Is it true that they only get abilities from monk/archer? That seems a bit counter intuitive, since they cast spells and all. Why not conj spells?
I'm newly back to the game and curious about this, as I was considering leveling blm.
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Is it true that they only get abilities from monk/archer? That seems a bit counter intuitive, since they cast spells and all. Why not conj spells?
I'm newly back to the game and curious about this, as I was considering leveling blm.
Because SE hates mages.
They are probably gonna save it for red mage, but it's dumb. It stupid and needs to be changed again to make sense. Thm/cjn abilities for Red Mage reqs.
Each job only has 2 classes they can get abilities from. And only 4 or 5 abilities when fully levelled.
And I think PGL's Second Wind and Featherfoot are very useful.
Much easier to hit Second Wind than cast a Cure on myself. And Featherfoot can be great to escape an unwanted bit of hate fom a mob.
Archer has a few enmity reducing moves. Useful for a powerful BLM.
I understand some of CNJ spells and abilities would be nice. Having the other elemental spells for example.
But we can still use those if necessary by staying THM.
But for an all-out damaging BLM, enmity reduction and quick fire evasion and healing is very welcome.
I love my setup of chameleon, quelling strike, second wind, featherfoot, etc for BLM, personally.
Then the mages would no longer be mages. THis argumnent has always been the weakest one made, and when they nerfed mages temproarly on XI it destroyed the classs, so try to remember that.
You have a choice on what to play, and how. A BLM is meant to have destructive powerfull spells. IF you think they need nerfing, then so does War (which odes anyway because they should not hit in abilities for what they do).
You can't simply do any fight as a mage, they lack defense and die fast. The trade off is power in spells or healing. I am sure PLD adn wars want to have powerfull damage, but that destroys the game. It becomes an extremly unbalanced role. You want defense, you sacrifice damage. You want damage, you sacrifice defense.
IF they nerf BLm any more, the game is finished.
Fire doesn't have the intelligence bonus like thundara. Fire also costs 100+ more mp than thundara as well. You'll be out of mana fast using the fire line. I bet you that Blm will be either middle or less on damage parse when you throw bosses that resist lightning.
No, when they nerfed mages (permanently) in XI it didn't destroy them or finished the game, people just couldn't be lazy and destroy things like they were doing. The only thing that 'destroyed mages' was the enfeeblement adjustment they made which they made resistance too high and fixed.
SCH came 'destroyed' out of the box, it was a RDM that couldn't enfeeble as well as RDM nor heal as well as RDM/WHM nor nuke as well as a RDM/BLM, therefore they adjusted it which caused people to complain that it was too good and it pushed BLM/WHMs aside. So at no point in time did they ever destroy mages in XI, the only time the roles shifted was in ToAu when mobs didn't take magic too kindly, after 4 years of every mob in the game bowing down to BLMs (Manaburns)..that was a well deserved change.
The difference between XI and XIV is that if they do any changes in XIV it will be severe because the stat calculations are already pretty severe and unbalanced to begin with, so if they nerf BLM, no, XIV is not finished, it just means people will actually not be able to stack BLMs and beat everything...if anything it'll help the game more than hurt.
I understand BLM is probably your only class/job but you have to realize, when the world no longer revolves around you, people make up for it.
Thing is, I write that knowing the fact they still have some changes left to do regarding skills, while the skill selection is done, they stated calculations are still an ongoing process.