All world is facing the same issue.
Ul'dah as become Jeuno II.
All other cities are ghost town with almost empty Market Ward.
What will SE do about it?
What kind of approche the should take?
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All world is facing the same issue.
Ul'dah as become Jeuno II.
All other cities are ghost town with almost empty Market Ward.
What will SE do about it?
What kind of approche the should take?
This is something every single MMORPG has to deal with. To only way to deal with it is to combine the market wards.
1)You have to be able to search all the market wards worldwide.
2)You have to be able to buy any item from anywhere without having to locate the actual retainer.
There is no other option to fix it at the moment.
However I think when the other city opens up it will become to real Jeuno, so we shouldn't worry too much about it.
i am not sure if its only the market ward problem...
You see in Uldah there are the mines... and those are the best solo/duo/trio grinding spots...
also when i am in Uldah i feel like its way less annoying to leave the city by foot than in LL,
Uldah is also most conveniently located between the other 2.
To fix that you would need address the other things as well.
Also the story line takes you to ul'dah. Much like it did in ffxi with jeuno. Once i can play the game (either pc fixed or ps3 launch) (hoping for pc fix so i can play sooner, owning the game and not being able to play it sucks so much) I was gonna start in gridania. Just my character was going to have a Fire theme. So unsure if I should start in ul'dah instead. Pretty much ima lvl my mage nuking class to unlock the fire based spells and use them on my other classes. i'm a bit of a pyro in mmorpg/ rpg. Like in fable 3 i mainly use fire + magic sword (magic blades are casted and fly to you target) :3
Once Ishgard comes out, everybody will practically be there as opposed to the 3 starting cities.
Many threads about this. Why is it Jeuno II? Why not Aht Urhgan Whitegate II?
I never thought of the Jeuno type of thing to be an issue.. it works good actually.
If everyone is in one city its easier to do things. Once the party is together than you all can teleport to where you have to go.
It seems fine to me, if you have to go to another city to do other things your free to do so.
SO what exactly is the problem of this?
Yea I believe so also. I just hope they don't make the starting cities feel like ghost towns. There should be some reason to go back.
Also, they need to link the MW wards. I like them better than an AH but they need improvement. Just have some npc that makes a list pop up. Then you can instantly buy it from any other cities retainers. Hell they can even add a slight fee from not directly buying the item from a retainer.
I looove global market systems personally. It is kind of unrealistic to see it hitting XIV though.
That being said, as soon as we score an item mail/delivery system, the Jeuno/Whitegate syndrome will become a moot point to me!
"/l anyone in Uldah?"
"yeah brah, whatcha need?"
"/l just to hear your voice, and can you send me some shihei, I mean, some buffalo.. straps, black"
"np brah"
last I played WG lost a lot of people by the last Aby. Jueno(port) became the center of attention.
I'm hoping some of that large scale PvE will be something like the fights in WG(forgot what they were called). More in detailed fights though. They could even give crafters something to do since they are "classes."
There are already arguments against teleporting promoting laziness. You could technically 'teleport' to the city and run to their ward. I agree to a search feature for all cities as an option, but not a 'buy from search menu' (at least as it pertains to other regions market wards)
In ffxi, the auctions were broken up by regions. If you were out in Kazham, you were linked to the Windy auction, but you couldn't buy from jeuno sandy or bastok. I thought it was much more fair. It gave reason to go to certain cities because things were priced different in different regions, and different materials were available according to their home regions as well.
It is completely understandable and fine for one city to be "the" gathering place. But surely there must be something between "central hub" and "near ghost town", don't you think?
I guess I just don't understand why so many people seem simply not care that La Noscea and The Black Shroud are consistently deserted in many areas. Maybe it has to do with what people are playing -- when it comes to crafting, gathering, or lower battle ranks, I don't really care either 'cause you don't have to worry about finding other people to play with, and for the most part you can just solo.
I agree that somehow connecting the market wards would help, at least letting people see what is for sale. Though the ability to summon retainers that are currently selling was a step in the right direction. For example, if I dump stuff to sell on my retainer while I'm in Limsa, I now can leave him in the market wards to sell knowing that I can still put him in Ul'dah's wards the next time I am there.
Battlecraft leves also need to be more balanced between cities for some ranks/camps -- Broken Water being in Thanalan isn't the only reason that everyone does R40's there! ^_~ (though I know, a lot of people just hate the Black Shroud, but that is another can of worms lol)
i loooved Jeuno! Ah good ol times!
Unlike Uldah Jeuno is no starting city, you see no fresh registered noobs around there and taking your Lv1 mules to Jeuno was fun too.
Not enough shouting matches in Ul'dah to qualify as XIV's Jeuno just yet. At least, not on Saronia.
I'm not convinced Ishgard will become the new Jeuno. Thanalan is still where everyone does leves/behests, lots of quests and easy access to the sea port. Coerthas has nothing until the 40+ grinding. Until that changes Ul'dah may well remain the central area. But if Ishgard comes with direct flights to the other cities and the other cities don't get that then sure it will.
A method I can see to help people to stay in other cities (very flawed/short term). Would be the addition of city based quest lines that help bring the player closer to the city.
I always went back to Sandy in FF11 even though everything was centered around the other places. Just felt at home there, also was easy to travel with the warp guy in each city as well (probably the more accurate reason).
Uldah is supposed to be the main gathering spot for adventurers. Didn't you guys read the text on finalfantasyxiv.com about Uldah? So I see nothing wrong with the fact that that's how things have played out.
I remember a time where i could easily live in Gridania. The carpenters guild was really busy.
As the world population decreased, people started to drift more to permanently staying in Uldah.
As time went on, i was spending more and more time in Uldah because it was the only viable city to buy/sell/trade.
There seems to be a critical mass where if the population drops too low it becomes quite difficult to play the game outside of Uldah.
Ishgard is the key to everything.
Ishgard will have to have some endgame content for people to move their. If its just a city i think Ul'dah will remain the main hub.
I think a central city hub in a world is a good thing. I don't however believe that Ul'dah will be that place for very long. Any new city added will have a huge influx of people and for a time the other cities will be quieter. Then it will settle down and the population in each city will balance out until the next cities release.
I do want to see the addition of a 1 anima tp between the gates in each of the cities, easy to implement within the current menu that comes up when you click the stone.
I vote Sephiroth for mayor of Jeuno II.
Or, wait. What the hell?
I don't want an ffxi-2, or a clone or any ideas from any other game. WTF was I thinking?
I for one would like to see some smaller towns scattered about. Not the outposts we have at the moment, but places like Selbina, or Rabao with their own quests and culture.
On the overcrowding: If you are annoyed by it constantly - guess what - You are part of the problem. Just do what I do and hang out in Limsa.
the fix is extremely simple. when the AH is implemented the player's nation will have tax him/her much less as apposed to using the auction house of other nations. the new jeuno will have the highest taxes out of all the cities to promote players journying back to their nations for market activities.
for example;
you hail from uldah your tax in the cities AH is 5%. the other 2 cities have a 15%-25% tax. jeuno has a 20%-30% tax rate.
a bit off topic and i am not saying any thing definite. but the npc chatter up around coerthas is painting ishgard in the light of a town of religious zealots who are currently really digging on the leaders Kool-aid. Forced military service, banishment of non-believers and dissenters. definitely not a tower made of rainbows and unicorns. Then again Uldah and Limsa could be viewed in the same not so friendly light
All Airships lead to Ishgard therefore you would be swapping a 3-5min Airship ride to Limsa rather than:
Uldah > Ferry Port > Long Boat Ride. (20-25mins total )
So Uldah won't seem very central when Ishgard opens.
Also predicting a zone between The Black Shroud and Thanalan at some point.
Chocobos are gonna be sweet and will seem a super fast way to travel at first.
Ala Mhigo and Sharlayan may be towns at some point too.
I think if they make the local leves taken from Guild-Master, people will stay at their class-guild city. But since you can do everything from Uldah and oh wait, Uldah regional leves rocks .. why should we leve? ;p