Only 564k/1mill at 57 for these long runs? They used to give at least or nearly an entire level.
With a 200% bonus, I get barely half a level now. MSQ was a slow slog before, now theres like zero reason to do it at all with the terrible exp.
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Only 564k/1mill at 57 for these long runs? They used to give at least or nearly an entire level.
With a 200% bonus, I get barely half a level now. MSQ was a slow slog before, now theres like zero reason to do it at all with the terrible exp.
Are you even aware the exp required to level up each time was reduced too?
If they now give a lower portion of a level despite leveling having also been accelerated, that would imply they're less efficient than they were (even more so than if they just gave a lower portion).
<A> gives evidence that MSQ-R's efficiency has decreased (giving a smaller percentage of the same level span than before).
<B> context implies the change is worth than A alone would present, since we'd expect the percentage contributed to increase if leveling was accelerated by further armory bonus contribution.
I.e., it's "even less worthwhile".
Not that confusing, I would think?
Did it on my 80 gunbreaker and got half a level, pretty sure that was the same prior to EW. After 70 the exp started to take a big hit.
Guess this is bad for all the new players since no one will be running them anymore. They use to give 65% and 90% of a level. For the mainstory quest roulette. Glad found out about the low xp now I won't ever run them again till they boost the xp or make cutscenes able to be skipped.
How hard to understand is it that they reduced the amount of exp you need to level up and thus also the amount of exp you get from dungeons including roulettes? xD If you have problems with math stay away from ridorana lighthouse please, Construct won't go easy on you.
Edit cause you might need an example:
Before the patch you needed 2 exp to level up and castrum gave 2 exp.
Now you need 1 exp to level up and castrum gives 1 exp.
You still need 1 run to level up, nothing has changed just the numbers are smoller.
Edit 2: Also don't forget that jobs that are below the highest level you reached on any job get overall less exp, yes also from roulettes. So if you go into EW you might notice that you level slower cause you don't have a job with a higher lvl right now.
Remove obligatory cutscenes for a bit!
I noticed leveling roulette is giving a lot less as a percentage of level as well.
Barely getting 20% of a level (on an alt, lower than my main job)
I'm not really sure what people are expecting here.
My own memories of leveling through the MSQ Roulette was that I never received more than about 75% of a level in XP.
Last time I took a look at running a level 60-ish Warrior through the MSQ Roulette, it was about 750K experience. At level 57, 600K would be about right. So, the OP decided to complain it "wasn't enough" at "Only 564k/1mill"?!?
Mainly I'm concerned about the exp loss as it applies to leveling alts.
It's been along time since I bothered to even consider XP if someone can refresh my memory? There is a boost after one class makes max cap?
At lvl 87 (my current) I need 9.5Mil to lvl. I did the Praetorium daily and got 3.6Mil
I also did my daily leveling dungeon (towel of babil) and got a little less than 900K (not counting kills - boss kills were roughly 1.2-1.3mil with a 50% XP boost)
I used to get 1.5 lvls from dailies whenI was lvling alts but with my current class its seems like less than 50% of a lvl?
I'm feeling apprehensive about alt jobs right now, which is disappointing
I haven't done MSQ roulette past the 6.0 patch, but before - if you got Castrum Meridanium you earned about half a level total from instance xp plus roulette bonus, while Praetorium gave you nearly a whole levels worth of xp.
Exact numbers of xp is irrelevant since that varied with level, and has been squished now anyway. But if you recieve less of a level, than that is a clear nerf.
Praetorium gave 1/3 of a level, give or take a couple thousand XP.
I used to expect 3/4 of a level.
I ran castrum on my Lvl 71 Warrior (so less EXP percentage-wise since it slows down a bit, even before the 6.0 update) and I received roughly half my level... which is the same as before.
Again, the OP's claim was that it previously gave more than half a level. It now gives less than a half a level.
No amount of shrinking both numbers by the same divisor is going to reduce the roulette from giving 58% (Praetorium, pre-patch, rested) of level 70-71 to 43% (Praetorium, post-patch, again fully rested, on the same level), for instance.
I am not certain why you think that a percentage is somehow subject to scaling?
Okay, I have now done an MSQ roulette run of Praetorium post-patch 6.0.
Character was at level 67, and ended up with xp from the run corresponding to 85% of a level. Which is about what it was pre-patch too.
So judging by this one data point, there has been no significant changes in the MSQ roulette in this regard.
Castrum Meridianum gave me 33% of a level. I am pretty sure it has always given 33% of a level. (At least since the last big adjustment to the MSQ roulette rewards.)
EDIT: To some of you who don't seem to know this, roulette bonuses are fixed, and exp bonuses from food/gear/whatever do not apply to them. They give you a fixed % that is the same if you are level 50 or level 89.
What some of you are realizing is that the MSQ roulette isn't a great way to level. It never has been. The exp % is the same as it ever has been, but you were hypnotized by seeing 9 million exp or 12 million exp or higher. It was still the same flat % you get now, but the "to next level" amount is smaller, so you're only getting 1.5 mil or so. Same amount of gain for the same amount of time, but it makes you feel as if your time was wasted, even though nothing has changed.
Its ABSOLUTELY not the same not even close, i barely got half level with my 51 dragoon, not even worth the time anymore, i would get at least 2-3 levels in a run at 50's specially at praetorium. One more wortless roulletr together with the 50/60/70 one.... its better to just run the highest dungeon you got and level that way, rip my daily levels only if i knew they would ruin the darn thing i would level everything before EW changes.
uh no, none of the booster really apply to the roulette bonus, which is the main chunk of EXP you get from these things. Food, earring, FC buffs only apply to kill, hence you get those +######% in your combat log, but never at the payout EXP, which only scale with your level. That's why when you're close to the dungeon level, the boost is significant, but when you're at much higher level than the content, the boost from kill is pretty much negligible. I'm pretty sure the only bonus that applies to Payout EXP is the armory bonus.
I have do a few story EXP, and I can confirm the % given is pretty much roughly the same as pre-patch. I think you're just having selective and flaw memory. It's still nice enough for the 50-60 range. But once you get pass 60 story roulette is no longer a time efficient way to lvl. Even before 6.0, the main reason it was popular wasn't really because the amount of EXP you get, since strictly from a time/EXP ratio, at full EXP bonus it's still much faster to just run dungeon at your current level (for reason explained above). People like to run Pre because they can get a big EXP perday for doing almost nothing. A 45min run usually include 40min of youtube/netflix, which is nice, but not because it was fast.
I only remember pre 6.1 Praetorium from MSR gave my lv89 roughly 85% of level.
Reading posts here makes me glad I have no more needs of running MSRs anymore outside for lols.
I have no clue how much exp it gives right now, but I can confirm that previously getting Praetorium always meant a pretty safe level up. Castrum Meridianum on the other hand was shit, because it only gave around half a level.
To be more precise:
During Shadowbringers, when I had a job level 79 and was at 0-5% exp it once shot all the way up to over 90% and all I had to do was 1 trial roulette and I was 80 with that job. It was even something I kept recommending to newer players in our FC.
"When you're getting close to max level, don't do your MSQ roulette right away. Save it for the moment you hit level 79 because that's 1 MSQ roulette and you're max or at least almost max."
Whatever the case, dungeons in the x1-x9 range are always best for leveling. Using MSQ to level up is a good way to stagnate your experience and ability to play.