The title says it all, it would save tons of space in my glamour dresser...
I humbly beg.
Please and thank you, Square Enix.
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The title says it all, it would save tons of space in my glamour dresser...
I humbly beg.
Please and thank you, Square Enix.
I agree! Non-consumables purchased with real money should have some kind of storage place for them.
Gear has the easiest solution, just expand the armoire to accommodate them!
they've said before the stuff that goes in the armoire is tied to achievements acquired. since mogstation purchases have nothing associated with them you cannot put them in the armoire.
That's not true. The calamity salvager is tied to the achievments, but not the armoire.
I have stuff from veteran rewards (Cloud, Zidane, Squall), these collaboration events (butler and maid attire), pre-order bonus items (Moogle hat, exp-buff earrings) and fan fest items (Moogle outfit) in my armoire. None of these items has an achievment tied to them.
Regardless of whatever they may have said in the past, be it true or not, it would be nice to be able to store more than just the limited items we can store there right now. It can open up so much more space in our glamour dresser and inventory/retainer/saddlebag.
I am absolutely for this! Yes please.
Overall the Armoire should be able to have more stuff in it and not limited to stuff from an ach etc.
But well, would not count on it happening.
Yah there are a plethora of examples of items being storable in the armoire with no achievement tied to them. I think the most recent item was the Ribbon which iirc was added at the start of ShB.
https://na.finalfantasyxiv.com/lodes...m/5f0e55967be/
After the achievement certificate switch and wasn't a pre-existing veteran reward
What they need to do is fix a proper glamour log. Glamour is the one true end-game and our very own inventory shouldn't be a hurdle for it.
Honestly if we could just store our upgraded AF sets in the armorie it would clear up swathes of my retainer inventory alone.
They've said it's very limited on what they can put into the armoire, just seems like another technical limitation. People have been asking for this for years.
While I'm sure we'd all love more glamour storage, pretty sure the only way that's gonna happen is if they strip down the existing system and rebuild it from the ground up. I remember that we can't have glamour chests in homes/FCs because it will just crash the server, so I wouldn't be shocked if adding extra space or changing things in general is out of reach due to how the originally implemented the system. Will they fix it for EW? Probably not, most likely the only side time they had went to bun boys or other mogstation related cosmetics. We can wait and see though.
Totally agree with this.
If you pay 12 bucks or so for a dress, that should includes a free space in the armoire and not using your inventory or retainer.
Not needed, as it's been clarified in this topic that there are plenty of items that can already be stored in the armoire with no achievement associated with them.
Actually, there are many cases where the items that have achievements associated with them that can be stored in the armoire can also be repurchased from the Recompense Officer for a pittance of gil... so being able to store them is almost redundant and unnecessary...
It is necessary because if I want to glam I need to leave my FC, go to an inn, then realise it's not in there, leave the inn, go to the NPC, navigate that gods awful menu, buy it, walk back into the inn and put it inside the pathetically smol glam dresser.
Guild Wars 2 does a way, way better job at this. I'm sure other MMOs do, too.
I'd very much welcome more storage space. They've said they can't implement a proper glamour log either due to technical limitations. I think we all know they have to start doing something drastic to the crazy inventory bloat, a new expansion is going to again make it so much worse. I know the devs are aware of the problem, all I can hope is that they come up with some sort of real solution. Adding another 100 slots to the glamour dresser just doesn't cut it and they know it's not sustainable, otherwise they'd have added another 1000 slots in there already, it must take a lot of server space with that system.
It's just the housing system all over again, band aids on top of band aids is not a real solution.
My guess, as I've noted before, is that their storage backend likely was not designed with support for sparse bitfields as a data type.
To explain, imagine you have a checklist; each row has a checkbox, and the name of a piece of gear. As you get that gear, you go down and check off the checkbox. This list can be represented as a 'bitfield' -- basically, a series of the 0s and 1s that make up binary numbers. So, one byte (8 bits) can represent 8 pieces of gear. The armoire is almost certainly stored as a bitfield, since all it has is "is this gear in the armoire or not", no dye information or HQ or anything else, like the glamour dresser does.
Now, an approach like this is fine when you have a short checklist, but if your checklist is, say, a million items long and is going to continue to grow, that begins to be a Problem. Moreover, the most effective way to do this is use the existing item IDs as the bits.
So, according to the lodestone, the Augmented Cryptlurker's Robe of Healing is "ac97d9229b0", or 11860511435184 -- assuming that is the internal item ID (which seems quite possible, as it's how Lodestone refers to the item), that's what we'd need to use in a bitfield; toggle on the 11860511435184th bit in a single number. However, it would take 1.3 terabytes to store a 11,860,511,435,184-bit number -- and that's assuming they never added another item to the game beyond that one. Obviously, using 1.3 terabytes of storage for each player's armoire wouldn't be ideal... and that's without even getting into the fact that you'd have to load that value into memory to check for a bit being on or off.
Now, you could do a translation table of things like "item ID 11860511435184 maps to gear ID 89764532" but that has other issues.
The proper way to solve this is a sparse bitfield; it's a bit beyond the scope of this post to explain how they work, but you could store someone's gear checklist in a much smaller number; easily fit into on-disk storage and suchnot. However, if your backend storage system—and the engine, and the network protocol—doesn't support sparse bitfields, retrofitting it in could be a potentially large task.
My standing assumption is that's the obstacle to the armoire holding more stuff; it's one thing to have, say, a 1024-bit checklist (only 128 bytes!) and a lookup table saying "item X is bit 873" or whatever, but it becomes another thing entirely to try to have a checklist of all gear well after the fact.
Doesn't mean it can't be solved, just that my guess is that it wouldn't be a small task to do so. :/
At no point in its history has Square Enix described itself as a "small indie company". The use of that term is insincere at best. SE is a major corporation with an eye to providing entertainment. SE makes more money through its mobile gaming arm than through its MMOs.
This game, and its code, is a prime example of what happens when you allow players on PC and PS4 to play on the same servers -- restrictions of one kind or another (including PS3 code that really cannot be easily changed) will crop up. It's why you still can't play Elder Scrolls Online on PC and hope to be connected to your friends on XBox.
SE could have divided players into realms by platform (PlayStation and PC) like other MMOs do, but they decided that all players should be able to enjoy the game in the same way, whether their friends played on PC or PlayStation. They make it work quite nicely most of the time. But it means that some code is now so deeply embedded in the game that a complete overhaul might as well result in a brand new MMO.
And that is not going to happen any time soon. Get used to it.
They said themselves recently that's what they wanted to do in the first place, but because of restrictions, couldn't get it done.
If I were to assume, having no hand at all in the company and its workings, SE's budget for XIV is much smaller than a certain other MMO which has an account unlock system towards its looks. They still have a great budget of course. And a lot of space. But as they continue to increase the quality of production, the budget and space goes towards new and adjusted assets (think new bunny boy and mega cat lady's clothes which all need to be re-rigged, including ALL of the old assets and future assets).
Then there's the other space issues, like housing and apartments, which are also finite because of spacing issues. They can only release so many wards at a time. Over here, Balmung has already used up all of its apartments. One or two might be freed up every few days. And if you're lucky you can get an apartment. It's been like this since July. Also a space issue.
Then there's the new zones, dungeons, raids, which require space... More mobs, more AI, more areas where more players are going to be concurrently in the world. Space needs to go towards computing all of that. Voicing space, cut scene space... I think you get the idea.
Oh but for good measure, let's not forget the recent letter addressing server shortages and how they literally ran out of digital codes at one point because of the recent influx of players, and they're probably panicking at the idea of the new players and returners all salivating for Endwalker... They desperately want to release even more servers to our datacenters on top of allowing cross-data center travel. Those are all huge asks that aren't even out yet.
Do I think it can be done though? Yes, eventually. But SE is on a roll and in no mood to cut the quality of its game. The popularity boom I hope will fuel the money towards the larger overhauls people have been asking for, like this, like addressing housing, ect.
But this is just where I, who knows probably about as much as you, have come to believe and understand. Unlike other MMOs, I haven't been constantly burned by straight up lies. Just watching them slap patches on patches trying to keep players content with a sincerity that has earned them the benefit of the doubt from me.
If the dev says they really wanted to do glam unlocks but it couldn't be done at that time, it couldn't be done. I just hope they do it in the future. :> We're waiting.
In the meantime, big support for this thread. (Though I do consider it another slapped on patch that I mentioned above).
I hear alot of talk of 'limitations' on this post thus far, but I feel like a lot of the items that already go into the armoire, are from the mogstation ALREADY, so what limitation is there really?
Any outfit from an event can be stored in the armoire, yes? So when this outfit makes it to the mogstation, it still allows you to store in your armoire. For example, the valentiones outfit.
So why is it we cannot allow other mogstation outfits, regardless of where they originated from, to be stored in the mogstation? There's code already somewhere in the system, for it to come from mogstation -->into armoire.
Let's take the "limitation" argument at face value just to play Devil's Advocate. They could still help mitigate storage issues by providing an addition free retainer, especially since we're now able to have ten. Oh, but wait. That would lose them money. So...
The fact we're still limited to only two retainers but they keep increasing the amount we can acquire... for a price comes across extremely disingenuous. To clarify, I'm not faulting the devs themselves per se but rather Square Enix.
The Armoire is such a tease with all that space. That's the ONLY thing I wish they would copy from WoW being their transmog system
Of course they can. That's the thing. In the end "all" it takes is time and money. My hope with the current influx of players is that they stop half-assing all these systems. And I don't mean the devs. They do a phenomenal job. I'm more talking about the people who allocate money.
It's high time they start seeing this almost broken patchwork of a code for what it is and change it big time. The fact that we need to delete belts in order to get more space speaks volumes alone.
As I said, almost every problem in the game leads inevitably to spaghetti code. The code we are only in because SE thought they could half-ass 1.0 and fix it patch by patch. I really don't envy YoshiP. That guy is a saint. lol