The Bozjan Front is lousy, lazy content
...and yet I wouldn't be surprised if they spent a fair bit of development capital designing it. Honestly, my complaints about the zone are pretty much wholesale:
- It's just FATE grinding by another name. Except, of course, that these FATEs are spread far apart, you cannot fly, and the map itself is clearly designed to frustrate rapid movement. I know that you can (and should) get the item that buffs mount speed slightly, and - were the terrain itself designed well - I wouldn't even miss flight. It's simply that this isn't particularly good ground for ripping right along at a good clip.
- Speaking of ground, it's ugly - so ugly that I cannot understand was the Bozjans are fighting for, precisely. This doesn't appear to be, like, no man's land between two lines - it's not, say, the trenches of WWI (which were exceedingly desolate strips of desolate mud tucked between otherwise fertile and still-productive farmland). It's like the whole of Bozja is just... oil-drenched, magitek-infested ruins. And, at that point, I literally do not understand what people are fighting for. Moreover, from the perspective of a purely gaming experience, this feels a bit too much like mini Torghast and mini Argus all over again - IE, why am I spending so much time locked in a little piece of very ugly terrain? YMMV (and will vary, of course), but with so much beauty to be had in FFXIV, it sucks to spend hours wiling away my time in a hell cauldron.
- There are too many systems. And yes, you learn (or should learn) what they all do rather quickly. But it leads to a constant stream of questions in shout chat relating to how the zone functions which frankly shouldn't be there. There should be one currency; you shouldn't have to go see the officer every time you need to level up; the menu should be better explained by the game than it is. I get the feeling that a lot of people dip a toe into BF and immediately recoil because it just looks to convoluted, and that's a shame, since the rewards are pretty decent (and we could use the bodies).
- It's just boring. There are too few encounters, and those encounters produce the same experiences again and again. There are enemies everywhere, but unless you're actively grinding the stupid clusters, those enemies are merely a nuisance that disrupt movement. Things get slightly more interesting when you reach level 10 and move onto the dungeon, etc., but I can never really shake the feeling like I'm playing a poor-man's, non-PvP version of Guild Wars 2's RVR... like, it's just a ruinous, non-competitive, anonymous slog.
Sorry. As I said, YMMV. But I don't think this was a particularly excellent addition to FFXIV.
Bazja is built that way on purpose...
So this is one of those problems where you have a game that is really damn good, and people play literally all the great story content really fast. So, in the interest of making sure there is at least something to do in the game for those long time loyal players, they make grind content like the Diadem (Heavensward), Eureka (Stormblood), and now Bazja (Shadowbringers).
Other content that fits into this bill is Ultimates, Savage Raiding, Crafting and Gathering, and Housing (assuming you survive the wrath of the RNG god and get a house with the luck of 5000 Pagaga clones).
It is grindy and boring because it has to last long enough for the devs to get out more content before players consume it all. Heck, a lot of time it isn't enough since Hardcore raiders can chew through savage in two weeks and dedicated crafters have penta-melded resources stockpiled because they literally sit there, churning stuff, every minute for hours. Yes, that guy named Bob the Mighty sitting there by the Market Board and summoning bell has spent hours making that stack of HQ Strength Tinctures that you blow through in about 3-4 bad raid nights wiping to an angry laser spewing nightmare.
Bazja had a ton of problems, but it was largely the punishing nature of losing resources on new content. The day DR dropped was like the beach of Normandy, and I'm pretty sure everyone was glad you couldn't LOSE your rank on that one. :)