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  1. #1
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82

    The Bozjan Front is lousy, lazy content

    ...and yet I wouldn't be surprised if they spent a fair bit of development capital designing it. Honestly, my complaints about the zone are pretty much wholesale:
    • It's just FATE grinding by another name. Except, of course, that these FATEs are spread far apart, you cannot fly, and the map itself is clearly designed to frustrate rapid movement. I know that you can (and should) get the item that buffs mount speed slightly, and - were the terrain itself designed well - I wouldn't even miss flight. It's simply that this isn't particularly good ground for ripping right along at a good clip.

    • Speaking of ground, it's ugly - so ugly that I cannot understand was the Bozjans are fighting for, precisely. This doesn't appear to be, like, no man's land between two lines - it's not, say, the trenches of WWI (which were exceedingly desolate strips of desolate mud tucked between otherwise fertile and still-productive farmland). It's like the whole of Bozja is just... oil-drenched, magitek-infested ruins. And, at that point, I literally do not understand what people are fighting for. Moreover, from the perspective of a purely gaming experience, this feels a bit too much like mini Torghast and mini Argus all over again - IE, why am I spending so much time locked in a little piece of very ugly terrain? YMMV (and will vary, of course), but with so much beauty to be had in FFXIV, it sucks to spend hours wiling away my time in a hell cauldron.

    • There are too many systems. And yes, you learn (or should learn) what they all do rather quickly. But it leads to a constant stream of questions in shout chat relating to how the zone functions which frankly shouldn't be there. There should be one currency; you shouldn't have to go see the officer every time you need to level up; the menu should be better explained by the game than it is. I get the feeling that a lot of people dip a toe into BF and immediately recoil because it just looks to convoluted, and that's a shame, since the rewards are pretty decent (and we could use the bodies).

    • It's just boring. There are too few encounters, and those encounters produce the same experiences again and again. There are enemies everywhere, but unless you're actively grinding the stupid clusters, those enemies are merely a nuisance that disrupt movement. Things get slightly more interesting when you reach level 10 and move onto the dungeon, etc., but I can never really shake the feeling like I'm playing a poor-man's, non-PvP version of Guild Wars 2's RVR... like, it's just a ruinous, non-competitive, anonymous slog.

    Sorry. As I said, YMMV. But I don't think this was a particularly excellent addition to FFXIV.
    (20)

  2. #2
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I had a great time in Bozja myself and I found it far from "lazy" (quite the opposite). This is a subjective matter.
    (28)
    http://clovermemories.tumblr.com/

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I had a great time in Bozja myself and I found it far from "lazy" (quite the opposite). This is a subjective matter.
    I think the OP's descriptor ("lazy") had more to do with Bozja's hours/quality of design work put in --> hours of player grind pulled out, not that players are necessarily being lazy or that the content experience itself feels like a hot summer afternoon better spent lounging about one's porch or the like...
    (1)

  4. #4
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Took me a lot of time to get into it (went in when patch was live then never got back to it until a couple of month ago) because I also found the area VERY UGLY.
    But there is some good content locked behind this area unfortunately so I still recommend plowing through.
    (1)

    Larek Darkholme @ Ragnarok

  5. #5
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The bosses are great, everything else is unfortunately too stale.

    Large open areas with no thing notable going on, with generic fates.
    (3)

  6. #6
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    I mean all the engagements and the raids and all that i kinda like but the aesthetics...bozja is the most ugly zone i have ever seen and i know it is a battlefield but heck it's really really bad.

    Feels like they can get only one part right at the same time, Eureka was beautiful...Bozja has better mechanics and especially no light farm...xD

    Now we just hope they find a way to let Eureka and Bozja come together and we get the perfect relic grind in Endwalker...hopefully...
    (3)

  7. #7
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Ranaku View Post
    I mean all the engagements and the raids and all that i kinda like but the aesthetics...bozja is the most ugly zone i have ever seen and i know it is a battlefield but heck it's really really bad.

    Feels like they can get only one part right at the same time, Eureka was beautiful...Bozja has better mechanics and especially no light farm...xD

    Now we just hope they find a way to let Eureka and Bozja come together and we get the perfect relic grind in Endwalker...hopefully...
    I wouldn't have minded the aesthetics at all if it wasn't JUST an open pit. If there was a 'front line' and then, like, forest and hamlets scattered on either side, with baggage trains, etc. moving to the trenches, that would have been really cool. But it's just nothing but wasteland.
    (4)

  8. #8
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by TeraRamis View Post
    I wouldn't have minded the aesthetics at all if it wasn't JUST an open pit. If there was a 'front line' and then, like, forest and hamlets scattered on either side, with baggage trains, etc. moving to the trenches, that would have been really cool. But it's just nothing but wasteland.
    It's an open pit because the city of Bozja was destroyed by an attack from Dalamud (that moon that features so prominently in the events of the Calamity, 10 years later) that literally vaporized the city and most of what surrounds it. All those happy villages and hamlets were wiped out in that single incident 15 years ago. Yup, it's a wasteland.
    (2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    It's an open pit because the city of Bozja was destroyed by an attack from Dalamud
    Unless the lore was well-known, set well in advance, and somehow too liked to be worth ret-conning, you'll almost always have the causation backwards here.

    The zone isn't barren because the city was destroyed; the city was "destroyed" so that the zone design could be barren.

    The concept almost always comes first, with the lore merely getting you there.
    (2)

  10. #10
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    Quote Originally Posted by Shurrikhan View Post
    Unless the lore was well-known, set well in advance, and somehow too liked to be worth ret-conning, you'll almost always have the causation backwards here.

    The zone isn't barren because the city was destroyed; the city was "destroyed" so that the zone design could be barren.

    The concept almost always comes first, with the lore merely getting you there.
    Did you like skip the duty with CID or the GNB questline?
    (1)

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