Originally Posted by
Cyrocco
Absolutely everything has been a step towards less RNG.
Heavensward: 6 cards with 6 difference effects, and 3 different modifying effects. Shuffle works once and may return the same card.
Stormblood: Undraw abilities are added, Shuffle becomes Redraw and has charges. Now an Astrologian can drop whatever cards they want, which wasn't an option before, and can Redraw multiple times instead of once.
Shadowbringer: All the cards are changed to the single DPS effect we know now, now instead of having 18 different combinations of cards, with Expanded, Extended, and Enhanced Royal Road abilities, everything is a single target DPS buff. We go from 6 cards with 18 possible effects to essentially, one card with three possible effects (our seal system).
Endwalker: Further simplified in an unspecified way due to spoilers I can't expand on.
Yeah, I used to get bad draws on Astrologian, I also used to have fun on it.
Edit: I won't be responding further on this topic because this is a Sage thread and talking about how my baby was murdered is like- laaaaaaaaaame.
I think the Sage design benefits a lot just from having Eukrasia work as a modifier for abilities and core mechanic, and I really think if they stick to that design there's a lot of potential for future job growth and unique gameplay.