Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?
Printable View
Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?
Yes I enjoyed it. And they have addressed it!
While I understand why they did it, when they removed skills from previous expansions it hurt me on the inside a little bit.
I ment to post this in general. Not tanks, IDK what happened.
You're telling me that THESE are the purned classes?!
I miss all my buttons, but mom said they'd be happier living on a farm in the country where they can put DoTs and debuffs on all the cows and sheep...
They really ought to put the main and aoe combos into one button, there's not really a good reason not to other than it makes the combos all feel the same or something.
The one job I felt hurt the most when they purged a ton of skills was PLD.
I really miss Flash as it's a FF staple skill. And to remove it after nearly 7 years of using it. It was kind of like a gut punch when I saw they removed it.
Total eclipse and Prominence are great though. Level 70 paladin suffered from severe button bloat.
-Flash- removed
-Bulwark- removed
-Shield swipe- removed
-Tempered Will- Removed
-Savage Blade- Removed
-Sword Oath- Removed
Role actions I used:
-Foresight- Removed
-Awareness- Removed
-Convalescence- Removed
That's a whopping 9 skills that I flicked off my hotbars. Paladin for me just had....maybe...to many choices of mitigation looking back on it now. Paladin for me is damn near perfect.
Only things I would change are:
Make Clemency an Oath Spender
Shelltron Oath cost to 25
Take Cover off the Oath spender table, OR rework it to work like Closed Position, where you can gain oath for blocking through Cover. Or remove it and buff interventions duration or length.
To be honest, Flash would be right at home in the Blue Mage kit, where it truly belongs. ;)
It is certainly a FF staple skill, but in most FF games is used by the enemies.
That said, having a blinding effect on holy circle for example would be nice. (not that we need more mitigation in dungeon, but just for flavor I guess)
I would rather they consolidate the combos and upgrade existing skills than add new buttons.
when it comes to games, my answer is yes and no
Do i enjoy alot of buttons "yes" but do I enjoy it just for the sake of it like a million cds just for seconds of boost not rlly
I only enjoy it if the buttons are useable as often as your first ones that way you can use strategy and complication moves that can maximum power you making it clear the difference between expert level of the job and not so good at it
not really, there is only so much they can add, the addition of more oGCD will reduce potency of GCDs to spread across combo based jobs, to keep balance, and there isn't much more in the way of GCDs they could add without de-coupling rotations away from the new 60/ 120 second buff windows and reduce resource building with less combo usage for gauge spenders. Combos are fine as is, they don't need consolidation, if people struggle with hotbar space, then it's up to them to optimise their hotbars better.
Honestly depends on how many important regular buttons you have to press.
I found the sweet spot to be around 18 Buttons to press regularily within a rotation or otherwise active enough regular skills and about 8 skills that have a more niche uptime or otherwise long CD.
Wouldn't mind more if they are buttons like stances or extremely situational (repose, undraw) but even if the total buttons is above 26, I'd be fine as long as the active buttons won't be above 18 as I'd have to click any other buttons above that number.
This was especially apparent for me while leveling Samurai and Blackmage.
Jobs that had it just right were Dragoon and Summoner for example.
I'd only assume that they are aiming to stay below 32 though to not mess up with comfy controller play but even that would mean hot bar swapping if you wanna slot in important markers and 2-3 important general slots like teleport/greeting macros.