I ask as mostly I find people in this game are not willing to talk to others.
Be it in fc or in the world or in dungeons. Is it a thing in ff14 or a over all problem 8n modern mmo.
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I ask as mostly I find people in this game are not willing to talk to others.
Be it in fc or in the world or in dungeons. Is it a thing in ff14 or a over all problem 8n modern mmo.
I say modern mmo problem, but if you want a community thats chatty find a more active fc with a good discord. I do always get hellos etc at start of dungeons usually. And if I just ramble away someone usually enagages in a dungeon so eh. I dont think everyone is super anti social.
Well I don't have much of talk in dungeons no matter how I start it. As for fc not as easy. What more I want people to talk in game not on a side app that make me stop playing the game.all fc say they are active and all that but 99.9% never are.
I usually don't engage with other players in game unless I come across them often in PoTD or dungeons; or if they need help due to having some social anxiety in group situations. It most likely is a modern MMO problem though, but there are people who will talk to you, but most of the time people are either chatting with their fc or friends through discord rather than in game chat.
It may also be a datacenter thing too. On Crystal everyone talks in FCs, Linkshells, shout chat, and even in dungeons.
Or people like me who find it hard to strike up conversation, but once it's started I can participate. Or people in cutscenes, especially at the end of the MSQ there are many story cutscenes. Which is why I play this game. Hurry up EW :) thank God there is no barrens chat here.
everytime i login i have a clear goal in mind and i focus on completeing that goal before i log off, making friends is not part of that goal
I mean, if you want to talk to people that's what those social LSs and giant social FCs are for.
Im quiet unless I'm around my small groups of friends, even in real life, so why would I interact with strangers on the internet I will probably never see again.
It's still an MMO though.
This sounds like difference of opinion. I've been in a few FC's that didn't talk much in game, but was active in Discord. So they aren't lying, they are just using a medium you don't prefer. As a note, I talk on Discord, and don't have to "stop playing the game", so I'm unclear as to what you mean by this comment.
MMO <> social interaction, simply that there are many people playing.
I've played quite a few MMOs and while there is less talking in PuG situations like duties or just general chatter in zones than you'll find in other MMOs, there's also far less toxic and trolling garbage going around. I'm actually finding more pleasant interractions here than elsewhere, so the general air of quiet is mostly just the undesireables not getting a platform to harass others. I honestly welcome that.
As for myself, I never was big on talking during dungeons, as I tend to be more focused and driven, but I'll take a moment to greet my teammates and thank everyone at the end regardless.
Only time I talk in instances is if something special happens, funny glam, pretty graphical shot, nice play, etc. I don't see much point in trying to converse with everyone around me. Silently going through the instance in sync with a bunch of total strangers can have its own little beauty.
Now for the thread title. Yes, this is an MMO. Honestly the fact I can see more than 30 people on the screen at a time in more than just one place achieves that for me. This is true regardless of how often it happens. It can, and that's enough.
there is generally a lot of chatter in game in our fc, and I always say hello at the start of things and chat in MSQ, especially Prae.
however, MMO just means massively multiplayer online, it does not mean that there are massive amounts of people chatting. if thats your thing, usually the major cities have more people chatting (especially Limsa if thats your thing), but then I only know of Crystal which is where I am. As someone pointed out, could also be a data center thing. On Crystal I often have people coming up and chatting so... I think its all going to be personal experience really.
It's an MMORPG. Here are my suggestions.
- Go to a populated location, like Limsa Lominsa or Eulmore and use /shout.
- Join a free company or CWLS, which are advertised at https://eu.finalfantasyxiv.com/lodes...munity_finder/
- Look at the fellowship finder, which has people looking for likeminded interests such as same languages, same interests and can help you establish initial contact with them.
- Setup a party in Party Finder when you have content to do. People who join are usually more social than when you get matched at random in a dungeon.
- Join some roleplay communities or free companies. Roleplayers are very social.
- Get into a hunt linkshell. Hunts are usually busy.
- Join the hundreds of discord servers for this game.
I'm not doing a roulette to socialize and for all the stuff i do care i have a team for that and obviously we do communicate a lot, but randoms in dungeon i won't.
The social aspect and prime time of MMORPG’s are long over. What once were games designed to talk to people from around the world and go on adventures with, has been reduced to more of a ‘single player’ game but with other players around.
What caused the change? God knows. I remember RuneScape people would hang about and talk, literally stand outside varrock castle, the chat would be full of life. Now? “No time to hang around, that’s Xp waste”
I was glad I played MMO’s during the prime of it. I do try talking to other people in dungeons because I’m a social butterfly, I LOVEEE people.. but usually, I get one word answers or find myself speaking alone.
When playing I'm usually in voice chat with my FC.
I AM socalizing and talking to others.
I may not often strike up a convo with a rando beyond /telling someone "nice glam," and saying a quick hello and goodbye in dungeons, but that doesn't mean I'm not talking to people I met in game, that I'm not talking to others currently in game, that this MMO isn't helping me cultivate friendships just because there are more randos than I can shake a stick at.
Not to mention that since I'm a tank main... with combat in this game asking you to be pressing buttons frequently I often don't have a chance to say something to a rando unless I wanna hold the whole party up.
Aside from all the previous replies, there's also the thing about what defines being social in dgn means to you. I see people complaining about people not being social but for some reason, they expect everyone else to start a topic when they themselves greeted the party with a "Hello" only.
I mean, if you tell me "You know, I went into many instances this week and tried to get people to talk about (insert interest here) and no one said a peep", I'm more likely to empathize your woes about the modern mmo than not.
I don't go into an DF instance to chat. Regardless, conversations are actually happening all over in this game, the 'MMO' aspect is very much alive.
Yes, I do still see it as an MMO, and not just on the technicality that there are many players at once. As a couple of you have mentioned, the genre's not the social outlet it used to be, but we do still get to interact with a wide variety of people. Being on a JP server, I don't get the same random chat interactions I used to get on NA servers in other games, but we do still get interaction. Knowing that the majority of characters I see in the game have people behind them gives me a sense of being a part of a community who have a similar interest even if I never speak with them.
I do miss the days where MMO implied higher amounts of social interaction in text chat or voice chat. It is what it is and the community of players has changed so game design has too. It's still an MMO though.
There are games that do the old school social mmo ideas (particularly thinking of the RPG side), but I think largely overall what an mmo is has drastically changed in a general sense. Often there are large, very large, sections of small scale to solo RPG elements, and of course friend features that old school mmo design would be like "wot teh heck? WHAT DO YOU MEAN 'FEATURE'?" but it is so often I think sometimes people are living in a past dimension when discussing like "this genre isn't for you then". Perhaps uncomfortably for some but what an mmo generally means has changed a lot.
Doesn't mean there is no social, but social is often more a suggestion rather than foisted upon a player (for a large amount of content, there are exceptions). Yet there are absolutely people still hanging out chatting and such.
I do think this is where the global / general chat systems have value that SE may be able to take. Novice network is often treated as such, to the chagrin of others lol. I think that just shows the demand some have. An /optional/, perhaps defaulted to off but introduced as you progress through the game, general chat system or system(s) would probably help some people with their social desires. Of course it will probably lean a bit towards the Xroads WoW chat lol, but simply walking around Ul'dah or parts of Limsa feels almost similar xD.
I think it has more to do with people in this part of the world at least just not wanting to read or type. Over the years the frequency of seeing say "Must have *insert voice chat program here*" has increased in online games and the frequency of people asking questions that the game answered in text based tutorials or text based NPC dialogue increased in all games in general both online and offline. I wouldn't be surprised if an overwhelming amount of apple product owners have already agreed to being part of a human cent-ipad... >.>
There is little incentive, from a design standpoint, to have a lot of chatting in XIV (and other modern MMOs) due the solist nature of its content and progression.
It has changed a lot. I have changed as well over time, I used to be more social myself. Maybe that’s the case for more people, I don’t know :) In dungeon runs I only chat if there’s no rush and everyone is contributing to the conversation, because then I don’t run the risk of letting the tank die. I miss how common that was, and how it’s not a thing these days unless you play with friends and such. It’s one of the reasons I enjoy dungeons with strangers a lot less these days, I find quiet, efficient and fast runs just mindnumbingly dull and robotic. They used to be an opportunity to make new friends.
So I get what you mean. I’m afraid I contribute to it as well tho :D
Talking in voice chat on a discord does not make you stop playing for more than the half second it takes to hop into voice. If you are typing you may as well type in fc chat. Just bounce about till you find one that is more active. My first fc was totally dead, the two after and my most current are much more active and have chatty ppl in em. Raiding fc's got some good people in em, some toxic ones too but I just ignore them xD
The Gameplay is just to fast to chat. Back in FFXI I always talked during leveling partys and stuff but in XIV there is just no time to talk because you are constantly busy pressing buttons.
I still say that this is because there is a hard mechanical separation between player communication and gameplay.
Because I am staring at the center of my screen and at the actual game world, I never see the socializing going on in my chatbox unless I stop what I'm doing and focus 100% on that tiny corner of my screen.
It just goes from a silent game world to an irc chatroom, and neither of those experiences really capture that vibrant mmo feel.
(Pls give us a speech bubble toggle.)
(There's far more banter in any of my mmos with chat bubbles than in this game)
It's a common thing nowadays, a lot of times too even FCs/Guilds prefer Discord over FC/guild chat and so on. But it still is very much an MMO, it puts me in group content much more often than say SWTOR for instance and it has harder content that I can pursue with other players that require communication should I feel like it too.
This.
It's also not something new - I saw a lot of untalkative people and quiet guilds even back in 2007 when I started playing MMO games. Playing MMO doesn't mean that you want to talk to strangers by default (even if it might be a part of what you enjoy), it simply means that you're playing while being surrounded by other people and maybe occasionally interact with them.
Maybe it is because my first MMO was FFXI but whenever I play other more chatty western MMOs I tend to get annoyed and turn off those chat channels fairly quickly. I do play MMOs to interact with people--some of us in my FC met online and have been playing games together for over a decade--and I do occasionally chime in to /shout in Limsa or Eulmore or where ever, but I've never played MMOs to constantly be bombarded with random people's random conversations. To me that isn't "social". On social media at least I can pick conversations to be around topics I am interested in. These days with everyone having different schedules and time zones a lot of chat happens in discord instead of in-game, or if we are all in game we are on VC in discord.
i was in several guilds over the years in ff14. most of them were very nice and had an active ingame chat.... that being said, active doesnt mean people post something every minute the whole day long
There is, and I think unknown / misunderstood for a long time but far less so recently, a strange but strangely large (as in it's near majority if not actually) with just a sense of just wanting to be near others, maybe listening to them, but not even having to interact. Like look at streams, there are people communicating but then look at the numbers. 5K live, etc. Clearly not everyone is talking, it's like 1/10 the audience who actively talks. I've tried to put this in words before in the past, especially long time ago when this was less popularly understood, but ... man lol. It's just a thing.
People want to have the world breath but that doesn't mean they always want to have to interact with it. There ARE of course people who want to be interacting 24/7. It's important to try as best as you can to find balance and then target the specific audience occasionally (especially if the balance may sometimes feel like a compromise).
In general I think FFXIV does this balance of audience quite well, one part of it is what I reference to the rolling mountain (dealing with difficulty / punishment / retention systems for those who play in the double digits every week, and participation curves). Not that means we can't improve or feedback for (or against it), just that I think that is part of what I really appreciate with FFXIV. Like they seem to be actively looking at ways to reduce 'punishment' systems to players to increase the value of their time (while also still using them near the end walls, where players who are willing / able to spend long hours can do so too). Just recently they talked about making leveling smoother experience for other jobs, and they have in this expansion made efforts to make secondary relics smoother. That is the game I want to play lol. I don't have teenager hours anymore, my wife isn't a 'gamer', and my job isn't a streamer - yet I can still enjoy most of FFXIV.. Amazing for me, love the value. Probably why I want to see them make a more action oriented game (maybe MMO) because I want the team that thinks like this to make other games I also want to play lol (but that isn't said out of negativity of FFXIV. I am hype for Endwalker).
I see it as a JRPG with a lite side of MMO.
I play on PC with a controller, so if I want to communicate in-game, I have to put down my controller to type. Once I'm in a fight, I can't really do that without being a liability. It's really bad when I queue into a random group and try to explain mechanics only for someone to just pull. >x>
In general, if I am chatting with someone in game by typing in chat, then I am standing still and typing. I'm not moving or using skills or avoiding mechanics. That means I don't really chat much during active game content. I try and say hi at the beginning and gg at the end but that's often it. I have no idea how people manage to type in chat and continue to move and use skills.
I had been playing for approximately 3 months by the time I was told that you could hit enter during cutscenes and chat. Once I found that out, I sometimes would chat during the cutscenes in the MSQ duty roulette. I've found if you have someone in one of those MSQs that starts out chatting at the beginning then often the entire run is more chatty with others joining in.
Sometimes I'm playing with my family and we are voice chatting in discord. I expect a lot of chatting is in voice chat.
The FC I'm in has discord. We do sometimes chat by typing in game too.
When the internet was still a baby the facination of being able to communicate with many people was also new especially in games. Things change people evolve and have to adapt.
It's more of a JRPG with a side-multiplayer aspect of it IMO. Leveling with your friends can be a pain, you can't do the history with your friends, people get into dungeons but almost never really talk... Personally I'm very talkative and found amazing friends playing this, but I wouldn't recommend it as something to every friend. Even a lot of RP events, people just sit there and use bee knees without ever... talking. I wasn't ever able to introduce this game to any friend of mine and see them stick with it. I just made friends with people that already play the game and enjoy it. It's not my go-to multiplayer game most of the time.
It's complicated. In games such as Ragnarok Online, GW2, I felt a much bigger interaction with players than I do here - specially with the leveling process. And even when playing BDO, although that game is extremely solo experienced, people are always willing to chat in global chats and it ends up being quite social.