I think one of if the weakest parts of 14 is its lack of open world and the fate system. While the fate system was fine concerning first time leveling it has become woefully stale. This is in part from the relic weapon system constantly forcing you to grind them out for hours.
What 14 needs is an improvement of the fate system to allow it to interact with the world. The current fates do not do this and in consequnce makes the world dull. Other competitors like world of warcraft have more interactive systems (world quest) despite being older in systems and engines.
I suggest that the development team examin the fate system and consider atleast for future content allow these fates to interact with the landscape and be more emersive. Even adding a diversity of rewards like battle currency, scripts, and a bigger increase of gil would also improve them temporary until a more permanent system is in place.
