make it castable out of combat or something. its so cancer to weaver out of a prepull ruin 3. i clip it like every goddamn time.
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make it castable out of combat or something. its so cancer to weaver out of a prepull ruin 3. i clip it like every goddamn time.
I think an easier solution would be to make carbuncle permanent rather than despawning and spawning constantly, this would give much more flexibility to when we could use Searing light. I dont have an issue with weaving searing, but i had to move my bars around to make it easy. i am on controller though.
They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'D
Frankly speaking if that’s the problem then in the long run they need to remove the avatars entirely and make new animations that do work with the Summoner or Carby as regular spells. The current state is like having a pet hardcast a raise three times a minute. That kills multiple points of interaction that could be used on pets in the rotation and makes their potential goals in the future much harder to achieve.
yeah Searing light and flourish please let them be used out of combat
At this point I feel like carbuncle is more of a hindrance than anything. I wouldn't mind it simply being an aura-like thing, although I understand people wanting to keep it as a separate entity.
It isn't an ease issue, it's a clunkiness issue. It is painful and feels poor to have to force clip because of a skill that relies on AI. By the time you come off your first cast, which you have to do to enter combat just to even get the skill, there is a delay in registration meaning you have to cast searing light in the latter half of your GCD, forcing a clip on the next skill.
It also makes the skill very very akward if you want to use it outside of Bahamut of Pheonix, because the different summons take different times to cast their skills and disappear. At 90, all three can cast at range limiting this issue, but when you are dealing with the egi's that have to close the gap, it can cause some really weird timings or misalignments with any sort of plan.
It is just a weird design choice that limits the options of SMN players while making things more difficult in a way tied to QoL instead of player skill.
The real problem is you cant use searing light and radiant when carbuncle initially disappears. They need to untie those skills from carbuncle.....honestly I don't even know why carbuncle is still a thing considering it does absolutely nothing outside of those skills and radiant is basically unusable for most of the rotation.
SMN players been asking to make Aetherpact/Devotion a SMN skill for a long time, because as a pet skill it's a freaking pain. They make all those changes to SMN, change the skill the name but keep the problems the skill have. It doesn't need to be out of battle, just a SMN oGCD would have solved its problems ages ago.
Don't know if they don't want to or can't, but a having a pet with only 2 skills... it's better to just delete it and give those 2 abilities to SMN.
I wouldn't even say rare occasions, I have had it ghost a lot and I am not even a savage player. I end up hitting it then mashing my next summon and for whatever reason Carbuncle up and disappears before the skill went off, and I know I hit it because it goes on cooldown. The awkward design choice of having to have Carbuncle out to summon anything else and that he has to be removed for other summons to appear seems like there is some strange technical limitation to all this because it doesn't seem to make much sense as a conscious gameplay decision.
FFXIV's engine is dogshit and it's blantantly obvious in all aspects of the game. There are so many things that are clunky and cannot be fixed due to engine limitations. There's also a ton of things that simply cannot be done because of the engine. Physics are non-existent, certain fundamental graphical user settings simply do no exist in this game etc.
The engine is this game's number one enemy and the sooner they admit it the better. This Searing Light clunkiness is a perfect example of everything wrong with the engine. Even improvements that should be fairly simple to implement require substantial work-arounds.
My problem with searing light is sometimes the delay puts the skill on cooldown but dosnt apply because the animation was canceled when I summoned bahamut
I hope patch 6.1 will fix the issues there with a slight rework, it would also be nice if they made some changes to the spells,
or added some game mechanics, because the summoner doesn't feel cerebral at all .
This impression of playing a level 60 job from lvl 86 is rather unpleasant.
There's only 2 things that can really fix the issue: One, searing light usable out of combat (so you can 0s searing). 2, remove all skills that interact with the pet that aren't a summon and put them directly on the summoner.
I can't tell you the number of times I've wanted to cast a barrier and found that I was in the ~30s of the rotation where I flat out couldn't use it because the pet was dead for one reason or another. It's ridiculous that anything except the summons are tied to the pet itself.
And Summoner is cerebral, but it's cluing into a different aspect of the mind. It's a class of cadence and tempo now, not of raw button pushing. The most cerebral job in the game is, and always has been (At least as of heavensward), Black Mage. It just also happens to be bogged down by archaic mechanics that serve to make it difficult for people to get into the class. If you want a cerebral experience, I can strongly recommend it though.
I didn't really choose the best word with ''cerebral'' because it actually has several meanings, but rather I wanted to highlight that it didn't have much to do in the kit, and some once important aspects like r4, and etherflows feel clunky in this new job design.
I think their mechanisms should totally change, but after that it's only a personal opinion, I'm not claiming to be right, it's just a feeling I have with this new gameplay which seems to me to be clearly improvable..