Reaper can aoe heal the party, provide a party damage buff that last 20s and do more dps numbers than samurai and black Mage? Why even play any other melee, outside of aesthetics?
Printable View
Reaper can aoe heal the party, provide a party damage buff that last 20s and do more dps numbers than samurai and black Mage? Why even play any other melee, outside of aesthetics?
First FFXIV Expansion? Welcome to Beta Testing.
Imagine if Enshroud was a DPS loss.
That was 4.0 MCH.
The first expansion patch are often unbalanced, but gotta agree this one is quite broken.
Sure, they have a dps party buff, but it's just 3%...
And the aoe heal is very conditional and very light (potency 100, lasts 15 sec.)
Yes, their dps is great, but it'll likely be adjusted in time. I only hope they don't nerf it into the ground like some sort of punishment for it being strong like they did to DK in WoW.
"Welp, ppl be angry, so we'll change the potencies to 100/105/115 and 120/120/130 across the board."
On a side note when is the next balance update supposed to come out?
These statements are honestly just not true
Their party buff averages about the same contribution as battle litany looking at logs. Random example where you can check https://www.fflogs.com/reports/RpvNf...pe=damage-done
Arcane circle contributes 20 dps less than battle litany, if you go and look at more examples you'll see generally the same trend in performance.
Arcane crest is absolutely overpowered, its the best utility skill except red mage's instant rez, if properly used reaper heals more than some tanks, it is really insane, especially when you compare it to what other melees have, which is nothing in most cases and then mantra for monk, which is not even close to as good as this. Just take a step back for a second and compare dragoon's "defensive" life surge, and arcane crest, if you still consider their utility very light idk what to tell you
Random logs for example
https://www.fflogs.com/reports/XbA2B...aling&source=4
https://www.fflogs.com/reports/9r8R6...ing&source=783
https://www.fflogs.com/zone/rankings...=DPS&boss=1059
Reaper is insanely overpowered at the moment, the fact that they have the best damage and utility while being easy to play is just insane, no weakness whatsoever.
Side note, reaper getting nerfed would be good probably not just for the health of the game, but also for the reaper playerbase, seeing as they are the most popular class by a longshot and probably still will be because of fantasy/playstyle/animations, trying to get into a group/static as reaper is harder than as any other class right now, making it so the job is not literally the best at everything would help, at least somewhat.
I also think it would be easier to nerf reaper than to buff every other job, if they keep that insane utility and damage there is no point in bringing other melees.
Just for a quick comparison with my other most played class, dragoon, dragoon currently has more positionals, more animation locks, a busier rotation overall (look at casts per minute and reaper is the lowest among melee dps), no defensive skill whatsoever, nevermind a partywide one, and their party dps buffs are barely better than reaper's while doing drastically less personal dps, i dont think you can in good conscience look at everything available and think reaper is currently balanced.
So...what part was untrue? You disagreeing does not make my statements untrue.
It IS a 3% buff. The heal potency IS 100, lasting 15 seconds and only if your crest is broke. Don't roll in on someone saying they're lying when they aren't.
Are these abilities strong? Yes, but not wildly so. You say it's about as strong as Litany, but so what? You want it to be notably weaker? And a heal ability that can only be used if your crest is up and takes more than 10% of your health? Very conditional.
The only thing that needs work is the raw damage. Their utilities are fine as they are.
Just compare it to other melees. MNK might be the best for that.
- MNK has a 15s buff with 5% which lasts in 75%. Meanwhile Reaper has a 3% buff with 20s which lasts in 60%.
- Reapers has a shield with 30s cd, which will always procc on any aoe and grad 100 healing potency over 15s. Meanwhile MNK sits on a 90s cd with 10% more heal for 15s.
In kind of damage MNK seem to be better, but in kind of heal RPR is way better. On top RPR is the best DPS so far and super easy to play. Ofc new MNK is not harder much harder to play, but still overall worse than RPR.
Then you´ve other melees like the selfish SAM falling completely behind in damage AND utility, NIN which has become laughable for whatever reason and only brings trick attack with it, meanwhile sitting on a 120s shield with 20% when RPR sits on 10% with 30s. Yeah TA is not bad, but compared to RPR´s output still just laughable.
Imo RPR is nothing but broken, MNK is too. SAM and BLM, the most selfish DPS ingame getting outclasses by 2 braindead classes, meanwhile every other class lacks behind hard. SGE is broken too compared to any other healer. Easy to play, mobile af and it has the biggest output. SMN is the only "new" class with a damage output which is justified. It´s plays simpler / as simple as DNC and should stuck with the damage scaling RDPS classes have.
And btw: https://www.bilibili.com/video/BV1qL4y1J7Mh (Beware 1st primal spoiler) says enough about the current situation in kind of healing and unneccesary utility kits.
The current balance sucks hard and RPR needs a hardnerf in DPS and shouldn´t be able to heal the GRP. Easy to play classes should never be that strong as RPR is.
Can’t even be bothered to read most of this thread and the stupid idiotic examples of why reaper is “overpowered”
If reaper is so OP why is monk out performing it in 3/6 of the current available fights at 90? If it’s healing is so over powered what about chakra? If it’s utility is so powerful what about brotherhood?
Ladies and gentlemen no, reaper isn’t over powered. BLM and SAM are simply under performing
Of course i am not saying its not a 3% buff, its in the tooltip, i am saying it is a really good raidbuff , saying "its just 3%" makes it seem like its weak, when it really isnt other than if compared to brotherhood.
If a dps healing the party more than a tank over the course of a fight is not wildly powerful, i guess there are no powerful abilities in the game at all? How would you rate shade shift and life surge (lol) if arcane crest is not overpowered?
I am not saying you are lying, just misrepresenting the situation, reaper is so much better than the other classes under every aspect, except maybe monk damage which from what i understand is doing a different rotation the developers didnt find out or something.
Just to put it this way, if reaper/ninja/dragoon are all doing similar damage, lets say 1% difference from each other instead of the actually massive 5% lead reaper has, why would you not always bring the class that can also heal you like maybe half a healer, which potentially saves healer gcds = more damage, which also happens to be easier to play so players of similar skill are more likely to perform better on reaper?
Current balancing is bad, one job cant excel at everything, and tbh its not like reaper is not going to suddenly be unfun if you are doing the same skills just without effortlessly topping meters. Just step back for a second and compare it to the other jobs, should ther not be some upside to bringing them sometimes?
Have you even checked everything?
In 5/6 fights Reaper is in the first place in kind of damage. In 1/6 MNK lacks even behind SAM and BLM.
On top you've way more parses on RPR, but it still outperforms everything.
And have a look at the other DPS classes. All of them lack behind!
It might be somehow justified against SAM/BLM caused by the utility and that DNC/SMN sit on the bottom with the "no efford gameplay", but RPR and MNK top damage with utility and braindead gameplay? This is a joke.
Monk needs a revamp anyway, but Reaper as a new class is just straight up broken.
Why are you so focussed on the healing? Any healer worth their salt would plan their CDs around that ability not even being pressed making its “utility” fundamentally pointless and used in such niche environments(like greeding uptime in zodiark) it has little to no affect on balancing.
Compare the 3% buff to all other jobs and it’s kinda on the low end, deservingly so. So we’re good there. It’s less than brotherhood, less than trick, less than litany. Lovely.
Reaper is powerful, it’s nice to not see samurai topping every meter for once. It’s nice seeing monk doing some serious damage and I for one (although I believe samurai needs a buff) am glad to see SEs golden child knocked down a peg or two
I've checked the overall DPS rankings and they say more about the classes than some 100% parses happened under perfect circumstances and / or just luck with boss mechanics (melee uptime) or in kind of MNK even forbidden chakra proccs.
Reaper has the most parses imo and given to the amount + that obvious "worse" players still perform a decent DPS is a clear indicator that this class is broken.
Because MNK is also overtuned. I wouldn't necessarily say overpowered but both jobs seem to be overperforming.
Are BLM & SAM actually underperforming or does it only look that way because RPR & MNK are overperforming?
I'm personally more of a fan of nerfing RPR & MNK rather than buffing SAM & BLM.
I believe they shouldn’t nerf either of them and it would be a huge shame especially for monks. They finally get their rework, finally deal some serious damage. A new job which works right off the bat unlike SB samurai for example is also a nice change. No one likes seeing nerfs. It would spoil an otherwise very fun start to an expansion.
It’s the sorry few in this thread who are like “my job isn’t too dps anymore” and in all honesty I’m glad SE doesn’t listen to these forums when it comes to job balancing.
Because it literally exists? If one class can do it and the others cant its a bonus lol, it should be factored in. Sure, i can understand the argument then when you are farming the fight everything is nicely planned out and its just good, not broken, but do you do all fights perfectly from day 1? It helps you the most during progress, the hardest part, and i am focused on it because it is objectively the second best utility skill behind red mage instant cast rez, which btw also drops in value when you are farming the fight, but just because with optimal play its just good instead of broken doesnt mean it shouldnt be counted in? Like one job gets shade shift and one gets crest, do you honestly think those two skills warrant the same power budget?
I ask you again this question, what is the point of bringing other melee jobs if reaper is easier, so that players of similar skill level are likely to perform better on it, and also excels in both utility AND damage? What is the upside to playing another class other than you enjoying it, which is completely fair of course since people want to have fun, but also objectively not a good measure to decide if something is balanced.
Also you wrote in another post that people are forming these opinions looking at low percentiles on the 6 current endgame fights available, here are screenshots of 95 percentile for both the raid and extremes https://imgur.com/a/NA1AEVj
If you go lower reaper's lead only grows, since its easier to play.
Lot of Reaper salt and darkness in this thread.
Do I raid? Yes I do, but not on this character. Feel free to trawl through my logs. My main is Enyalios Ares on Odin server. Check my last few raid tier clears, check to see if I’ve cleared ultimate.
At the end of the day, buffing samurai and black mage won’t make content trivial. Mostly because it hasn’t even been released yet. The content that’s out is already trivial. Nerfing monk and reaper would be a sorry ass shame
It´s not about logs, it´s about the claims you make.
And to buff SAM / BLM isn´t the point. SE would need to buff everything but the named classes, which would be just dumb af. You said it yourself, the content is already trivial. Buffing stuff or leaving the balancing as it is, would make everything further trivial too. Nerfs are highly needed in all categories.
I mean you could either buff others or nerf in order to balance.
I think that currently both are needed.
I also don't think that they should buff too much either because content becomes too easy, they've already sorta ruined the old content by essentially doubling potencies over the years and with all the new abilities etc.
If all you do is buff then it sorta turns content into a joke at some point.
You can already go through the extremes pretty quickly as it is even without pots and food.
Even with just an okay group you'll end the second EX without even getting anywhere close to the enrage I honestly feel like the damage in the fight is already too high.
Eh... No.
It absolutely isn't.
Each there own, I personally think decision making makes a dps hard to optimize rather then rng or relying on other players. I also think trying to play sam correctly in shb as in lining yourself within raid buffs is way harder then any of the other jobs. That's why I think balancing around difficulty is dumb because for a lot of other people sam is the hardest to optimize (me) and for others its ninja, blm, or monk.
It definitely is. I can't play black mage worth a damn but lots of people out there can go to town with the job. Other people can't deal with the APM requirements of Ninja but I've never had a problem with it. Some people had problems with the kinda rapidfire mechanics of e4, but I find it fun and easy. Any mechanic that makes me look at the arena edge will probably murder me though.
That's not what people are talking about when they're talking about complexity.
People are talking about stuff like SAM Tsubame-gaeshi in SHB.
It's objectively less complex and involved now with two stacks than it was before, that's just a fact.
I actually like the two stacks but just because I like it better doesn't mean that it isn't less complex and that I don't understand why there might be SAM mains who dislike it.
To some extent I feel that way a little too because I do think that it felt rewarding to adapt when you ended up drifting and lining things up correctly and precisely.
It doesn't feel rewarding now it feels brainless.
It's the same on MNK, there was a lot of thought and preparation that went into lining up the burst phase the moment you drifted away from your '' dummy rotation '' player skill became more involved and important and it added complexity to the Job.
Same on BLM, you have a ton more mobility now than you did before and it inherently makes the Job less complex in the context of difficult content.
Again that's not to say it's inherently a negative, I've actually been focusing on gearing BLM along with NIN in EW I'll have bis next reset and I am strongly considering maining it.
I love BLM in EW I've had the most fun on it in the Extremes.
But BLM is less complex now than before.
It's still complex imo especially with Ley Lines but it's definitely less so than before and you have more '' fail safes ''.
Reaper is ahead and will most likely get nerfed but there are other roles and Jobs that really need to be looked at before Reaper.
Like Paladin the other tanks, Ninja should be buffed a lot before Reaper is nerfed a little, White Mage needs help and Physical DPS and Caster DPS are pretty much just one Job each now.
Bringing up the many extreme under-performers before the single slight over-performer would do way more for the overall health and balance of the game.
Given to your claim everything but SGE, DRK, MNK, RPR, SAM and BLM is underperforming. Meanwhile ppl so even cry why DRK is not broken as WAR in kind of self-sustain.
Without one of the named top DPS classes, you're still able to beat any current content. And that's something SE needs to balance around, not the top tier classes which are easy-mode and allow to skip or to ignore a bunch of mechanics.
I agree that NIN needs a minimum buff, but the rest i named needs a hard nerf in DPS, meanwhile tanks need a flat nerf on their defs. Otherwise the content would need huge buffs, which won't happen.
Cant Edit...
The most classes don't underperform. They're balanced troughout the content, their kit and needed efford to play.
RPR needs some serious nerfs those who say otherwise are in denial, Why the average RPR are out dpsing some of the good BLM and SAM , on top of having utility buff.
RPR should be below SAM, BLM because they are pure dps.
RPR should be below MNK, DRG,NIN,RDM as they have the most brain dead dps there is. RPR is ez mode dps this patch let’s see what happens in savage patch.
Not sure why so many players think that fixed rotation jobs are oh so hard to play. Everything becomes muscle memory in under a month. What differentiates melee jobs in the end is how you maintain uptime.
It´s not about "hard to play". It´s about "harder to play than other in their execution". If you need 15 buttons to do the same stuff other do with 5 buttons, then ofcourse there is a difference. You do even have classes where you spam one button multiple times (aka Tanks, SMN), it´s pretty much impossible to fail, meanwhile other need way more practice and decision-making in fights. The most players can´t just jump on any class and execute easily with them as they can on DNC, SMN, Tanks and even current RPR / MNK.
And given to the actual prime example... RPR outclasses DRG by miles with less to care about. The 2 rotations you need to care for are getting highlighted, the mark is everything the player have to keep an eye on. Meanwhile DRG is sitting on an easy 10 button standard rotation, but it has a lot inbetween, might have to delay stuff, stucks in animations, have to double-weave if possible and so far needs way more efford to execute properly with all the circumstances in the kit itself.
It´s not justified if easy to play chars are superior in any things. SE knows that and that´s why RDPS classes lack behind for a long time now. So should melee and caster aswell, if they have nothing left to care about.
Well yeah, obviously. They're top DPS with literally 0 brain involved, why on earth would they want other, much harder classes to take their spot. The reaper mains who admit it's broken and still want nerfs are true chads though.
Have to admit, been leveling reaper, its 86 now I think. It's boring as all hell.
Even if reaper is nerfed into the ground I'll still play it.
Only blm and sam?
it seems basically everyone is underperforming when compared to reaper and monk, its almost like nerfing them would be the easiest path to take instead of having to buff virtually everything else.
Scuoll's post makes it very clear reaper not only needs a gigantic dps nerf but also needs Arcane crest to be brutally nerfed into the ground, like even a 50% nerf might not be enough it's that broken.
If reaper and monk get to keep their utility like it is, then their rDPS should be way under drg and nin, then it would be balanced.
So you want to nerf arcane circle? The raid buff which is the least effective raid buff? A 3%, 2 minute buff which yields less raid dps than chain, litany, trick, battle voice, brotherhood? All because in your opinion reaper is too powerful. Now, the only reason people like scuoll are calling for this nerf is because their job isn’t too dps. Well.. someone has to be. It’s nice for it to not be samurai or black mage
Sorry mate but due to job design philosophies SAM and BLM gotta be top 2 just life of a greedy dps (no MCH allowed) RPR overall utility is too strong to be the top dog.