed (since barriers that expire are essentially overhealing.) Damage done should be in the form of rDPS/rDamage; you should be able to see the impact of your buffs on your team's damage, and you would also want to see damage mitigation on the damage taken stat.
Don't forget, they also balance and design their PvE around that verboten third-party program even though no one can see DPS numbers without it. Square-Enix are also... well, "lazy" is too strong of a word, but maybe call it... hesitant to do what they feel is unnecessary work?